leylines
My decksNew deck
Savage Ventmaw

Savage Ventmaw

Creature — Dragon4/4$0.47

Flying Whenever this creature attacks, add . Until end of turn, you don't lose this mana as steps and phases end.

Legal in Commander

Is

Does

Rewards

Combos 9

  • Savage Ventmaw + Aggravated Assault

    • Infinite combat damage
    • Infinite combat phases
    • Infinite green mana
    • Infinite mana creatures you control can produce
    • Infinite red mana

    19,335 decks on Commander Spellbook

    How it works

    Before you start

    Savage Ventmaw does not have summoning sickness. An opponent is unable to block and kill Savage Ventmaw.

    Steps

    Declare Savage Ventmaw as an attacker, attacking an opponent unable to block and kill it. Savage Ventmaw triggers, adding {R}{R}{R}{G}{G}{G}. Move to your post-combat main phase. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Savage Ventmaw + Grand Warlord Radha + Hellkite Charger

    • Infinite combat phases
    • Infinite green mana
    • Infinite red mana

    1,891 decks on Commander Spellbook

    How it works

    Before you start

    Savage Ventmaw does not have summoning sickness. An opponent is unable to block and kill your creatures.

    Steps

    Declare Radha, Hellkite Charger and Savage Ventmaw as attackers. Radha, Savage Ventmaw and Hellkite Charger trigger. Resolve the Savage Ventmaw trigger, adding {R}{R}{R}{G}{G}{G}. Resolve the Radha trigger, adding at least {3}. Resolve the Hellkite Charger trigger, choosing to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one. Repeat.

    Commander Spellbook ↗
  • Savage Ventmaw + Radha, Heir to Keld + Hellkite Charger

    • Infinite combat phases
    • Infinite green mana
    • Infinite red mana

    933 decks on Commander Spellbook

    How it works

    Before you start

    Radha and Savage Ventmaw do not have summoning sickness. An opponent cannot block and kill Radha, Savage Ventmaw or Hellkite Charger.

    Steps

    Declare Radha, Savage Ventmaw and Hellkite Charger as attackers, triggering their abilities. Resolve the Radha trigger, adding {R}{R}. Resolve the Savage Ventmaw trigger, adding {R}{R}{R}{G}{G}{G}. Resolve the Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Savage Ventmaw + Hellkite Charger + Druids' Repository

    • Infinite colored mana
    • Infinite combat phases

    672 decks on Commander Spellbook

    How it works

    Before you start

    Savage Ventmaw does not have summoning sickness. An opponent is unable to block and kill Savage Ventmaw and Hellkite Charger.

    Steps

    Declare Hellkite Charger and Savage Ventmaw as attackers.Druids' Repository's first ability triggers twice, and Savage Ventmaw and Hellkite Charger trigger once. Resolve the Savage Ventmaw trigger, adding {R}{R}{R}{G}{G}{G}. Resolve both Druid's Repository triggers, putting two charge counters on it. Activate Druid's Repository by removing a charge counter from it, adding {1}. Resolve the Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Savage Ventmaw + Fable of the Mirror-Breaker // Reflection of Kiki-Jiki + Combat Celebrant

    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite green mana
    • Infinite red mana

    Mana needed: 41 decks on Commander Spellbook

    How it works

    Before you start

    Reflection of Kiki-Jiki does not have summoning sickness. Savage Ventmaw can attack without taking damage.

    Steps

    Activate Reflection of KIki-Jiki by paying {1} and tapping it, creating a token copy of Combat Celebrant with haste. Declare Savage Ventmaw and Combat Celebrant token as attackers, choosing to exert Combat Celebrant as it attacks. When you attack, Savage Ventmaw and the Combat Celebrant token trigger. Resolve the token's trigger, untapping all other creatures you control and causing you to get an additional combat phase after this one. Resolve Savage Ventmaw's trigger, adding mana. Repeat.

    Commander Spellbook ↗
  • Savage Ventmaw + Najeela, the Blade-Blossom + Chromatic Orrery

    • Infinite colored mana
    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite lifegain
    • Infinite lifegain triggers

    22 decks on Commander Spellbook

    How it works

    Before you start

    Najeela and Savage Ventmaw do not have summoning sickness. An opponent is unable to block and kill Najeela and Savage Ventmaw.

    Steps

    Declare Najeela and Savage Ventmaw as attackers, triggering their abilities. Resolve the Savage Ventmaw trigger, adding {6}. Resolve the Najeela trigger, creating a 1/1 Warrior creature token that is tapped and attacking. Activate Najeela by paying {5}, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Savage Ventmaw + Najeela, the Blade-Blossom + Mycosynth Lattice

    • Infinite colored mana
    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite lifegain
    • Infinite lifegain triggers

    6 decks on Commander Spellbook

    How it works

    Before you start

    Najeela and Savage Ventmaw do not have summoning sickness. An opponent is unable to block and kill Najeela and Savage Ventmaw.

    Steps

    Declare Najeela and Savage Ventmaw as attackers, triggering their abilities. Resolve the Savage Ventmaw trigger, adding {6}. Resolve the Najeela trigger, creating a 1/1 Warrior creature token that is tapped and attacking. Activate Najeela by paying {5}, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Savage Ventmaw + Kirri, Talented Sprout + Waves of Aggression

    • Infinite combat phases
    • Infinite green mana
    • Infinite red mana

    6 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill Savage Ventmaw. Savage Ventmaw does not have summoning sickness. You have at least one land card in your graveyard.

    Steps

    Declare Savage Ventmaw as an attacker. Savage Ventmaw triggers, adding {R}{R}{R}{G}{G}{G}. At the beginning of your postcombat main phase, Kirri triggers, returning a land card from your graveyard to the battlefield. Cast Waves of Aggression from your graveyard for its retrace cost by paying {3}{R}{R} and discarding a land card, causing you to untap all creatures that attacked this turn, and to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Savage Ventmaw + Charnelhoard Wurm + Relentless Assault

    • Infinite combat damage
    • Infinite combat phases
    • Infinite green mana
    • Infinite red mana

    0 decks on Commander Spellbook

    How it works

    Before you start

    Savage Ventmaw and Charnelhoard Wurm do not have summoning sickness, and cannot be blocked by an opponent.

    Steps

    Declare Charnelhoard Wurm and Savage Ventmaw as attackers. Savage Ventmaw triggers, adding {R}{R}{R}{G}{G}{G}. Deal combat damage to an opponent using Charnelhoard Wurm. Charnelhoard Wurm triggers, returning Relentless Assault from your graveyard to your hand. Cast Relentless Assault by paying {2}{R}{R}, causing you to untap all creatures that attacked this turn and to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Wulfgar of Icewind DaleWulfgar of Icewind Dale copies your triggered abilities, which Savage Ventmaw can use because it has an attack trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Savage Ventmaw can use because it has an attack trigger.
  3. Anzrag, the Quake-MoleAnzrag, the Quake-Mole has extra combat phases, which Savage Ventmaw can use because it has an attack trigger.
  4. Bumi, UnleashedBumi, Unleashed has extra combat phases, which Savage Ventmaw can use because it has an attack trigger.
  5. Tifa, Martial ArtistTifa, Martial Artist has extra combat phases, which Savage Ventmaw can use because it has an attack trigger.
  6. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Savage Ventmaw can use because it has an attack trigger.
  7. Bruce Banner // The Incredible HulkBruce Banner // The Incredible Hulk has extra combat phases, which Savage Ventmaw can use because it has an attack trigger.
  8. Balthier and FranBalthier and Fran has extra combat phases, which Savage Ventmaw can use because it has an attack trigger.
  9. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Savage Ventmaw can use because it has an attack trigger.
  10. Atarka, World RenderSavage Ventmaw is a Dragon, which Atarka, World Render can use.

View Savage Ventmaw on Scryfall