leylines
My decksNew deck
Village Bell-Ringer

Village Bell-Ringer

Creature — Human Scout1/4$0.20

Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap all creatures you control.

Legal in Commander

Is

Does

Rewards

Combos 40

  • Village Bell-Ringer + The Jolly Balloon Man

    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce

    13,948 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one creature that can tap to produce at least {1}.

    Steps

    Activate a creature by tapping it, adding {1}. Activate The Jolly Balloon Man by paying {1} and tapping it, creating a token copy of Village Bell-Ringer that is a 1/1 Balloon with flying and haste in addition to its other types. When the Village Bell-Ringer token enters the battlefield, it triggers, untapping all creatures you control. Repeat.

    Commander Spellbook ↗
  • Village Bell-Ringer + Kiki-Jiki, Mirror Breaker

    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce

    12,738 decks on Commander Spellbook

    How it works

    Steps

    Activate Kiki-Jiki by tapping it, creating a token copy of Village Bell-Ringer with haste. When the Village Bell-Ringer token enters, it triggers, untapping all creatures you control. Repeat.

    Commander Spellbook ↗
  • Village Bell-Ringer + Gilraen, Dúnedain Protector

    • Infinite mana creatures you control can produce

    5,865 decks on Commander Spellbook

    How it works

    Before you start

    Gilraen does not have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate all mana-producing creatures you control by tapping them, adding at least {2}. Activate Gilraen by paying {2} and tapping it, blinking Village Bell-Ringer. When Village Bell-Ringer enters the battlefield, it triggers, untapping all creatures you control. Repeat. If creatures you control can tap to produce at least {3}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Village Bell-Ringer + Emiel the Blessed

    • Infinite mana creatures you control can produce

    5,083 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {4}.

    Steps

    Activate all mana-producing creatures you control by tapping them, adding at least {4}. Activate Emiel by paying {3}, blinking Village Bell-Ringer. Village Bell-Ringer enters the battlefield, untapping all creatures you control. Repeat.

    Commander Spellbook ↗
  • Village Bell-Ringer + The Jolly Balloon Man + Ashnod's Altar

    • Infinite colorless mana
    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce

    Mana needed: 3,438 decks on Commander Spellbook

    How it works

    Steps

    Activate The Jolly Balloon Man by paying {1} and tapping it, creating a token copy of Village Bell-Ringer that is a 1/1 Balloon with flying and haste in addition to its other types. When the Village Bell-Ringer token enters the battlefield, it triggers, untapping all creatures you control. Activate Ashnod's Altar by sacrificing Village Bell-Ringer, adding at least one mana. Repeat.

    Commander Spellbook ↗
  • Village Bell-Ringer + Splinter Twin

    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce

    2,369 decks on Commander Spellbook

    How it works

    Before you start

    Splinter Twin attached to Village Bell-Ringer.

    Steps

    Activate Village Bell-Ringer by tapping it, creating a token copy of itself with haste. When the token Village Bell-Ringer enters the battlefield, it triggers, untapping all creatures you control. Repeat.

    Commander Spellbook ↗
  • Village Bell-Ringer + Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce

    2,178 decks on Commander Spellbook

    How it works

    Before you start

    Reflection of Kiki-Jiki does not have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Reflection of Kiki-Jiki by paying {1} and tapping it, creating a token copy of Village Bell-Ringer with haste. When the Village Bell-Ringer token enters the battlefield, it triggers, untapping all creatures you control. Repeat.

    Commander Spellbook ↗
  • Village Bell-Ringer + Temur Sabertooth

    • Infinite mana creatures you control can produce

    2,174 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {3}{G}{W}.

    Steps

    Activate all mana-producing creatures you control by tapping them, adding at least {3}{G}{W}. Cast Village Bell-Ringer by paying {2}{W}. When Village Bell-Ringer enters the battlefield, it triggers, untapping all creatures you control. Activate Temur Sabertooth by paying {1}{G}, returning Village Bell-Ringer to your hand from the battlefield. Repeat. If creatures you control can tap to produce at least {4}{G}{W}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Village Bell-Ringer + Ghired, Mirror of the Wilds

    • Infinite creature tokens
    • Infinite mana creatures you control can produce

    2,105 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to create a token copy of Village Bell-Ringer.

    Steps

    Create a token copy of Village Bell-Ringer. Activate Ghired by tapping it, creating a token copy of the Village Bell-Ringer copy. When the Village Bell-Ringer token enters the battlefield, it triggers, untapping all creatures you control. Repeat from step 2.

    Commander Spellbook ↗
  • Village Bell-Ringer + Orthion, Hero of Lavabrink

    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce
    • Infinite copies of creatures you control with haste

    1,478 decks on Commander Spellbook

    How it works

    Before you start

    Orthion does not have summoning sickness. Creatures you control can tap to produce at least {1}{R}.

    Steps

    Activate any number of creatures by tapping them, adding at least {1}{R}. Activate Orthion's first ability by paying {1}{R} and tapping it, creating a token copy of Village Bell-Ringer with haste. When the Village Bell-Ringer token enters the battlefield, it triggers, untapping all creatures you control. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Village Bell-Ringer can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Village Bell-Ringer can use because it has an enter-the-battlefield trigger.
  3. Delney, Streetwise LookoutDelney, Streetwise Lookout copies your triggered abilities, which Village Bell-Ringer can use because it has an enter-the-battlefield trigger.
  4. Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Village Bell-Ringer can use because it has an enter-the-battlefield trigger.
  5. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Village Bell-Ringer can use because it has an enter-the-battlefield trigger.
  6. Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Village Bell-Ringer can use because it has an enter-the-battlefield trigger.
  7. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Village Bell-Ringer can use because it has an enter-the-battlefield trigger.
  8. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Village Bell-Ringer can use because it has an enter-the-battlefield trigger.
  9. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Village Bell-Ringer can use because it has an enter-the-battlefield trigger.
  10. Ennis, Debate ModeratorEnnis, Debate Moderator blinks / re-enters your creatures, which Village Bell-Ringer can use because it has an enter-the-battlefield trigger.

View Village Bell-Ringer on Scryfall