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Shrieking Drake

Shrieking Drake

Creature — Drake1/1$0.23

Flying When this creature enters, return a creature you control to its owner's hand.

Legal in Commander

Is

Rewards

Combos 272

  • Shrieking Drake + Intruder Alarm

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    6,669 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {U}.

    Steps

    Activate all mana-producing creatures you control by tapping them, adding at least {U}. Cast Shrieking Drake by paying {U}. Shrieking Drake enters the battlefield, triggering Intruder Alarm and Shrieking Drake. Resolve the Intruder Alarm's trigger, untapping all creatures you control. Resolve the Shrieking Drake's trigger, returning it to your hand. Repeat.

    Commander Spellbook ↗
  • Shrieking Drake + Peregrine Drake + Panharmonicon

    • Infinite mana lands you control can produce
    • Infinite blue mana
    • Infinite untap of lands you control

    Mana needed: 3,743 decks on Commander Spellbook

    How it works

    Before you start

    You control lands that can produce at least {2}{U}.

    Steps

    Cast Peregrine Drake by paying {4}{U}. When Peregrine Drake enters the battlefield, it triggers itself twice due to Panharmonicon. Resolve one Peregrine Drake trigger, untapping five lands. Activate those lands by tapping them to add at least {2}{U}. Resolve the remaining Peregrine Drake trigger, untapping five lands. Activate those lands by tapping them to add at least {2}{U}. Cast Shrieking Drake by paying {U}. When Shrieking Drake enters the battlefield, it triggers itself twice due to Panharmonicon, returning itself and Peregrine Drake from the battlefield to your hand. Repeat. If you can produce at least one additional mana in step 4, this combo produces infinite mana.

    Commander Spellbook ↗
  • Shrieking Drake + Aluren

    • Infinite creature LTB
    • Infinite storm count
    • Infinite creature ETB

    3,692 decks on Commander Spellbook

    How it works

    Steps

    Cast Shrieking Drake without paying its mana cost due to Aluren. When Shrieking Drake enters, it triggers, returning itself from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Shrieking Drake + Lonis, Cryptozoologist + Academy Manufactor

    • Infinite artifact tokens

    Mana needed: 3,304 decks on Commander Spellbook

    How it works

    Steps

    Cast Shrieking Drake by paying {U}. Shrieking Drake enters the battlefield, triggering itself and Lonis. Resolve the Shrieking Drake trigger, returning itself from the battlefield to your hand. Resolve the Lonis trigger, creating a Clue, a Food, and a Treasure token. Activate the Treasure token by tapping and sacrificing it, adding {U}. Repeat.

    Commander Spellbook ↗
  • Shrieking Drake + Ms. Bumbleflower + Smothering Tithe

    • Near-infinite +1/+1 counters on creatures you control

    Mana needed: 3,116 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot pay for Smothering Tithe's trigger.

    Steps

    Cast Shrieking Drake by paying {U}. Ms. Bumbleflower triggers, causing an opponent to draw a card who cannot pay for Smothering Tithe's trigger, and putting a +1/+1 counter on a creature. Smothering Tithe triggers, creating a Treasure token, as the opponent who drew a card cannot pay for its trigger. When Shrieking Drake enters, it triggers, returning it from the battlefield to your hand. Activate the Treasure by tapping and sacrificing it, adding {U}. Repeat.

    Commander Spellbook ↗
  • Shrieking Drake + Cloud of Faeries + Panharmonicon

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 2,372 decks on Commander Spellbook

    How it works

    Before you start

    Two lands that can produce at least {1}{U}.

    Steps

    Cast Cloud of Faeries by paying {1}{U}. Cloud of Faeries enters the battlefield, triggering their abilities twice each. Resolve the first Cloud of Faeries ability, untap two lands. Holding priority, activate two lands by tapping those, adding at least {1}{U}. Repeat step 3 for each remaining Cloud of Faeries trigger Cast Shrieking Drake by paying {U}. Shrieking Drake enters the battlefield, triggering their abilities twice each. Resolve the first Shrieking Drake ability, returning itself to hand. Resolve the second Shrieking Drake ability, returning Cloud of Faeries to hand. Repeat.

    Commander Spellbook ↗
  • Shrieking Drake + Earthcraft

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    2,315 decks on Commander Spellbook

    How it works

    Before you start

    You control a basic Island.

    Steps

    Activate a basic Island you control by tapping it, adding {U}. Cast Shrieking Drake by paying {U}. Shrieking Drake enters the battlefield, triggering itself. Holding priority, activate Earthcraft by tapping Shrieking Drake, untapping a tapped basic Island. Resolve Shrieking Drake's trigger, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Shrieking Drake + Chulane, Teller of Tales + Mana Breach

    • Infinite card draw

    2,073 decks on Commander Spellbook

    How it works

    Before you start

    Land you control that can produce {U}.

    Steps

    Activate a land by tapping it, adding {U}. Cast Shrieking Drake by paying {U}. Mana Breach and Chulane triggers. Resolve the Mana Breach trigger, returning a land to your hand. Resolve the Chulane triggers, causing you to draw a card and put land from your hand onto the battlefield. Shrieking Drake enters the battlefield triggers, returning itself from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Shrieking Drake + Peregrine Drake + Starfield Vocalist

    • Infinite mana lands you control can produce
    • Infinite blue mana
    • Infinite untap of lands you control

    Mana needed: 2,065 decks on Commander Spellbook

    How it works

    Before you start

    You control lands that can produce at least {2}{U}.

    Steps

    Cast Peregrine Drake by paying {4}{U}. When Peregrine Drake enters the battlefield, it triggers itself twice due to Panharmonicon. Resolve one Peregrine Drake trigger, untapping five lands. Activate those lands by tapping them to add at least {2}{U}. Resolve the remaining Peregrine Drake trigger, untapping five lands. Activate those lands by tapping them to add at least {2}{U}. Cast Shrieking Drake by paying {U}. When Shrieking Drake enters the battlefield, it triggers itself twice due to Panharmonicon, returning itself and Peregrine Drake from the battlefield to your hand. Repeat. If you can produce at least one additional mana in step 4, this combo produces infinite mana.

    Commander Spellbook ↗
  • Shrieking Drake + Lonis, Cryptozoologist + Urza, Lord High Artificer

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count
    • Infinite tapped Clue tokens

    Mana needed: 1,993 decks on Commander Spellbook

    How it works

    Steps

    Cast Shrieking Drake by paying {U}. Shrieking Drake enters the battlefield, triggering itself and Lonis. Resolve the Shrieking Drake trigger, returning it from the battlefield to your hand. Resolve the Lonis trigger, creating a Clue token. Activate Urza's first ability by tapping the Clue token, adding {U}. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Shrieking Drake can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Shrieking Drake can use because it has an enter-the-battlefield trigger.
  3. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Shrieking Drake can use because it has an enter-the-battlefield trigger.
  4. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Shrieking Drake can use because it has an enter-the-battlefield trigger.
  5. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Shrieking Drake can use because it has an enter-the-battlefield trigger.
  6. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Shrieking Drake can use because it has an enter-the-battlefield trigger.
  7. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Shrieking Drake can use because it has an enter-the-battlefield trigger.
  8. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Shrieking Drake can use because it has an enter-the-battlefield trigger.
  9. Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Shrieking Drake can use because it has an enter-the-battlefield trigger.
  10. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Shrieking Drake can use because it has an enter-the-battlefield trigger.

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