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Storm Cauldron

Storm Cauldron

Artifact$4.37

Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.

colorlessLegal in Commander

Is

Does

Combos 56

  • Storm Cauldron + Retreat to Coralhelm + Walking Atlas

    • Infinite mana lands you control that enter the battlefield untapped can produce

    1,086 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand that enters the battlefield untapped and that can tap to produce at least {1}.

    Steps

    Activate Walking Atlas by tapping it, putting a land card from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Walking Atlas. Activate the land by tapping it, adding {1}. Storm Cauldron triggers, returning the land from your battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Storm Cauldron + Patron of the Moon + Amulet of Vigor

    • Infinite mana lands you control can produce

    912 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two lands that can tap to produce at least {2}.

    Steps

    Activate two lands by tapping them, adding at least {2}. Storm Cauldron triggers twice, returning both lands from the battlefield to your hand. Activate Patron of the Moon by paying {1}, putting both lands from your hand onto the battlefield tapped. When the lands enter, Amulet of Vigor triggers, untapping the lands. Repeat.

    Commander Spellbook ↗
  • Storm Cauldron + Patron of the Moon + Tiller Engine

    • Infinite mana lands you control can produce

    770 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two lands that can tap to produce at least {2}.

    Steps

    Activate two lands by tapping them, adding at least {2}. Storm Cauldron triggers twice, returning both lands from the battlefield to your hand. Activate Patron of the Moon by paying {1}, putting both lands from your hand onto the battlefield tapped. When the lands enter, Tiller Engine triggers, untapping the lands. Repeat.

    Commander Spellbook ↗
  • Storm Cauldron + Glacial Chasm + Crucible of Worlds

    • Prevent all damage that would be dealt to you
    • Lock

    732 decks on Commander Spellbook

    How it works

    Before you start

    You control another land.

    Steps

    Play Glacial Chasm either from your hand or from your graveyard. When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control. Play any land from your graveyard. At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead. Repeat.

    Commander Spellbook ↗
  • Storm Cauldron + Kodama of the East Tree + Scute Swarm

    • Infinite creature tokens
    • Infinite mana lands you control that enter the battlefield untapped can produce

    683 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn. You have a land card in hand that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Play any land that enters the battlefield untapped and can tap to produce {1}. When the land enters the battlefield, Kodama of the East Tree and each Scute Swarm you control trigger. Resolve the Kodama of the East Tree trigger, choosing to put nothing onto the battlefield. Resolve the first Scute Swarm trigger, creating either a 1/1 Insect creature token or a token copy of Scute Swarm. When the creature token enters the battlefield, Kodama of the East Tree triggers. Holding priority, activate the land played in step 1 by tapping it, adding at least {1}. Storm Cauldron triggers, returning the land from the battlefield to your hand. Resolve the Kodama of the East Tree trigger, putting the land from your hand onto the battlefield. When the land enters the battlefield, each Scute Swarm you control triggers. Repeat from step 4.

    Commander Spellbook ↗
  • Storm Cauldron + Glacial Chasm + Ramunap Excavator

    • Prevent all damage that would be dealt to you
    • Lock

    546 decks on Commander Spellbook

    How it works

    Before you start

    You control another land.

    Steps

    Play Glacial Chasm either from your hand or from your graveyard. When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control. Play any land from your graveyard. At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead. Repeat.

    Commander Spellbook ↗
  • Storm Cauldron + Retreat to Coralhelm + PuPu UFO

    • Infinite mana lands you control that enter the battlefield untapped can produce

    463 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand that enters the battlefield untapped and that can tap to produce at least {1}.

    Steps

    Activate PuPu UFO by tapping it, putting a land card from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping PuPu UFO. Activate the land by tapping it, adding {1}. Storm Cauldron triggers, returning the land from your battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Storm Cauldron + Kodama of the East Tree + Rampaging Baloths

    • Infinite creature tokens
    • Infinite mana lands you control that enter the battlefield untapped can produce

    439 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn. You have a land card in hand that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Play any land that enters the battlefield untapped and can tap to produce {1}. When the land enters the battlefield, Kodama of the East Tree and Rampaging Baloths trigger. Resolve the Kodama of the East Tree trigger, choosing to put nothing onto the battlefield. Resolve the Rampaging Baloths trigger, creating a 4/4 Beast creature token. When the creature token enters the battlefield, Kodama of the East Tree triggers. Holding priority, activate the land played in step 1 by tapping it, adding at least {1}. Storm Cauldron triggers, returning the land from the battlefield to your hand. Resolve the Kodama of the East Tree trigger, putting the land from your hand onto the battlefield. When the land enters the battlefield, Rampaging Baloths triggers, creating a 4/4 Beast creature token. Repeat from step 5.

    Commander Spellbook ↗
  • Storm Cauldron + Glacial Chasm + Conduit of Worlds

    • Prevent all damage that would be dealt to you
    • Lock

    403 decks on Commander Spellbook

    How it works

    Before you start

    You control another land.

    Steps

    Play Glacial Chasm either from your hand or from your graveyard. When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control. Play any land from your graveyard. At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead. Repeat.

    Commander Spellbook ↗
  • Storm Cauldron + Retreat to Coralhelm + Sakura-Tribe Scout

    • Infinite mana lands you control that enter the battlefield untapped can produce

    359 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand that enters the battlefield untapped and that can tap to produce at least {1}.

    Steps

    Activate Sakura-Tribe Scout by tapping it, putting a land card from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Sakura-Tribe Scout. Activate the land by tapping it, adding {1}. Storm Cauldron triggers, returning the land from your battlefield to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Tatyova, Benthic DruidStorm Cauldron puts extra lands into play, which Tatyova, Benthic Druid can use.
  2. Aesi, Tyrant of Gyre StraitStorm Cauldron puts extra lands into play, which Aesi, Tyrant of Gyre Strait can use.
  3. Bristly Bill, Spine SowerStorm Cauldron puts extra lands into play, which Bristly Bill, Spine Sower can use.
  4. Omnath, Locus of RageStorm Cauldron puts extra lands into play, which Omnath, Locus of Rage can use.
  5. Moraug, Fury of AkoumStorm Cauldron puts extra lands into play, which Moraug, Fury of Akoum can use.
  6. Tannuk, Memorial EnsignStorm Cauldron puts extra lands into play, which Tannuk, Memorial Ensign can use.
  7. Ob Nixilis, the FallenStorm Cauldron puts extra lands into play, which Ob Nixilis, the Fallen can use.
  8. Nissa, Resurgent AnimistStorm Cauldron puts extra lands into play, which Nissa, Resurgent Animist can use.
  9. Tifa LockhartStorm Cauldron puts extra lands into play, which Tifa Lockhart can use.
  10. Greensleeves, Maro-SorcererStorm Cauldron puts extra lands into play, which Greensleeves, Maro-Sorcerer can use.

View Storm Cauldron on Scryfall