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Walking Atlas

Walking Atlas

Artifact Creature — Construct1/1$1.59

: You may put a land card from your hand onto the battlefield.

colorlessLegal in Commander

Is

Does

Combos 45

  • Walking Atlas + Meloku the Clouded Mirror + Retreat to Coralhelm

    • Infinite creature tokens

    5,142 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate Walking Atlas by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Walking Atlas. Activate the land by tapping it, adding at least {1}. Activate Meloku by paying {1} and returning the land from the battlefield to your hand, creating a 1/1 Illusion creature token. Repeat.

    Commander Spellbook ↗
  • Walking Atlas + Retreat to Coralhelm + Simic Growth Chamber

    • Infinite landfall triggers

    5,137 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Atlas by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Walking Atlas. Repeat.

    Commander Spellbook ↗
  • Walking Atlas + Retreat to Coralhelm + Guildless Commons

    • Infinite landfall triggers

    3,514 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Atlas by tapping it, putting Guildless Commons from your hand onto the battlefield. When Guildless Commons enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Guildless Commons trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Walking Atlas. Repeat.

    Commander Spellbook ↗
  • Walking Atlas + Trade Routes + Retreat to Coralhelm

    • Infinite landfall triggers

    3,223 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate the land by tapping it, adding at least {1}. Activate Trade Routes' first ability by paying {1}, returning the land from the battlefield to your hand. Activate Walking Atlas by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Walking Atlas Repeat.

    Commander Spellbook ↗
  • Walking Atlas + Retreat to Coralhelm + Azorius Chancery

    • Infinite landfall triggers

    2,944 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Atlas by tapping it, putting Azorius Chancery from your hand onto the battlefield. When Azorius Chancery enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Azorius Chancery trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Walking Atlas. Repeat.

    Commander Spellbook ↗
  • Walking Atlas + Retreat to Coralhelm + Oboro, Palace in the Clouds

    • Infinite landfall triggers

    2,898 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Atlas by tapping it, putting Oboro from your hand onto the battlefield. When Oboro enters the battlefield, Retreat to Coralhelm triggers, untapping Walking Atlas. Activate Oboro's first ability by tapping it, adding {U}. Activate Oboro's second ability by paying {1}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Walking Atlas + Oboro Breezecaller + Retreat to Coralhelm

    • Infinite landfall triggers

    2,626 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand that enters the battlefield untapped and can tap to produce at least {1}. You control a mana-producing land. Walking Atlas does not have summoning sickness.

    Steps

    Activate Walking Atlas by tapping it, putting a land from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Walking Atlas. Activate the land and another land by tapping them, adding at least {2}. Activate Oboro Breezecaller by paying {2} and returning a land from the battlefield to your hand, untapping another land. Repeat.

    Commander Spellbook ↗
  • Walking Atlas + Uyo, Silent Prophet + Retreat to Coralhelm

    • Infinite copies of instant and sorcery spells on the stack

    Mana needed: 2,606 decks on Commander Spellbook

    How it works

    Before you start

    You control two lands that enter the battlefield untapped and can tap to produce mana. You have an instant or sorcery card in hand for which legal target(s) exist, if applicable.

    Steps

    Cast any instant or sorcery by paying its mana cost. Holding priority, activate Uyo by paying {2} and returning two lands you control from the battlefield to your hand, copying the instant or sorcery spell. Activate Walking Atlas by tapping it, putting a land from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Walking Atlas Repeat steps 3 and 4 one additional time. Activate the lands by tapping them, adding at least {2}. Repeat from step 2.

    Commander Spellbook ↗
  • Walking Atlas + Retreat to Coralhelm + Ghost Town

    • Infinite colorless mana during each opponent's turn

    2,585 decks on Commander Spellbook

    How it works

    Before you start

    It is not your turn.

    Steps

    During any opponent's turn, activate Walking Atlas by tapping it, putting Ghost Town from your hand onto the battlefield. When Ghost Town enters the battlefield, Retreat to Coralhelm triggers, untapping Walking Atlas. Activate Ghost Town's first ability by tapping it, adding {C}. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Walking Atlas + Retreat to Coralhelm + Arid Archway

    • Infinite landfall triggers

    2,240 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Atlas by tapping it, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Arid Archway trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Walking Atlas. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Lulu, Loyal HollyphantWalking Atlas taps your creatures, which Lulu, Loyal Hollyphant can use because it cares how many of your creatures are tapped.
  2. Plargg, Dean of Chaos // Augusta, Dean of OrderWalking Atlas taps your creatures, which Plargg, Dean of Chaos // Augusta, Dean of Order can use because it cares how many of your creatures are tapped.
  3. Alibou, Ancient WitnessWalking Atlas taps your artifacts, which Alibou, Ancient Witness can use because it cares how many of your artifacts are tapped.
  4. Aang and KataraWalking Atlas taps your artifacts, which Aang and Katara can use because it cares how many of your artifacts are tapped.
  5. Saryth, the Viper's FangWalking Atlas taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
  6. Sami, Ship's EngineerWalking Atlas taps your creatures, which Sami, Ship's Engineer can use because it cares how many of your creatures are tapped.
  7. Moraug, Fury of AkoumWalking Atlas puts extra lands into play, which Moraug, Fury of Akoum can use.
  8. The Wandering RescuerWalking Atlas taps your creatures, which The Wandering Rescuer can use because it cares how many of your creatures are tapped.
  9. Kona, Rescue BeastieWalking Atlas taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.
  10. Rip, Spawn HunterWalking Atlas taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.

View Walking Atlas on Scryfall