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Ghost Town

Ghost Town

Land$5.95

: Add . : Return this land to its owner's hand. Activate only if it's not your turn.

colorlessLegal in Commander

Combos 9

  • Ghost Town + Retreat to Coralhelm + Walking Atlas

    • Infinite colorless mana during each opponent's turn

    2,585 decks on Commander Spellbook

    How it works

    Before you start

    It is not your turn.

    Steps

    During any opponent's turn, activate Walking Atlas by tapping it, putting Ghost Town from your hand onto the battlefield. When Ghost Town enters the battlefield, Retreat to Coralhelm triggers, untapping Walking Atlas. Activate Ghost Town's first ability by tapping it, adding {C}. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Ghost Town + Retreat to Coralhelm + Sakura-Tribe Scout

    • Infinite colorless mana during each opponent's turn

    1,900 decks on Commander Spellbook

    How it works

    Before you start

    It is not your turn.

    Steps

    During any opponent's turn, activate Sakura-Tribe Scout by tapping it, putting Ghost Town from your hand onto the battlefield. When Ghost Town enters the battlefield, Retreat to Coralhelm triggers, untapping Sakura-Tribe Scout. Activate Ghost Town's first ability by tapping it, adding {C}. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Ghost Town + Retreat to Coralhelm + PuPu UFO

    • Infinite colorless mana during each opponent's turn

    1,328 decks on Commander Spellbook

    How it works

    Before you start

    It is not your turn.

    Steps

    During any opponent's turn, activate PuPu UFO by tapping it, putting Ghost Town from your hand onto the battlefield. When Ghost Town enters the battlefield, Retreat to Coralhelm triggers, untapping PuPu UFO. Activate Ghost Town's first ability by tapping it, adding {C}. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Ghost Town + Retreat to Coralhelm + Llanowar Scout

    • Infinite colorless mana during each opponent's turn

    1,097 decks on Commander Spellbook

    How it works

    Before you start

    It is not your turn.

    Steps

    During any opponent's turn, activate Llanowar Scout by tapping it, putting Ghost Town from your hand onto the battlefield. When Ghost Town enters the battlefield, Retreat to Coralhelm triggers, untapping Llanowar Scout. Activate Ghost Town's first ability by tapping it, adding {C}. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Ghost Town + Patron of the Moon + Amulet of Vigor

    • Infinite landfall triggers

    1,062 decks on Commander Spellbook

    How it works

    Before you start

    It is not your turn.

    Steps

    During an opponent's turn, activate Ghost Town's first ability by tapping it, adding {C}. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand. Activate Patron of the Moon by paying {1}, putting Ghost Town from your hand onto the battlefield tapped. Ghost Town enters the battlefield, triggering Amulet of Vigor, untapping Ghost Town. Repeat.

    Commander Spellbook ↗
  • Ghost Town + Retreat to Coralhelm + Skyshroud Ranger

    • Infinite colorless mana during each opponent's turn

    637 decks on Commander Spellbook

    How it works

    Before you start

    It is not your turn.

    Steps

    During any opponent's turn, activate Skyshroud Ranger by tapping it, putting Ghost Town from your hand onto the battlefield. When Ghost Town enters the battlefield, Retreat to Coralhelm triggers, untapping Skyshroud Ranger. Activate Ghost Town's first ability by tapping it, adding {C}. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Ghost Town + Retreat to Coralhelm + Scaled Herbalist

    • Infinite colorless mana during each opponent's turn

    540 decks on Commander Spellbook

    How it works

    Before you start

    It is not your turn.

    Steps

    During any opponent's turn, activate Scaled Herbalist by tapping it, putting Ghost Town from your hand onto the battlefield. When Ghost Town enters the battlefield, Retreat to Coralhelm triggers, untapping Scaled Herbalist. Activate Ghost Town's first ability by tapping it, adding {C}. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Ghost Town + Retreat to Coralhelm + Budoka Gardener // Dokai, Weaver of Life

    • Infinite colorless mana during each opponent's turn

    217 decks on Commander Spellbook

    How it works

    Before you start

    It is not your turn. You control nine or fewer lands.

    Steps

    During any opponent's turn, activate Budoka Gardener by tapping it, putting Ghost Town from your hand onto the battlefield. When Ghost Town enters the battlefield, Retreat to Coralhelm triggers, untapping Budoka Gardener. Activate Ghost Town's first ability by tapping it, adding {C}. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Ghost Town + Archelos, Lagoon Mystic + Patron of the Moon

    • Infinite landfall triggers

    39 decks on Commander Spellbook

    How it works

    Before you start

    Archelos is untapped. It is not your turn.

    Steps

    During an opponent's turn, activate Ghost Town's first ability by tapping it, adding {C}. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand. Activate Patron of the Moon by paying {1}, putting Ghost Town from your hand onto the battlefield untapped due to Archelos. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

View Ghost Town on Scryfall