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Sakura-Tribe Scout

Sakura-Tribe Scout

Creature — Snake Shaman Scout1/1$2.86

: You may put a land card from your hand onto the battlefield.

Legal in Commander

Is

Does

Combos 45

  • Sakura-Tribe Scout + Retreat to Coralhelm + Simic Growth Chamber

    • Infinite landfall triggers

    12,278 decks on Commander Spellbook

    How it works

    Steps

    Activate Sakura-Tribe Scout by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Sakura-Tribe Scout. Repeat.

    Commander Spellbook ↗
  • Sakura-Tribe Scout + Meloku the Clouded Mirror + Retreat to Coralhelm

    • Infinite creature tokens

    4,858 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate Sakura-Tribe Scout by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Sakura-Tribe Scout. Activate the land by tapping it, adding at least {1}. Activate Meloku by paying {1} and returning the land from the battlefield to your hand, creating a 1/1 Illusion creature token. Repeat.

    Commander Spellbook ↗
  • Sakura-Tribe Scout + Retreat to Coralhelm + Oboro, Palace in the Clouds

    • Infinite landfall triggers

    3,397 decks on Commander Spellbook

    How it works

    Steps

    Activate Sakura-Tribe Scout by tapping it, putting Oboro from your hand onto the battlefield. When Oboro enters the battlefield, Retreat to Coralhelm triggers, untapping Sakura-Tribe Scout. Activate Oboro's first ability by tapping it, adding {U}. Activate Oboro's second ability by paying {1}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Sakura-Tribe Scout + Retreat to Coralhelm + Guildless Commons

    • Infinite landfall triggers

    3,210 decks on Commander Spellbook

    How it works

    Steps

    Activate Sakura-Tribe Scout by tapping it, putting Guildless Commons from your hand onto the battlefield. When Guildless Commons enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Guildless Commons trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Sakura-Tribe Scout. Repeat.

    Commander Spellbook ↗
  • Sakura-Tribe Scout + Trade Routes + Retreat to Coralhelm

    • Infinite landfall triggers

    2,701 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate the land by tapping it, adding at least {1}. Activate Trade Routes' first ability by paying {1}, returning the land from the battlefield to your hand. Activate Sakura-Tribe Scout by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Sakura-Tribe Scout Repeat.

    Commander Spellbook ↗
  • Sakura-Tribe Scout + Retreat to Coralhelm + Golgari Rot Farm

    • Infinite landfall triggers

    2,660 decks on Commander Spellbook

    How it works

    Steps

    Activate Sakura-Tribe Scout by tapping it, putting Golgari Rot Farm from your hand onto the battlefield. When Golgari Rot Farm enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Golgari Rot Farm trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Sakura-Tribe Scout. Repeat.

    Commander Spellbook ↗
  • Sakura-Tribe Scout + Retreat to Coralhelm + Gruul Turf

    • Infinite landfall triggers

    2,462 decks on Commander Spellbook

    How it works

    Steps

    Activate Sakura-Tribe Scout by tapping it, putting Gruul Turf from your hand onto the battlefield. When Gruul Turf enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Gruul Turf trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Sakura-Tribe Scout. Repeat.

    Commander Spellbook ↗
  • Sakura-Tribe Scout + Retreat to Coralhelm + Dimir Aqueduct

    • Infinite landfall triggers

    2,310 decks on Commander Spellbook

    How it works

    Steps

    Activate Sakura-Tribe Scout by tapping it, putting Dimir Aqueduct from your hand onto the battlefield. When Dimir Aqueduct enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Dimir Aqueduct trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Sakura-Tribe Scout. Repeat.

    Commander Spellbook ↗
  • Sakura-Tribe Scout + Retreat to Coralhelm + Selesnya Sanctuary

    • Infinite landfall triggers

    2,152 decks on Commander Spellbook

    How it works

    Steps

    Activate Sakura-Tribe Scout by tapping it, putting Selesnya Sanctuary from your hand onto the battlefield. When Selesnya Sanctuary enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Selesnya Sanctuary trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Sakura-Tribe Scout. Repeat.

    Commander Spellbook ↗
  • Sakura-Tribe Scout + Retreat to Coralhelm + Ghost Town

    • Infinite colorless mana during each opponent's turn

    1,900 decks on Commander Spellbook

    How it works

    Before you start

    It is not your turn.

    Steps

    During any opponent's turn, activate Sakura-Tribe Scout by tapping it, putting Ghost Town from your hand onto the battlefield. When Ghost Town enters the battlefield, Retreat to Coralhelm triggers, untapping Sakura-Tribe Scout. Activate Ghost Town's first ability by tapping it, adding {C}. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Saryth, the Viper's FangSakura-Tribe Scout taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
  2. Sachi, Daughter of SeshiroSakura-Tribe Scout is a Shaman, which Sachi, Daughter of Seshiro can use.
  3. Aang and KataraSakura-Tribe Scout taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  4. Kona, Rescue BeastieSakura-Tribe Scout taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.
  5. Rip, Spawn HunterSakura-Tribe Scout taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.
  6. Tatyova, Benthic DruidSakura-Tribe Scout puts extra lands into play, which Tatyova, Benthic Druid can use.
  7. Aesi, Tyrant of Gyre StraitSakura-Tribe Scout puts extra lands into play, which Aesi, Tyrant of Gyre Strait can use.
  8. Bristly Bill, Spine SowerSakura-Tribe Scout puts extra lands into play, which Bristly Bill, Spine Sower can use.
  9. Omnath, Locus of RageSakura-Tribe Scout puts extra lands into play, which Omnath, Locus of Rage can use.
  10. Tannuk, Memorial EnsignSakura-Tribe Scout puts extra lands into play, which Tannuk, Memorial Ensign can use.

View Sakura-Tribe Scout on Scryfall