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Dimir Aqueduct

Dimir Aqueduct

Land$0.23

This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add .

Legal in Commander

Does

Rewards

Combos 91

  • Dimir Aqueduct + Kodama of the East Tree + Scute Swarm

    • Infinite creature tokens

    2,957 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Dimir Aqueduct. When Dimir Aqueduct enters the battlefield, it, Scute Swarm, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Dimir Aqueduct trigger, returning it from the battlefield to your hand. Resolve the Scute Swarm trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Dimir Aqueduct from your hand onto the battlefield. When Dimir Aqueduct enters the battlefield, it and Scute Swarm trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Dimir Aqueduct + Kodama of the East Tree + Tireless Provisioner

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite Treasure tokens

    2,899 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Dimir Aqueduct. When Dimir Aqueduct enters the battlefield, it, Tireless Provisioner, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Dimir Aqueduct trigger, returning it from the battlefield to your hand. Resolve the Tireless Provisioner trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Dimir Aqueduct from your hand onto the battlefield. When Dimir Aqueduct enters the battlefield, it and Tireless Provisioner trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Dimir Aqueduct + Retreat to Coralhelm + Sakura-Tribe Scout

    • Infinite landfall triggers

    2,310 decks on Commander Spellbook

    How it works

    Steps

    Activate Sakura-Tribe Scout by tapping it, putting Dimir Aqueduct from your hand onto the battlefield. When Dimir Aqueduct enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Dimir Aqueduct trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Sakura-Tribe Scout. Repeat.

    Commander Spellbook ↗
  • Dimir Aqueduct + Kodama of the East Tree + Rampaging Baloths

    • Infinite creature tokens

    2,180 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Dimir Aqueduct. When Dimir Aqueduct enters the battlefield, it, Rampaging Baloths, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Dimir Aqueduct trigger, returning it from the battlefield to your hand. Resolve the Rampaging Baloths trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Dimir Aqueduct from your hand onto the battlefield. When Dimir Aqueduct enters the battlefield, it and Rampaging Baloths trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Dimir Aqueduct + Retreat to Coralhelm + Llanowar Scout

    • Infinite landfall triggers

    1,747 decks on Commander Spellbook

    How it works

    Steps

    Activate Llanowar Scout by tapping it, putting Dimir Aqueduct from your hand onto the battlefield. When Dimir Aqueduct enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Dimir Aqueduct trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Llanowar Scout. Repeat.

    Commander Spellbook ↗
  • Dimir Aqueduct + Retreat to Coralhelm + Walking Atlas

    • Infinite landfall triggers

    1,714 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Atlas by tapping it, putting Dimir Aqueduct from your hand onto the battlefield. When Dimir Aqueduct enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Dimir Aqueduct trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Walking Atlas. Repeat.

    Commander Spellbook ↗
  • Dimir Aqueduct + Kodama of the East Tree + Field of the Dead

    • Infinite creature tokens

    1,574 decks on Commander Spellbook

    How it works

    Before you start

    You control seven or more lands with different names. You are able to play a land this turn.

    Steps

    Play Dimir Aqueduct. When Dimir Aqueduct enters the battlefield, it, Field of the Dead, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Dimir Aqueduct trigger, returning it from the battlefield to your hand. Resolve the Field of the Dead trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Dimir Aqueduct from your hand onto the battlefield. When Dimir Aqueduct enters the battlefield, it and Field of the Dead trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Dimir Aqueduct + Kodama of the East Tree + Springheart Nantuko

    • Infinite creature tokens

    1,383 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Dimir Aqueduct. When Dimir Aqueduct enters the battlefield, it, Springheart Nantuko, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Dimir Aqueduct trigger, returning it from the battlefield to your hand. Resolve the Springheart Nantuko trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Dimir Aqueduct from your hand onto the battlefield. When Dimir Aqueduct enters the battlefield, it and Springheart Nantuko trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Dimir Aqueduct + Retreat to Coralhelm + PuPu UFO

    • Infinite landfall triggers

    1,361 decks on Commander Spellbook

    How it works

    Steps

    Activate PuPu UFO by tapping it, putting Dimir Aqueduct from your hand onto the battlefield. When Dimir Aqueduct enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Dimir Aqueduct trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping PuPu UFO. Repeat.

    Commander Spellbook ↗
  • Dimir Aqueduct + Retreat to Coralhelm + Scaled Herbalist

    • Infinite landfall triggers

    1,240 decks on Commander Spellbook

    How it works

    Steps

    Activate Scaled Herbalist by tapping it, putting Dimir Aqueduct from your hand onto the battlefield. When Dimir Aqueduct enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Dimir Aqueduct trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Scaled Herbalist. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Dimir Aqueduct can use because it has an enter-the-battlefield trigger.
  2. The MimeoplasmThe Mimeoplasm copies creatures, which Dimir Aqueduct can use because it has an enter-the-battlefield trigger.
  3. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Dimir Aqueduct can use because it has an enter-the-battlefield trigger.

View Dimir Aqueduct on Scryfall