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Amulet of Vigor

Amulet of Vigor

Artifact$47.96

Whenever a permanent you control enters tapped, untap it.

colorlessLegal in Commander

Is

Does

Rewards

Combos 60

  • Amulet of Vigor + Springbloom Druid + Springheart Nantuko

    • Near-infinite creature tokens

    Mana needed: 2,531 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand. You are able to play a land this turn. At least half of the basic lands in your library are Forests.

    Steps

    Play a land. When the land enters, Springheart Nantuko triggers, causing you to pay {1}{G} to create a token copy of Springbloom Druid. When the Springbloom Druid token enters, it triggers, causing you to sacrifice a land, then search your library for a basic Forest and another basic land and put them onto the battlefield tapped. When the Forest and other basic land enter, Amulet of Vigor and Springheart Nantuko trigger twice. Resolve both Amulet of Vigor triggers, untapping the basic lands. Holding priority, activate both lands by tapping them, adding {1}{G}. Resolve the first Springheart Nantuko trigger, choosing not to pay and creating a 1/1 Insect creature token. Resolve the second Springheart Nantuko trigger, causing you to pay {1}{G} to create a token copy of Springbloom Druid. Repeat from step 3 until your library contains no basic lands.

    Commander Spellbook ↗
  • Amulet of Vigor + Sonic the Hedgehog + Pyrohemia

    • Near-infinite colored mana
    • Near-infinite Treasure tokens
    • Near-infinite damage to all players

    Mana needed: 2,078 decks on Commander Spellbook

    How it works

    Before you start

    Sonic has indestructible.

    Steps

    Activate Pyrohemia by paying {R}, dealing 1 damage to each creature and each player. Sonic triggers for each creature you control with haste or flash that is dealt damage, creating that many tapped Treasure tokens. When the Treasure(s) enter, Amulet of Vigor triggers that many times, untapping the Treasure(s). Activate a Treasure by tapping and sacrificing it, adding {R}. Repeat.

    Commander Spellbook ↗
  • Amulet of Vigor + Patron of the Moon + Guildless Commons

    • Infinite colorless mana

    Mana needed: 1,385 decks on Commander Spellbook

    How it works

    Steps

    Activate Patron of the Moon by paying {1}, putting Guildless Commons from your hand onto the battlefield. When Guildless Commons enters the battlefield, it and Amulet of Vigor trigger. Resolve the Amulet of Vigor trigger, untapping Guildless Commons. Activate Guildless Commons by tapping it, adding {C}{C}. Resolve the Guildless Commons trigger from step 2, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Amulet of Vigor + Patron of the Moon + Ghost Town

    • Infinite landfall triggers

    1,062 decks on Commander Spellbook

    How it works

    Before you start

    It is not your turn.

    Steps

    During an opponent's turn, activate Ghost Town's first ability by tapping it, adding {C}. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand. Activate Patron of the Moon by paying {1}, putting Ghost Town from your hand onto the battlefield tapped. Ghost Town enters the battlefield, triggering Amulet of Vigor, untapping Ghost Town. Repeat.

    Commander Spellbook ↗
  • Amulet of Vigor + Patron of the Moon + Arid Archway

    • Infinite colorless mana

    Mana needed: 1,061 decks on Commander Spellbook

    How it works

    Steps

    Activate Patron of the Moon by paying {1}, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Amulet of Vigor trigger. Resolve the Amulet of Vigor trigger, untapping Arid Archway. Activate Arid Archway by tapping it, adding {C}{C}. Resolve the Arid Archway trigger from step 2, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Amulet of Vigor + Perilous Forays + Scute Swarm

    • Near-infinite creature tokens

    Mana needed: 917 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield tapped. When the land enters the battlefield, each Scute Swarm you control and Amulet of Vigor trigger. Resolve the Scute Swarm trigger(s), creating that many creature token(s). Resolve the Amulet of Vigor trigger, untapping the land. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Amulet of Vigor + Patron of the Moon + Storm Cauldron

    • Infinite mana lands you control can produce

    912 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two lands that can tap to produce at least {2}.

    Steps

    Activate two lands by tapping them, adding at least {2}. Storm Cauldron triggers twice, returning both lands from the battlefield to your hand. Activate Patron of the Moon by paying {1}, putting both lands from your hand onto the battlefield tapped. When the lands enter, Amulet of Vigor triggers, untapping the lands. Repeat.

    Commander Spellbook ↗
  • Amulet of Vigor + Ragost, Deft Gastronaut + Nuka-Cola Vending Machine

    • Infinite colored mana
    • Infinite lifegain triggers
    • Infinite lifegain

    Mana needed: 776 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one Food

    Steps

    Activate a Food by paying {2}, tapping and sacrificing it. Nuka-Cola Vending Machine triggers, creating a tapped Treasure token that is a Food due to Ragost. When the Treasure enters, Amulet of Vigor triggers, untapping the Treasure. Resolve the Food ability from step 1, causing you to gain 3 life. Activate the Treasure by tapping and sacrificing it, adding one mana of any color. Nuka-Cola Vending Machine triggers, creating a tapped Treasure token that is a Food due to Ragost. When the Treasure enters, Amulet of Vigor triggers, untapping the Treasure. Repeat from step 5.

    Commander Spellbook ↗
  • Amulet of Vigor + Perilous Forays + Omnath, Locus of Rage

    • Near-infinite damage

    Mana needed: 744 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control. If the creature was an Elemental, Omnath triggers, dealing 3 damage to any target. Resolve the Perilous Forays ability, searching your library for a land card with a basic land type and putting it on the battlefield tapped. When the land enters the battlefield, Omnath and Amulet of Vigor trigger. Resolve the Omnath trigger, creating a creature token. Resolve the Amulet of Vigor trigger, untapping the land. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Amulet of Vigor + Patron of the Moon + Simic Growth Chamber

    • Infinite blue mana
    • Infinite green mana

    Mana needed: 621 decks on Commander Spellbook

    How it works

    Steps

    Activate Patron of the Moon by paying {1}, putting SImic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Amulet of Vigor trigger. Resolve the Amulet of Vigor trigger, untapping Simic Growth Chmaber. Activate Simic Growth Chamber by tapping it, adding {G}{U}. Resolve the Simic Growth Chamber trigger from step 2, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Urza, Lord High ArtificerUrza, Lord High Artificer makes creature tokens, which Amulet of Vigor can use because it rewards other permanents entering.
  2. Apothecary WhiteApothecary White makes creature tokens, which Amulet of Vigor can use because it rewards other permanents entering.
  3. Aang and KataraAang and Katara makes creature tokens, which Amulet of Vigor can use because it rewards other permanents entering.
  4. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Amulet of Vigor can use because it rewards other permanents entering.
  5. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Amulet of Vigor can use because it rewards other permanents entering.
  6. The Cabbage MerchantAmulet of Vigor untaps your artifacts and The Cabbage Merchant taps your artifacts.
  7. Shao JunAmulet of Vigor untaps your artifacts and Shao Jun taps your artifacts.
  8. Ironheart, Clever ChampionAmulet of Vigor untaps your artifacts and Ironheart, Clever Champion taps your artifacts.
  9. Meria, Scholar of AntiquityAmulet of Vigor untaps your artifacts and Meria, Scholar of Antiquity taps your artifacts.
  10. Caparocti SunbornAmulet of Vigor untaps your artifacts and Caparocti Sunborn taps your artifacts.

View Amulet of Vigor on Scryfall