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Corrupted Conscience

Corrupted Conscience

Enchantment — Aura$0.41

Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Legal in Commander

Is

Does

Combos 21

  • Corrupted Conscience + Super State

    • Each opponent loses the game

    1,314 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block the creature that has Super State and Corrupted Conscience attached. The creature with Super State and Corrupted Conscience attached has power 10 or greater, or each opponent has at least one poison counter.

    Steps

    Deal combat damage using the creature that has Super State and Corrupted Conscience attached, causing the opponent it was attacking to get at least ten poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters. Super State triggers, causing the creature to cause each opponent to get at least ten poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters.

    Commander Spellbook ↗
  • Corrupted Conscience + Windfall + Razorkin Needlehead

    • Each opponent loses the game

    Mana needed: 309 decks on Commander Spellbook

    How it works

    Before you start

    A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Razorkin Needlehead triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Corrupted Conscience + Windfall + Nekusar, the Mindrazer

    • Each opponent loses the game

    Mana needed: 305 decks on Commander Spellbook

    How it works

    Before you start

    A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Nekusar triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Corrupted Conscience + Kediss, Emberclaw Familiar

    • Each opponent loses the game

    234 decks on Commander Spellbook

    How it works

    Before you start

    Your commander is on the battlefield and doesn't have summoning sickness. Corrupted Conscience is attached to your commander. Your commander has power 10 or greater. An opponent cannot block your commander.

    Steps

    Deal combat damage to an opponent using your commander, which will get at least ten poison counters due to its infect. This will cause the opponent to lose the game due to having ten or more poison counters. Kediss triggers, causing your commander to give each other opponent at least ten poison counters due to its infect. This will cause each opponent to lose the game due to having ten or more poison counters.

    Commander Spellbook ↗
  • Corrupted Conscience + Windfall + Fate Unraveler

    • Each opponent loses the game

    Mana needed: 223 decks on Commander Spellbook

    How it works

    Before you start

    A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Fate Unraveler triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Corrupted Conscience + Windfall + Kederekt Parasite

    • Each opponent loses the game

    Mana needed: 185 decks on Commander Spellbook

    How it works

    Before you start

    You control a red permanent. A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Kederekt Parasite triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Corrupted Conscience + Windfall + Orcish Bowmasters

    • Each opponent loses the game

    Mana needed: 184 decks on Commander Spellbook

    How it works

    Before you start

    A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Orcish Bowmasters triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Corrupted Conscience + Hydra Omnivore

    • Each opponent loses the game

    143 decks on Commander Spellbook

    How it works

    Before you start

    Corrupted Conscience attached to Hydra Omnivore. An opponent cannot block Hydra Omnivore. You have a way to increase Hydra Omnivore's power by 2 or more, or each opponent has at least two poison counters.

    Steps

    Deal combat damage to an opponent using Hydra Omnivore, causing them to get at least eight poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters. Hydra Omnivore triggers, causing each other opponent to get at least eight poison counters. Each remaining opponent loses the game as a state-based action due to having ten or more poison counters.

    Commander Spellbook ↗
  • Corrupted Conscience + Nekusar, the Mindrazer + Echo of Eons

    • Each opponent loses the game

    Mana needed: 114 decks on Commander Spellbook

    How it works

    Before you start

    Corrupted Conscience attached to Nekusar.

    Steps

    Cast Echo of Eons by paying {4}{U}{U}, causing each player to discard their hands and draw seven cards. Nekusar triggers for each card your opponents draw. Resolve the first trigger, causing the opponent to get a poison counter. If the opponent has ten or more poison counters, they lose the game as a state-based action. Repeat from step 3 for each remaining trigger. If needed, cast Echo of Eons from your graveyard for its flashback cost by paying {2}{U}, causing each player to discard their hands and draw seven cards. Repeat from step 2.

    Commander Spellbook ↗
  • Corrupted Conscience + Razorkin Needlehead + Echo of Eons

    • Each opponent loses the game

    Mana needed: 97 decks on Commander Spellbook

    How it works

    Before you start

    Corrupted Conscience attached to Razorkin Needlehead.

    Steps

    Cast Echo of Eons by paying {4}{U}{U}, causing each player to discard their hands and draw seven cards. Razorkin Needlehead triggers for each card your opponents draw. Resolve the first trigger, causing the opponent to get a poison counter. If the opponent has ten or more poison counters, they lose the game as a state-based action. Repeat from step 3 for each remaining trigger. If needed, cast Echo of Eons from your graveyard for its flashback cost by paying {2}{U}, causing each player to discard their hands and draw seven cards. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Xavier Sal, Infested CaptainXavier Sal, Infested Captain proliferates and Corrupted Conscience puts -1/-1 counters on creatures.
  2. Tasha, the Witch QueenCorrupted Conscience takes opponents' permanents, which Tasha, the Witch Queen can use.
  3. Don Andres, the RenegadeCorrupted Conscience takes opponents' permanents, which Don Andres, the Renegade can use.
  4. Garland, Royal KidnapperCorrupted Conscience takes opponents' permanents, which Garland, Royal Kidnapper can use.
  5. Edea, Possessed SorceressCorrupted Conscience takes opponents' permanents, which Edea, Possessed Sorceress can use.
  6. Nathan Drake, Treasure HunterCorrupted Conscience takes opponents' permanents, which Nathan Drake, Treasure Hunter can use.
  7. NihiloorCorrupted Conscience takes opponents' permanents, which Nihiloor can use.
  8. Tekuthal, Inquiry DominusTekuthal, Inquiry Dominus proliferates and Corrupted Conscience puts -1/-1 counters on creatures.
  9. Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and Corrupted Conscience puts -1/-1 counters on creatures.
  10. Kilo, Apogee MindKilo, Apogee Mind proliferates and Corrupted Conscience puts -1/-1 counters on creatures.

View Corrupted Conscience on Scryfall