leylines
My decksNew deck
Orcish Bowmasters

Orcish Bowmasters

Creature — Orc Archer1/1$36.66

Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.

Legal in Commander

Is

Does

Rewards

Combos 24

  • Orcish Bowmasters + Peer into the Abyss

    • Infinite +1/+1 counters on a creature
    • Near-infinite card draw for target opponent
    • Near-infinite damage
    • Target opponent loses the game

    Mana needed: 46,870 decks on Commander Spellbook

    How it works

    Before you start

    An opponent has a library size which is larger than or equal to their life total.

    Steps

    Cast Peer into the Abyss by paying {4}{B}{B}{B}, targeting an opponent whose library size is larger than or equal to their life total. Resolve Peer into the Abyss, causing that opponent to draw cards equal to half their library size and causing them to lose half their life total, rounded up. Orcish Bowmasters triggers for each card drawn, dealing 1 damage to the opponent for each card drawn this way and putting that many +1/+1 counters on an Army you control. The opponent loses the game due to having zero or less life.

    Commander Spellbook ↗
  • Orcish Bowmasters + Windfall + Phyresis

    • Each opponent loses the game

    Mana needed: 3,518 decks on Commander Spellbook

    How it works

    Before you start

    A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Orcish Bowmasters triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Orcish Bowmasters + Nim Deathmantle + Ashnod's Altar

    • Infinite damage

    Mana needed: 2,180 decks on Commander Spellbook

    How it works

    Before you start

    You do not control an Army.

    Steps

    Activate Ashnod's Altar by sacrificing Orcish Bowmasters, adding {C}{C}. When Orcish Bowmasters dies, Nim Deathmantle triggers, causing you to pay {4} to return Orcish Bowmasters from your graveyard to the battlefield and attach Nim Deathmantle to it. When Orcish Bowmasters enters, it triggers, dealing 1 damage to any target and creating a creature token. Activate Ashnod's Altar by sacrificing a creature token, adding {C}{C}. Repeat.

    Commander Spellbook ↗
  • Orcish Bowmasters + Requiem Monolith

    • Infinite card draw for target opponent
    • Near-infinite +1/+1 counters on a creature token

    1,858 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls an indestructible creature, or you have a way to give an opponent's creature indestructible. You have a way to deal damage to the indestructible creature.

    Steps

    If needed, cause a creature an opponent controls to gain indestructible. Activate Requiem Monolith by tapping it, targeting the indestructible creature. Deal damage to the indestructible creature. The creature triggers, causing its controller to draw that many cards and lose that much life. Orcish Bowmaster triggers for each card drawn. Resolve the first trigger, dealing 1 damage to the indestructible creature and causing you to amass Orcs 1. Repeat from step 4.

    Commander Spellbook ↗
  • Orcish Bowmasters + Windfall + Tainted Strike

    • Each opponent loses the game

    Mana needed: 1,673 decks on Commander Spellbook

    How it works

    Before you start

    A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Tainted Strike by paying {B}, giving Orcish Bowmasters infect until end of turn. Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Orcish Bowmasters triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Orcish Bowmasters + Windfall + Grafted Exoskeleton

    • Each opponent loses the game

    Mana needed: 1,027 decks on Commander Spellbook

    How it works

    Before you start

    A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Orcish Bowmasters triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Orcish Bowmasters + Windfall + Glistening Oil

    • Each opponent loses the game

    Mana needed: 823 decks on Commander Spellbook

    How it works

    Before you start

    A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Orcish Bowmasters triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Orcish Bowmasters + Flumph

    • Infinite card draw
    • Near-infinite +1/+1 counters on certain creatures
    • Near-infinite card draw for target opponent

    776 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to give Flumph indestructible. You have a way to deal damage to Flumph.

    Steps

    Give Flumph indestructible, if needed. Deal damage to Flumph. Flumph triggers, causing you and an opponent to draw a card. Orcish Bowmasters triggers, dealing 1 damage to Flumph and causing you to amass Orcs 1. Repeat from step 3.

    Commander Spellbook ↗
  • Orcish Bowmasters + Krav, the Unredeemed + Pitiless Plunderer

    • Near-infinite +1/+1 counters on a creature
    • Near-infinite damage

    Mana needed: 296 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Krav by paying {B} and sacrificing all Armies you control, or one other creature if you don't control an Army. When the sacrificed creature(s) die, Pitiless Plunderer triggers that many times, creating that many Treasure tokens. Resolve Krav's ability, causing an opponent to draw a card and gain 1 life for each creature sacrificed this way, and for you to put that many +1/+1 counters on Krav. Orcish Bowmasters triggers for each card drawn this way, dealing that much damage to any target and causing you to gain that much life, then creating a 0/0 Orc Army creature token and put a +1/+1 counter on it for each card drawn. Activate a Treasure by tapping and sacrificing it, adding {B}. Repeat.

    Commander Spellbook ↗
  • Orcish Bowmasters + Windfall + Corrupted Conscience

    • Each opponent loses the game

    Mana needed: 184 decks on Commander Spellbook

    How it works

    Before you start

    A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Orcish Bowmasters triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Ghave, Guru of SporesOrcish Bowmasters puts +1/+1 counters on your creatures, which Ghave, Guru of Spores can use.
  2. Vish Kal, Blood ArbiterOrcish Bowmasters puts +1/+1 counters on your creatures, which Vish Kal, Blood Arbiter can use.
  3. Mauhúr, Uruk-hai CaptainOrcish Bowmasters puts +1/+1 counters on your creatures and Mauhúr, Uruk-hai Captain doubles counters.
  4. Chatterfang, Squirrel GeneralOrcish Bowmasters makes creature tokens, which Chatterfang, Squirrel General can use because it rewards having/making creature tokens.
  5. Yawgmoth, Thran PhysicianYawgmoth, Thran Physician proliferates and Orcish Bowmasters puts +1/+1 counters on your creatures.
  6. Xavier Sal, Infested CaptainXavier Sal, Infested Captain proliferates and Orcish Bowmasters puts +1/+1 counters on your creatures.
  7. Massacre Girl, Most WantedOrcish Bowmasters damages opponents, which Massacre Girl, Most Wanted can use.
  8. ArzakonArzakon refills every hand, which Orcish Bowmasters can use.
  9. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Orcish Bowmasters can use because it has an enter-the-battlefield trigger.
  10. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedOrcish Bowmasters damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.

View Orcish Bowmasters on Scryfall