
Flumph
Creature — Jellyfish0/4$2.39
Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.
Legal in Commander
Is
Does
Combos 6
Flumph + Orcish Bowmasters
- Infinite card draw
- Near-infinite +1/+1 counters on certain creatures
- Near-infinite card draw for target opponent
Commander Spellbook ↗How it works
Before you start
You have a way to give Flumph indestructible. You have a way to deal damage to Flumph.
Steps
Give Flumph indestructible, if needed. Deal damage to Flumph. Flumph triggers, causing you and an opponent to draw a card. Orcish Bowmasters triggers, dealing 1 damage to Flumph and causing you to amass Orcs 1. Repeat from step 3.
Flumph + Feast of Sanity
- Infinite looting
- Near-infinite card draw for each opponent
- Near-infinite lifegain
- Near-infinite lifegain triggers
Commander Spellbook ↗How it works
Before you start
You have between eight and ten cards in your hand.
Steps
Proceed to your cleanup step, causing you to discard down to your maximum hand size and remove all damage from all permanents. Feast of Sanity triggers for each card discarded this way. Resolve the first trigger, dealing 1 damage to Flumph and causing you to gain one life. Flumph triggers, causing you and an opponent to draw a card. Repeat from step 3 as necessary for each remaining trigger. Once all triggers have been resolved, and all players pass priority, another cleanup step will occur, causing you to discard down to your maximum hand size and remove all damage from all permanents. Repeat from step 2.
Flumph + Xyris, the Writhing Storm + Pandemonium
- Infinite card draw
- Near-infinite card draw for each opponent
- Near-infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have a way to give Flumph indestructible. You have a way to deal damage to Flumph.
Steps
Give Flumph indestructible by any method. Deal damage to Flumph. Flumph triggers, causing you and target opponent to draw a card. Xyris' first ability triggers, creating a 1/1 Snake creature token. The Snake enters the battlefield, triggering Pandemonium, dealing 1 damage to Flumph. Repeat from step 3.
Flumph + Xyris, the Writhing Storm + Terror of the Peaks
- Infinite card draw
- Near-infinite card draw for each opponent
- Near-infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have a way to give Flumph indestructible. You have a way to deal damage to Flumph.
Steps
Give Flumph indestructible by any method. Deal damage to Flumph. Flumph triggers, causing you and target opponent to draw a card. Xyris' first ability triggers, creating a 1/1 Snake creature token. The Snake enters the battlefield, triggering Terror of the Peaks, dealing 1 damage to Flumph. Repeat from step 3.
Flumph + Xyris, the Writhing Storm + Warstorm Surge
- Infinite card draw
- Near-infinite card draw for each opponent
- Near-infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have a way to give Flumph indestructible. You have a way to deal damage to Flumph.
Steps
Give Flumph indestructible by any method. Deal damage to Flumph. Flumph triggers, causing you and target opponent to draw a card. Xyris' first ability triggers, creating a 1/1 Snake creature token. The Snake enters the battlefield, triggering Warstorm Surge, dealing 1 damage to Flumph. Repeat from step 3.
Flumph + Dakmor Salvage + Seismic Assault
- Infinite self-mill
- Near-infinite card draw for each opponent
Commander Spellbook ↗How it works
Before you start
You have a way to give Flumph indestructible.
Steps
Give Flumph indestructible by any method. Activate Seismic Assault by discarding Dakmor Salvage, dealing 2 damage to Flumph. Flumph triggers, causing an opponent to draw a card and you to mill two cards and return Dakmor Salvage to your hand from your graveyard. Repeat from step 2.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.