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Phyresis

Phyresis

Enchantment — Aura$0.94

Enchant creature Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Legal in Commander

Is

Does

Combos 22

  • Phyresis + Windfall + Nekusar, the Mindrazer

    • Each opponent loses the game

    Mana needed: 5,164 decks on Commander Spellbook

    How it works

    Before you start

    A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Nekusar triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Phyresis + Windfall + Fate Unraveler

    • Each opponent loses the game

    Mana needed: 3,900 decks on Commander Spellbook

    How it works

    Before you start

    A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Fate Unraveler triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Phyresis + Windfall + Razorkin Needlehead

    • Each opponent loses the game

    Mana needed: 3,885 decks on Commander Spellbook

    How it works

    Before you start

    A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Razorkin Needlehead triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Phyresis + Windfall + Orcish Bowmasters

    • Each opponent loses the game

    Mana needed: 3,518 decks on Commander Spellbook

    How it works

    Before you start

    A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Orcish Bowmasters triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Phyresis + Windfall + Kederekt Parasite

    • Each opponent loses the game

    Mana needed: 3,356 decks on Commander Spellbook

    How it works

    Before you start

    You control a red permanent. A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Kederekt Parasite triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Phyresis + Nekusar, the Mindrazer + Echo of Eons

    • Each opponent loses the game

    Mana needed: 2,197 decks on Commander Spellbook

    How it works

    Before you start

    Phyresis attached to Nekusar.

    Steps

    Cast Echo of Eons by paying {4}{U}{U}, causing each player to discard their hands and draw seven cards. Nekusar triggers for each card your opponents draw. Resolve the first trigger, causing the opponent to get a poison counter. If the opponent has ten or more poison counters, they lose the game as a state-based action. Repeat from step 3 for each remaining trigger. If needed, cast Echo of Eons from your graveyard for its flashback cost by paying {2}{U}, causing each player to discard their hands and draw seven cards. Repeat from step 2.

    Commander Spellbook ↗
  • Phyresis + Razorkin Needlehead + Echo of Eons

    • Each opponent loses the game

    Mana needed: 1,785 decks on Commander Spellbook

    How it works

    Before you start

    Phyresis attached to Razorkin Needlehead.

    Steps

    Cast Echo of Eons by paying {4}{U}{U}, causing each player to discard their hands and draw seven cards. Razorkin Needlehead triggers for each card your opponents draw. Resolve the first trigger, causing the opponent to get a poison counter. If the opponent has ten or more poison counters, they lose the game as a state-based action. Repeat from step 3 for each remaining trigger. If needed, cast Echo of Eons from your graveyard for its flashback cost by paying {2}{U}, causing each player to discard their hands and draw seven cards. Repeat from step 2.

    Commander Spellbook ↗
  • Phyresis + Fate Unraveler + Echo of Eons

    • Each opponent loses the game

    Mana needed: 1,685 decks on Commander Spellbook

    How it works

    Before you start

    Phyresis attached to Fate Unraveler.

    Steps

    Cast Echo of Eons by paying {4}{U}{U}, causing each player to shuffle their hand and graveyard into their library and draw seven cards. Fate Unraveler triggers for each card your opponent draw this way, giving each opponent seven poison counters. Cast Echo of Eons from your graveyard for its flashback cost by paying {2}{U}, causing each player to shuffle their hand and graveyard into their library, draw seven cards, and exile Echo of Eons. Fate Unraveler triggers for each card your opponent draw this way, giving each opponent seven poison counters. Each opponent loses the game due to having ten or more poison counters.

    Commander Spellbook ↗
  • Phyresis + Super State

    • Each opponent loses the game

    1,667 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block the creature that has Super State and Phyresis attached. The creature with Super State and Phyresis attached has power 10 or greater, or each opponent has at least one poison counter

    Steps

    Deal combat damage using the creature that has Super State and Phyresis attached, causing the opponent it was attacking to get at least ten poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters. Super State triggers, causing the creature to cause each opponent to get at least ten poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters.

    Commander Spellbook ↗
  • Phyresis + Kederekt Parasite + Echo of Eons

    • Each opponent loses the game

    Mana needed: 1,584 decks on Commander Spellbook

    How it works

    Before you start

    Phyresis attached to Kederekt Parasite. You control a red permanent.

    Steps

    Cast Echo of Eons by paying {4}{U}{U}, causing each player to shuffle their hand and graveyard into their library and draw seven cards. Kederekt Parasite triggers for each card your opponent draw this way, giving each opponent seven poison counters. Cast Echo of Eons from your graveyard for its flashback cost by paying {2}{U}, causing each player to shuffle their hand and graveyard into their library, draw seven cards, and exile Echo of Eons. Kederekt Parasite triggers for each card your opponent draw this way, giving each opponent seven poison counters. Each opponent loses the game due to having ten or more poison counters.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Ixhel, Scion of AtraxaPhyresis gives opponents poison counters, which Ixhel, Scion of Atraxa can use.
  2. Vishgraz, the DoomhivePhyresis gives opponents poison counters, which Vishgraz, the Doomhive can use.
  3. Hapatra, Vizier of PoisonsPhyresis puts -1/-1 counters on creatures, which Hapatra, Vizier of Poisons can use.
  4. The Scorpion GodPhyresis puts -1/-1 counters on creatures, which The Scorpion God can use.
  5. The Reaper, King No MorePhyresis puts -1/-1 counters on creatures, which The Reaper, King No More can use.
  6. Auntie Ool, CursewretchPhyresis puts -1/-1 counters on creatures, which Auntie Ool, Cursewretch can use.
  7. Yawgmoth, Thran PhysicianYawgmoth, Thran Physician proliferates and Phyresis puts -1/-1 counters on creatures.
  8. Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and Phyresis puts -1/-1 counters on creatures.
  9. High Perfect MorcantHigh Perfect Morcant proliferates and Phyresis puts -1/-1 counters on creatures.
  10. Agent Frank HorriganAgent Frank Horrigan proliferates and Phyresis puts -1/-1 counters on creatures.

View Phyresis on Scryfall