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Cleric Class

Cleric Class

Enchantment — Class$1.02

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. : Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. : Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Legal in Commander

Is

Does

Rewards

Combos 115

  • Cleric Class + Walking Ballista

    • Infinite damage
    • Infinite lifegain
    • Infinite lifegain triggers

    9,679 decks on Commander Spellbook

    How it works

    Before you start

    Cleric Class is at least level two. Walking Ballista has at least two +1/+1 counters on it. You have a way to give Walking Ballista lifelink.

    Steps

    Give Walking Ballista lifelink. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 2 life. Cleric Class triggers, putting a +1/+1 counter on Walking Ballista. Repeat.

    Commander Spellbook ↗
  • Cleric Class + Spike Feeder

    • Infinite lifegain
    • Infinite lifegain triggers

    4,423 decks on Commander Spellbook

    How it works

    Before you start

    Spike Feeder has at least two +1/+1 counters on it. Cleric Class is at least level two.

    Steps

    Activate Spike Feeder by removing a +1/+1 counter from it to gain two life. Cleric Class triggers, putting a +1/+1 counter on Spike Feeder. Repeat.

    Commander Spellbook ↗
  • Cleric Class + Soul Warden + Scurry Oak

    • Infinite creature tokens
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite +1/+1 counters on a creature

    2,486 decks on Commander Spellbook

    How it works

    Before you start

    Cleric Class is at least level two. You have a way to gain life.

    Steps

    Gain any amount of life. Cleric Class triggers, putting a +1/+1 counter on Scurry Oak. Scurry Oak triggers, creating a 1/1 Squirrel creature token. The Squirrel enters the battlefield, triggering Soul Warden, causing you to gain two life. Repeat from step 2.

    Commander Spellbook ↗
  • Cleric Class + Triskelion

    • Infinite damage
    • Infinite lifegain triggers
    • Infinite lifegain

    2,323 decks on Commander Spellbook

    How it works

    Before you start

    Triskelion has lifelink.

    Steps

    Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 2 life. Cleric Class triggers, putting a +1/+1 counter on Triskelion. Repeat.

    Commander Spellbook ↗
  • Cleric Class + Essence Warden + Scurry Oak

    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite creature tokens
    • Infinite +1/+1 counters on a creature

    2,104 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to gain life.

    Steps

    Gain life. Cleric Class triggers, putting a +1/+1 counter on Scurry Oak. Scurry Oak triggers, creating a creature token. When the creature token enters the battlefield, Essence Warden triggers, causing you to gain 2 life. Repeat from step 2.

    Commander Spellbook ↗
  • Cleric Class + Soul's Attendant + Scurry Oak

    • Infinite creature tokens
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite +1/+1 counters on a creature

    1,786 decks on Commander Spellbook

    How it works

    Before you start

    Cleric Class is at least level two. You have a way to gain life.

    Steps

    Gain any amount of life. Cleric Class triggers, putting a +1/+1 counter on Scurry Oak. Scurry Oak triggers, creating a 1/1 Squirrel creature token. The Squirrel enters the battlefield, triggering Soul's Attendant, causing you to gain two life. Repeat from step 2.

    Commander Spellbook ↗
  • Cleric Class + Scurry Oak + Prosperous Innkeeper

    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite creature tokens
    • Infinite +1/+1 counters on a creature

    1,581 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to gain life.

    Steps

    Gain life. Cleric Class triggers, putting a +1/+1 counter on Scurry Oak. Scurry Oak triggers, creating a creature token. When the creature token enters the battlefield, Prosperous Innkeeper triggers, causing you to gain 2 life. Repeat from step 2.

    Commander Spellbook ↗
  • Cleric Class + Basking Broodscale + Soul Warden

    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite creature tokens
    • Infinite +1/+1 counters on a creature
    • Infinite colorless mana

    1,201 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to gain life.

    Steps

    Gain life. Cleric Class triggers, putting a +1/+1 counter on Basking Broodscale. Basking Broodscale triggers, creating a creature token. When the creature token enters the battlefield, Soul Warden triggers, causing you to gain 2 life. Repeat from step 2.

    Commander Spellbook ↗
  • Cleric Class + Soul Warden + Herd Baloth

    • Infinite creature tokens
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite +1/+1 counters on a creature

    985 decks on Commander Spellbook

    How it works

    Before you start

    Cleric Class is at least level two. You have a way to gain life.

    Steps

    Gain any amount of life. Cleric Class triggers, putting a +1/+1 counter on Herd Baloth. Herd Baloth triggers, creating a 4/4 Beast creature token. The Beast enters the battlefield, triggering Soul Warden, causing you to gain five life. Repeat from step 2.

    Commander Spellbook ↗
  • Cleric Class + Basking Broodscale + Essence Warden

    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite creature tokens
    • Infinite +1/+1 counters on a creature
    • Infinite colorless mana

    965 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to gain life.

    Steps

    Gain life. Cleric Class triggers, putting a +1/+1 counter on Basking Broodscale. Basking Broodscale triggers, creating a creature token. When the creature token enters the battlefield, Essence Warden triggers, causing you to gain 2 life. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawCleric Class puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Aerith GainsboroughCleric Class puts +1/+1 counters on your creatures, which Aerith Gainsborough can use.
  3. Karlov of the Ghost CouncilCleric Class puts +1/+1 counters on your creatures, which Karlov of the Ghost Council can use.
  4. Arna Kennerüd, SkycaptainCleric Class puts +1/+1 counters on your creatures and Arna Kennerüd, Skycaptain doubles counters.
  5. Brad Boimler, Eager EnsignCleric Class puts +1/+1 counters on your creatures and Brad Boimler, Eager Ensign doubles counters.
  6. Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and Cleric Class puts +1/+1 counters on your creatures.
  7. Invisible Woman, Sue StormCleric Class puts +1/+1 counters on your creatures, which Invisible Woman, Sue Storm can use.
  8. Heliod, Sun-CrownedHeliod, Sun-Crowned gains you life, which Cleric Class can use.
  9. Haliya, Guided by LightHaliya, Guided by Light gains you life, which Cleric Class can use.
  10. Celestine, the Living SaintCelestine, the Living Saint gains you life, which Cleric Class can use.

View Cleric Class on Scryfall