leylines
My decksNew deck
Dour Port-Mage

Dour Port-Mage

Creature — Frog Wizard1/3$2.50

Whenever one or more other creatures you control leave the battlefield without dying, draw a card. , : Return another target creature you control to its owner's hand.

Legal in Commander

Is

Does

Combos 92

  • Dour Port-Mage + Archaeomancer + Time Warp

    • Infinite turns

    1,747 decks on Commander Spellbook

    How it works

    Before you start

    {1}{U} available plus enough mana to cast Time Warp and Archaeomancer each turn.

    Steps

    Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one. Cast Archaeomancer by paying its mana cost. When Archaeomancer enters the battlefield, it triggers, returning Time Warp from your graveyard to your hand. Move to your next turn. Activate Dour Port-Mage by paying {1}{U} and tapping it, returning Archaeomancer from the battlefield to your hand. Dour Port-Mage triggers, causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Dour Port-Mage + Temporal Manipulation + Archaeomancer

    • Infinite turns

    1,078 decks on Commander Spellbook

    How it works

    Before you start

    {1}{U} available plus enough mana to cast Temporal Manipulation and Archaeomancer each turn.

    Steps

    Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one. Cast Archaeomancer by paying its mana cost. When Archaeomancer enters the battlefield, it triggers, returning Temporal Manipulation from your graveyard to your hand. Move to your next turn. Activate Dour Port-Mage by paying {1}{U} and tapping it, returning Archaeomancer from the battlefield to your hand. Dour Port-Mage triggers, causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Dour Port-Mage + Capture of Jingzhou + Archaeomancer

    • Infinite turns

    377 decks on Commander Spellbook

    How it works

    Before you start

    {1}{U} available plus enough mana to cast Capture of Jingzhou and Archaeomancer each turn.

    Steps

    Cast Capture of Jingzhou by paying its mana cost, causing you to take an extra turn after this one. Cast Archaeomancer by paying its mana cost. When Archaeomancer enters the battlefield, it triggers, returning Capture of Jingzhou from your graveyard to your hand. Move to your next turn. Activate Dour Port-Mage by paying {1}{U} and tapping it, returning Archaeomancer from the battlefield to your hand. Dour Port-Mage triggers, causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Dour Port-Mage + Shipwreck Dowser + Time Warp

    • Infinite turns

    286 decks on Commander Spellbook

    How it works

    Before you start

    {1}{U} available plus enough mana to cast Time Warp and Shipwreck Dowser each turn.

    Steps

    Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one. Cast Shipwreck Dowser by paying its mana cost. When Shipwreck Dowser enters the battlefield, it triggers, returning Time Warp from your graveyard to your hand. Move to your next turn. Activate Dour Port-Mage by paying {1}{U} and tapping it, returning Shipwreck Dowser from the battlefield to your hand. Dour Port-Mage triggers, causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Dour Port-Mage + Archaeomancer + Walk the Aeons

    • Infinite turns

    269 decks on Commander Spellbook

    How it works

    Before you start

    {1}{U} available plus enough mana to cast Walk the Aeons and Archaeomancer each turn.

    Steps

    Cast Walk the Aeons by paying its mana cost, causing you to take an extra turn after this one. Cast Archaeomancer by paying its mana cost. When Archaeomancer enters the battlefield, it triggers, returning Walk the Aeons from your graveyard to your hand. Move to your next turn. Activate Dour Port-Mage by paying {1}{U} and tapping it, returning Archaeomancer from the battlefield to your hand. Dour Port-Mage triggers, causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Dour Port-Mage + Eternal Witness + Time Warp

    • Infinite turns

    266 decks on Commander Spellbook

    How it works

    Before you start

    {1}{U} available plus enough mana to cast Time Warp and Eternal Witness each turn.

    Steps

    Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one. Cast Eternal Witness by paying its mana cost. When Eternal Witness enters the battlefield, it triggers, returning Time Warp from your graveyard to your hand. Move to your next turn. Activate Dour Port-Mage by paying {1}{U} and tapping it, returning Eternal Witness from the battlefield to your hand. Dour Port-Mage triggers, causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Dour Port-Mage + Temporal Manipulation + Shipwreck Dowser

    • Infinite turns

    216 decks on Commander Spellbook

    How it works

    Before you start

    {1}{U} available plus enough mana to cast Temporal Manipulation and Shipwreck Dowser each turn.

    Steps

    Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one. Cast Shipwreck Dowser by paying its mana cost. When Shipwreck Dowser enters the battlefield, it triggers, returning Temporal Manipulation from your graveyard to your hand. Move to your next turn. Activate Dour Port-Mage by paying {1}{U} and tapping it, returning Shipwreck Dowser from the battlefield to your hand. Dour Port-Mage triggers, causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Dour Port-Mage + Mnemonic Wall + Time Warp

    • Infinite turns

    195 decks on Commander Spellbook

    How it works

    Before you start

    {1}{U} available plus enough mana to cast Time Warp and Mnemonic Wall each turn.

    Steps

    Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one. Cast Mnemonic Wall by paying its mana cost. When Mnemonic Wall enters the battlefield, it triggers, returning Time Warp from your graveyard to your hand. Move to your next turn. Activate Dour Port-Mage by paying {1}{U} and tapping it, returning Mnemonic Wall from the battlefield to your hand. Dour Port-Mage triggers, causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Dour Port-Mage + Eternal Witness + Temporal Manipulation

    • Infinite turns

    152 decks on Commander Spellbook

    How it works

    Before you start

    {1}{U} available plus enough mana to cast Temporal Manipulation and Eternal Witness each turn.

    Steps

    Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one. Cast Eternal Witness by paying its mana cost. When Eternal Witness enters the battlefield, it triggers, returning Temporal Manipulation from your graveyard to your hand. Move to your next turn. Activate Dour Port-Mage by paying {1}{U} and tapping it, returning Eternal Witness from the battlefield to your hand. Dour Port-Mage triggers, causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Dour Port-Mage + Temporal Manipulation + Mnemonic Wall

    • Infinite turns

    145 decks on Commander Spellbook

    How it works

    Before you start

    {1}{U} available plus enough mana to cast Temporal Manipulation and Mnemonic Wall each turn.

    Steps

    Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one. Cast Mnemonic Wall by paying its mana cost. When Mnemonic Wall enters the battlefield, it triggers, returning Temporal Manipulation from your graveyard to your hand. Move to your next turn. Activate Dour Port-Mage by paying {1}{U} and tapping it, returning Mnemonic Wall from the battlefield to your hand. Dour Port-Mage triggers, causing you to draw a card. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aang and KataraDour Port-Mage taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  2. Clement, the WorrywortDour Port-Mage is a Frog, which Clement, the Worrywort can use.
  3. Grolnok, the OmnivoreDour Port-Mage is a Frog, which Grolnok, the Omnivore can use.
  4. Tatsunari, Toad RiderDour Port-Mage is a Frog, which Tatsunari, Toad Rider can use.
  5. Azami, Lady of ScrollsDour Port-Mage is a Wizard, which Azami, Lady of Scrolls can use.
  6. Naban, Dean of IterationDour Port-Mage is a Wizard, which Naban, Dean of Iteration can use.
  7. Naru Meha, Master WizardDour Port-Mage is a Wizard, which Naru Meha, Master Wizard can use.
  8. Inalla, Archmage RitualistDour Port-Mage is a Wizard, which Inalla, Archmage Ritualist can use.
  9. Kaza, Roil ChaserDour Port-Mage is a Wizard, which Kaza, Roil Chaser can use.
  10. Adeliz, the Cinder WindDour Port-Mage is a Wizard, which Adeliz, the Cinder Wind can use.

View Dour Port-Mage on Scryfall