
Saheeli, the Sun's Brilliance
Legendary Creature — Human Artificer2/2$1.00
, : Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
Legal in Commander
Is
Does
Combos 16
Saheeli, the Sun's Brilliance + Combat Celebrant
- Infinite combat phases
- Infinite creature tokens with haste
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Creatures you control can tap to produce at least {U}{R}.
Steps
Activate any number of creatures by tapping them, adding at least {U}{R}. Activate Saheeli by paying {U}{R} and tapping it, creating a token copy of Combat Celebrant with haste. Declare the Combat Celebrant token as an attacker, choosing to exert it as it attacks. The token triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one. Repeat
Saheeli, the Sun's Brilliance + Intruder Alarm
- Infinite copies of most creatures you control with haste
- Infinite creature tokens with haste
- Infinite mana creatures you control can produce
- Infinite untap of creatures
Commander Spellbook ↗How it works
Before you start
Saheeli does not have summoning sickness. Creatures you control can tap to produce at least {U}{R}.
Steps
Activate any number of creatures by tapping them, adding at least {U}{R}. Activate Saheeli by paying {U}{R} and tapping it, creating a token copy of another creature you control with haste. When the creature token enters the battlefield, Intruder Alarm triggers, untapping all creatures. Repeat. If creatures you control can tap to produce at least {1}{U}{R}, this combo nets infinite mana.
Saheeli, the Sun's Brilliance + Timestream Navigator
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You have the city's blessing.
Steps
Activate Saheeli by paying {U}{R} and tapping it, creating a token copy of Timestream Navigator with haste. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one. Repeat each turn.
Saheeli, the Sun's Brilliance + Atsushi, the Blazing Sky + Intruder Alarm
- Infinite artifact tokens
- Infinite colored mana
- Infinite creature tokens with haste
- Infinite mana creatures you control can produce
- Infinite untap of creatures
- Infinite Treasure tokens
- Infinite copies of artifacts you control
- Infinite copies of creatures you control
- Infinite copies of most creatures you control with haste
Commander Spellbook ↗How it works
Steps
Activate Saheeli, the Sun's Brilliance by paying {U}{R} and tapping it, creating a token copy of Atsushi. Put the Atsushi token into your graveyard due to the legend rule. Atsushi and Intruder Alarm trigger. Resolve the Atsushi trigger, creating three Treasure tokens. Resolve the Intruder Alarm trigger, untapping all creatures. Activate two Treasures by tapping and sacrificing them, adding {U}{R}. Repeat.
Saheeli, the Sun's Brilliance + Minamo, School at Water's Edge + Peregrine Drake
- Infinite mana lands you control can produce
- Infinite creature tokens with haste
- Infinite copies of artifacts you control
- Infinite copies of creatures you control with haste
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to four lands excluding Minamo that can tap to produce at least {U}{U}{R}.
Steps
Activate up to four lands except Minamo by tapping them, adding at least {U}{U}{R}. Activate Saheeli by paying {U}{R} and tapping it, creating a token copy of Peregrine Drake with haste. When the Peregrine Drake token enters, it triggers, untapping Minamo and up to four other lands. Activate Minamo's second ability by paying {U} and tapping it, untapping Saheeli. Repeat.
Saheeli, the Sun's Brilliance + There and Back Again + Freed from the Real
- Infinite artifact tokens
- Infinite colored mana
- Infinite copies of artifacts you control
- Infinite copies of creatures you control
- Infinite creature tokens
- Infinite mana creatures you control can produce
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
Saheeli does not have summoning sickness. There and Back Again has exactly two lore counters on it.
Steps
At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it. There and Back Again's third chapter ability triggers, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again. Activate Saheeli by paying {U}{R} and tapping it, creating a token copy of Smaug with haste. Put either Smaug token into your graveyard due to the legend rule. When the Smaug token dies, it triggers, creating fourteen Treasure tokens. Activate three Treasures by tapping and sacrificing them, adding {U}{U}{R}. Activate Freed from the Real's second ability by paying {U}, untapping Saheeli. Repeat from step 3. Once you have infinite mana, you may target any other creature(s) or artifact(s) you control.
Saheeli, the Sun's Brilliance + Prosperous Pirates + Coercive Recruiter
- Infinite creature tokens with haste
Commander Spellbook ↗How it works
Steps
Activate Saheeli by paying {U}{R} and tapping it, creating a token copy of Prosperous Pirates with haste. When the Prosperous Pirates token enters the battlefield, it and Coercive Recruiter trigger. Resolve the Prosperous Pirates trigger, creating two Treasure tokens. Resolve the Coercive Recruiter trigger, untapping Saheeli. Activate two Treasures by tapping and sacrificing them, adding {U}{R}. Repeat.
Saheeli, the Sun's Brilliance + Umbral Mantle + Peregrine Drake
- Infinite creature tokens with haste
Commander Spellbook ↗How it works
Before you start
Umbral Mantle attached to Saheeli. Saheeli does not have summoning sickness. You control up to five lands that can tap to produce at least {3}{U}{R}.
Steps
Activate up to five lands by tapping them, adding at least {3}{U}{R}. Activate Saheeli by paying {U}{R} and tapping it, creating a token copy of Peregrine Drake with haste. When the token Peregrine Drake enters the battlefield, it triggers, untapping up to five lands. Repeat.
Saheeli, the Sun's Brilliance + There and Back Again + Pemmin's Aura
- Infinite artifact tokens
- Infinite colored mana
- Infinite copies of artifacts you control
- Infinite copies of creatures you control
- Infinite creature tokens
- Infinite mana creatures you control can produce
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
Saheeli does not have summoning sickness. There and Back Again has exactly two lore counters on it.
Steps
At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it. There and Back Again's third chapter ability triggers, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again. Activate Saheeli by paying {U}{R} and tapping it, creating a token copy of Smaug with haste. Put either Smaug token into your graveyard due to the legend rule. When the Smaug token dies, it triggers, creating fourteen Treasure tokens. Activate three Treasures by tapping and sacrificing them, adding {U}{U}{R}. Activate Pemmin's Aura's first ability by paying {U}, untapping Saheeli. Repeat from step 3. Once you have infinite mana, you may target any other creature(s) or artifact(s) you control.
Saheeli, the Sun's Brilliance + Minamo, School at Water's Edge + Great Whale
- Infinite mana lands you control can produce
- Infinite creature tokens with haste
- Infinite copies of artifacts you control
- Infinite copies of creatures you control with haste
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to six lands excluding Minamo that can tap to produce at least {U}{U}{R}.
Steps
Activate up to six lands except Minamo by tapping them, adding at least {U}{U}{R}. Activate Saheeli by paying {U}{R} and tapping it, creating a token copy of Great Whale with haste. When the Great Whale token enters, it triggers, untapping Minamo and up to six other lands. Activate Minamo's second ability by paying {U} and tapping it, untapping Saheeli. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Saheeli, Radiant CreatorSaheeli, the Sun's Brilliance is an Artificer, which Saheeli, Radiant Creator can use.
- The ArchimandriteSaheeli, the Sun's Brilliance is an Artificer, which The Archimandrite can use.
- Éowyn, ShieldmaidenSaheeli, the Sun's Brilliance is a Human, which Éowyn, Shieldmaiden can use.
- Gandalf the GreyGandalf the Grey untaps your creatures and Saheeli, the Sun's Brilliance taps your creatures.
- Jhoira, Weatherlight CaptainSaheeli, the Sun's Brilliance is a Legendary permanent, which Jhoira, Weatherlight Captain can use.
- Esika, God of the Tree // The Prismatic BridgeSaheeli, the Sun's Brilliance is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
- Jodah, the UnifierSaheeli, the Sun's Brilliance is a Legendary permanent, which Jodah, the Unifier can use.
- Sauron, the Dark LordSaheeli, the Sun's Brilliance is a Legendary permanent, which Sauron, the Dark Lord can use.
- Sisay, Weatherlight CaptainSaheeli, the Sun's Brilliance is a Legendary permanent, which Sisay, Weatherlight Captain can use.
- Shaun, Father of SynthsSaheeli, the Sun's Brilliance is a Legendary permanent, which Shaun, Father of Synths can use.