
Denry Klin, Editor in Chief
Legendary Creature — Cat Advisor2/2$1.98
Denry Klin enters with your choice of a +1/+1, first strike, or vigilance counter on it. Whenever a nontoken creature you control enters, if Denry Klin has counters on it, put the same number of each kind of counter on that creature.
Legal in Commander
Is
Does
Rewards
Combos 21
Denry Klin, Editor in Chief + Glen Elendra Archmage + Ashnod's Altar
- Infinite colorless mana
Commander Spellbook ↗How it works
Before you start
Denry Klin has at least one +1/+1 counter on it. Glen Elendra Archmage does not have a -1/-1 counter on it.
Steps
Activate Ashnod's Altar by sacrificing Glen Elendra Archmage, adding {C}{C}. Glen Elendra Archmage dies, triggering its persist ability, returning it from your graveyard to the battlefield with a -1/-1 counter on it. Glen Elendra Archmage enters the battlefield, triggering Denry Klin, putting a +1/+1 counter on Glen Elendra Archmage. Repeat.
Denry Klin, Editor in Chief + Sage of Hours + Soulherder
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Denry Klin has at least five +1/+1 counters on it.
Steps
At the beginning of your end step, Soulherder's second ability triggers, blinking Sage of Hours. Soulherder's first ability triggers, putting a +1/+1 counter on itself. Sage of Hours enters the battlefield, triggering Denry Klin, putting at least five +1/+1 counters on Sage of Hours. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one. Repeat each turn.
Denry Klin, Editor in Chief + River Kelpie + Ashnod's Altar
- Infinite card draw
- Near-infinite colorless mana
Commander Spellbook ↗How it works
Before you start
Denry Klin has at least one +1/+1 counter on it. River Kelpie does not have a -1/-1 counter on it.
Steps
Activate Ashnod's Altar by sacrificing River Kelpie, adding {C}{C}. River Kelpie dies, triggering its persist ability, returning it from your graveyard to the battlefield with a -1/-1 counter on it. River Kelpie enters the battlefield, triggering itself and Denry Klin. Resolve the River Kelpie trigger, causing you to draw a card. Resolve the Denry Klin trigger, putting a +1/+1 counter on River Kelpie. Repeat.
Denry Klin, Editor in Chief + Lesser Masticore + Ashnod's Altar
- Infinite colorless mana
Commander Spellbook ↗How it works
Before you start
Denry Klin has at least one +1/+1 counter on it. Lesser Masticore does not have a -1/-1 counter on it.
Steps
Activate Ashnod's Altar by sacrificing Lesser Masticore, adding {C}{C}. Lesser Masticore dies, triggering its persist ability, returning it from your graveyard to the battlefield with a -1/-1 counter on it. Lesser Masticore enters the battlefield, triggering Denry Klin, putting a +1/+1 counter on Lesser Masticore. Repeat.
Denry Klin, Editor in Chief + Twilight Shepherd + Ashnod's Altar
- Infinite colorless mana
Commander Spellbook ↗How it works
Before you start
Denry Klin has at least one +1/+1 counter on it. Twilight Shepherd does not have a -1/-1 counter on it.
Steps
Activate Ashnod's Altar by sacrificing Twilight Shepherd, adding {C}{C}. Twilight Shepherd dies, triggering its persist ability, returning it from your graveyard to the battlefield with a -1/-1 counter on it. Twilight Shepherd enters the battlefield, triggering Denry Klin, putting a +1/+1 counter on Twilight Shepherd. Repeat.
Denry Klin, Editor in Chief + Kithkin Spellduster + Ashnod's Altar
- Infinite colorless mana
Commander Spellbook ↗How it works
Before you start
Denry Klin has at least one +1/+1 counter on it. Kithkin Spellduster does not have a -1/-1 counter on it.
Steps
Activate Ashnod's Altar by sacrificing Kithkin Spellduster, adding {C}{C}. Kithkin Spellduster dies, triggering its persist ability, returning it from your graveyard to the battlefield with a -1/-1 counter on it. Kithkin Spellduster enters the battlefield, triggering Denry Klin, putting a +1/+1 counter on Kithkin Spellduster. Repeat.
Denry Klin, Editor in Chief + Sage of Hours + Teleportation Circle
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Denry Klin has at least five +1/+1 counters on it.
Steps
At the beginning of your end step, Teleportation Circle triggers, blinking Sage of Hours. Sage of Hours enters the battlefield, triggering Denry Klin, putting at least five +1/+1 counters on Sage of Hours. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one. Repeat each turn.
Denry Klin, Editor in Chief + Sage of Hours + Conjurer's Closet
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Denry Klin has at least five +1/+1 counters on it.
Steps
At the beginning of your end step, Conjurer's Closet triggers, blinking Sage of Hours. Sage of Hours enters the battlefield, triggering Denry Klin, putting at least five +1/+1 counters on Sage of Hours. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one. Repeat each turn.
Denry Klin, Editor in Chief + Sage of Hours + Thassa, Deep-Dwelling
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Denry Klin has at least five +1/+1 counters on it.
Steps
At the beginning of your end step, Thassa triggers, blinking Sage of Hours. Sage of Hours enters the battlefield, triggering Denry Klin, putting at least five +1/+1 counters on Sage of Hours. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one. Repeat each turn.
Denry Klin, Editor in Chief + Sage of Hours + Deadeye Navigator
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Denry Klin has at least five +1/+1 counters on it. Deadeye Navigator is paired with Sage of Hours.
Steps
Activate Sage of Hours by paying {1}{U}, blinking itself. Sage of Hours enters the battlefield, triggering Deadeye Navigator's soulbond ability and Denry Klin. Resolve the Deadeye Navigator trigger, repairing it and Sage of Hours. Resolve the Denry Klin trigger, putting at least five +1/+1 counters on Sage of Hours. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one. Repeat each turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Denry Klin, Editor in Chief can use because it triggers when your creatures enter.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Denry Klin, Editor in Chief can use because it triggers when your creatures enter.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Denry Klin, Editor in Chief can use because it triggers when your creatures enter.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Denry Klin, Editor in Chief can use because it triggers when your creatures enter.
- Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Denry Klin, Editor in Chief can use because it triggers when your creatures enter.
- Chief Kyle, Transporter TechChief Kyle, Transporter Tech blinks / re-enters your creatures, which Denry Klin, Editor in Chief can use because it triggers when your creatures enter.
- Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra blinks / re-enters your creatures, which Denry Klin, Editor in Chief can use because it triggers when your creatures enter.
- Stenn, Paranoid PartisanStenn, Paranoid Partisan blinks / re-enters your creatures, which Denry Klin, Editor in Chief can use because it triggers when your creatures enter.
- Noctis, Heir ApparentNoctis, Heir Apparent blinks / re-enters your creatures, which Denry Klin, Editor in Chief can use because it triggers when your creatures enter.
- The ArchimandriteDenry Klin, Editor in Chief is an Advisor, which The Archimandrite can use.