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River Kelpie

River Kelpie

Creature — Beast3/3$0.36

Whenever this creature or another permanent enters from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Legal in Commander

Is

Does

Rewards

Combos 17

  • River Kelpie + Spark Double + Ashnod's Altar

    • Infinite card draw
    • Near-infinite colorless mana

    1,847 decks on Commander Spellbook

    How it works

    Steps

    Activate Ashnod's Altar by sacrificing Spark Double, adding {C}{C}. When Spark Double dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. As Spark Double enters the battlefield, choose to have it enter the battlefield as a copy of River Kelpie with a +1/+1 counter on it. When Spark Double enters the battlefield, it and River Kelpie's first abilities trigger. Resolve both triggers, causing you to draw two cards. Repeat.

    Commander Spellbook ↗
  • River Kelpie + Moritte of the Frost + Altar of Dementia

    • Infinite card draw
    • Near-infinite mill
    • Infinite self-mill

    49 decks on Commander Spellbook

    How it works

    Steps

    Activate Altar of Dementia by sacrificing Moritte of the Frost. When Moritte of the Frost dies, its persist ability triggers, returning it from your graveyard to the battlefield as a copy of River Kelpie with two additional +1/+1 counters on it and a -1/-1 counter on it. Remove one +1/+1 counter and one -1/-1 counter from Moritte of the Frost as a state-based action. When Moritte of the Frost enters the battlefield, it and River Kelpie's first ability triggers, causing you to draw two cards. Resolve the Altar of Dementia ability from step 1, milling target player a number of cards equal to Moritte of the Frost's power at the time of activation. Repeat.

    Commander Spellbook ↗
  • River Kelpie + Moritte of the Frost + Blasting Station

    • Infinite card draw
    • Near-infinite damage

    40 decks on Commander Spellbook

    How it works

    Steps

    Activate Blasting Station by tapping it and sacrificing Moritte of the Frost. When Moritte of the Frost dies, its Persist ability triggers, returning it from your graveyard to the battlefield as a copy of River Kelpie with one -1/-1 counter from Persist and +1/+1 counter from its own ability on it. Remove both counters from Moritte of the Frost as a state-based action. When Moritte of the Frost enters the battlefield, it, River Kelpie, and Blasting Station trigger. Resolve the Moritte of the Frost and River Kelpie abilities, causing you to draw two cards. Resolve the Blasting Station ability from step 4, untapping it. Resolve the Blasting Station ability from step 1, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • River Kelpie + Moritte of the Frost + Ashnod's Altar

    • Infinite card draw
    • Near-infinite colorless mana

    38 decks on Commander Spellbook

    How it works

    Before you start

    Moritte of the Frost does not have a -1/-1 counter on it.

    Steps

    Activate Ashnod's Altar by sacrificing Moritte, adding {C}{C}. Moritte dies, triggering its persist ability, returning it to the battlefield as a copy of River Kelpie with one +1/+1 counter on it. Moritte enters the battlefield, causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • River Kelpie + Denry Klin, Editor in Chief + Ashnod's Altar

    • Infinite card draw
    • Near-infinite colorless mana

    32 decks on Commander Spellbook

    How it works

    Before you start

    Denry Klin has at least one +1/+1 counter on it. River Kelpie does not have a -1/-1 counter on it.

    Steps

    Activate Ashnod's Altar by sacrificing River Kelpie, adding {C}{C}. River Kelpie dies, triggering its persist ability, returning it from your graveyard to the battlefield with a -1/-1 counter on it. River Kelpie enters the battlefield, triggering itself and Denry Klin. Resolve the River Kelpie trigger, causing you to draw a card. Resolve the Denry Klin trigger, putting a +1/+1 counter on River Kelpie. Repeat.

    Commander Spellbook ↗
  • River Kelpie + Moritte of the Frost + Phyrexian Altar

    • Infinite card draw
    • Near-infinite colored mana

    24 decks on Commander Spellbook

    How it works

    Steps

    Activate Phyrexian Altar by sacrificing Moritte of the Frost, adding one mana of any color. When Moritte of the Frost dies, its persist ability triggers, returning it from your graveyard to the battlefield as a copy of River Kelpie with two +1/+1 counters on it and one -1/-1 counter on it. Remove one +1/+1 counter and one -1/-1 counter from Moritte of the Frost as a state-based action. When Moritte of the Frost enters the battlefield, it and River Kelpie's first ability triggers, causing you to draw two cards. Repeat.

    Commander Spellbook ↗
  • River Kelpie + Moritte of the Frost + Goblin Bombardment

    • Infinite card draw
    • Near-infinite damage

    16 decks on Commander Spellbook

    How it works

    Steps

    Activate Goblin Bombardment by sacrificing Moritte of the Frost. When Moritte of the Frost dies, its persist ability triggers, returning it from your graveyard to the battlefield as a copy of River Kelpie with one +1/+1 counter on it due to its persist ability and its static effect. When Moritte of the Frost enters the battlefield, it and River Kelpie's first ability triggers, causing you to draw two cards. Resolve the Goblin Bombardment ability from step 1, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • River Kelpie + Moritte of the Frost + Woe Strider

    • Infinite card draw

    4 decks on Commander Spellbook

    How it works

    Steps

    Activate Woe Strider by sacrificing Moritte of the Frost. When Moritte of the Frost dies, its persist ability triggers, returning it from your graveyard to the battlefield as a copy of River Kelpie with one +1/+1 counter on it due to its persist ability and its static effect. When Moritte of the Frost enters the battlefield, it and River Kelpie's first ability triggers, causing you to draw two cards. Resolve the Woe Strider ability from step 1, causing you to scry 1. Repeat.

    Commander Spellbook ↗
  • River Kelpie + Moritte of the Frost + Carrion Feeder

    • Infinite card draw
    • Near-infinite +1/+1 counters on a creature

    3 decks on Commander Spellbook

    How it works

    Steps

    Activate Carrion Feeder by sacrificing Moritte of the Frost. When Moritte of the Frost dies, its persist ability triggers, returning it from your graveyard to the battlefield as a copy of River Kelpie with one +1/+1 counter on it due to its persist ability and its static effect. When Moritte of the Frost enters the battlefield, it and River Kelpie's first ability triggers, causing you to draw two cards. Resolve the Carrion Feeder ability from step 1, putting a +1/+1 counter on it. Repeat.

    Commander Spellbook ↗
  • River Kelpie + Solemnity + Spawning Pit

    • Infinite card draw

    3 decks on Commander Spellbook

    How it works

    Steps

    Activate Spawning Pit by sacrificing River Kelpie. River Kelpie's persist triggers, returning it from your graveyard to the battlefield. River Kelpie enters the battlefield, causing you to draw. Resolve the Spawning Pit ability. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which River Kelpie can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which River Kelpie can use because it has an enter-the-battlefield trigger.
  3. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which River Kelpie can use because it has an enter-the-battlefield trigger.
  4. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which River Kelpie can use because it has an enter-the-battlefield trigger.
  5. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which River Kelpie can use because it has an enter-the-battlefield trigger.
  6. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which River Kelpie can use because it has an enter-the-battlefield trigger.
  7. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which River Kelpie can use because it has an enter-the-battlefield trigger.
  8. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which River Kelpie can use because it has an enter-the-battlefield trigger.
  9. Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which River Kelpie can use because it has an enter-the-battlefield trigger.
  10. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which River Kelpie can use because it has an enter-the-battlefield trigger.

View River Kelpie on Scryfall