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Zephyr Sentinel

Zephyr Sentinel

Creature — Human Soldier2/1$0.17

Flash Flying When this creature enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on this creature.

Legal in Commander

Is

Does

Rewards

Combos 1

  • Zephyr Sentinel + Clement, the Worrywort + Intruder Alarm

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    46 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {1}{G}{U}.

    Steps

    Activate any number of creatures you control by tapping them, adding at least {1}{G}{U}. Cast Zephyr Sentinel by paying {1}{U}. When Zephyr Sentinel enters the battlefield, it, Clement and Intruder Alarm trigger. Resolve the Intruder Alarm trigger, untapping all creatures. Holding priority, activate any number of creatures you control by tapping them, adding at least {1}{G}{U}. Resolve the Clement trigger, returning nothing to your hand. Resolve the Zephyr Sentinel trigger, returning Clement from the battlefield to your hand. Cast Clement by paying {1}{G}{U}. When Clement enters the battlefield, it and Intruder Alarm trigger. Resolve the Clement trigger, returning Zephyr Sentinel from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Zephyr Sentinel can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Zephyr Sentinel can use because it has an enter-the-battlefield trigger.
  3. Zimone, Paradox SculptorZephyr Sentinel puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  4. Vorel of the Hull CladeZephyr Sentinel puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
  5. Arna Kennerüd, SkycaptainZephyr Sentinel puts +1/+1 counters on your creatures and Arna Kennerüd, Skycaptain doubles counters.
  6. Tanazir QuandrixZephyr Sentinel puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
  7. The ThingZephyr Sentinel puts +1/+1 counters on your creatures and The Thing doubles counters.
  8. Lt. Cmdr. Geordi La ForgeZephyr Sentinel puts +1/+1 counters on your creatures and Lt. Cmdr. Geordi La Forge doubles counters.
  9. Chief Miles O'BrienZephyr Sentinel puts +1/+1 counters on your creatures and Chief Miles O'Brien doubles counters.
  10. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Zephyr Sentinel can use because it has an enter-the-battlefield trigger.

View Zephyr Sentinel on Scryfall