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Fateful Handoff

Fateful Handoff

Sorcery$0.24

Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.

Legal in Commander

Is

Does

Rewards

Combos 9

  • Fateful Handoff + Archfiend of the Dross + Heartless Act

    • Target opponent loses the game at the beginning of their next upkeep

    Mana needed: 575 decks on Commander Spellbook

    How it works

    Before you start

    Archfiend of the Dross has no more than four oil counters on it.

    Steps

    Cast Heartless Act by paying {1}{B}, removing up to three oil counters from Archfiend of the Dross. Cast Fateful Handoff by paying {3}{B}, causing you to draw four cards and give control of Archfiend of the Dross to an opponent. At the beginning of the opponent's next upkeep, Archfiend of the Dross triggers, causing the opponent to remove an oil counter from it and lose the game.

    Commander Spellbook ↗
  • Fateful Handoff + Razorkin Needlehead + Vilis, Broker of Blood

    • Target opponent loses the game
    • Infinite card draw for target opponent

    Mana needed: 48 decks on Commander Spellbook

    How it works

    Before you start

    Your deck size is at least nine.

    Steps

    Cast Fateful Handoff by paying {3}{B}, causing you to draw eight cards and give control of Vilis to an opponent. During that opponent's draw step, they draw a card. Razorkin Needlehead triggers, dealing 1 damage to the opponent. Vilis triggers, causing the opponent to draw a card. Repeat from step 3 until the opponent loses the game either due to drawing from an empty library, or from having 0 life.

    Commander Spellbook ↗
  • Fateful Handoff + Consecrated Sphinx + Notion Thief

    • Infinite card draw for target opponent
    • Target opponent loses the game

    Mana needed: 21 decks on Commander Spellbook

    How it works

    Before you start

    Your deck size is at least four.

    Steps

    Cast Fateful Handoff by paying {2}{U}{B}, causing you to draw four cards and give control of Notion Thief to an opponent. During that opponent's draw step, they draw a card. Consecrated Sphinx triggers, causing the opponent to draw two cards due to Notion Thief. Consecrated Sphinx triggers twice. Resolve the first trigger, causing the opponent to draw two cards due to Notion Thief. Repeat from step 4 until the opponent loses the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Fateful Handoff + Nekusar, the Mindrazer + Vilis, Broker of Blood

    • Target opponent loses the game
    • Infinite card draw for target opponent

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Before you start

    Your deck size is at least nine.

    Steps

    Cast Fateful Handoff by paying {3}{B}, causing you to draw eight cards and give control of Vilis to an opponent. During that opponent's draw step, they draw a card. Nekusar triggers, dealing 1 damage to the opponent. Vilis triggers, causing the opponent to draw a card. Repeat from step 3 until the opponent loses the game either due to drawing from an empty library, or from having 0 life.

    Commander Spellbook ↗
  • Fateful Handoff + Patrolling Peacemaker + Bloodcrazed Hoplite

    • Infinite proliferate

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to proliferate or a way to put a +1/+1 counter on Bloodcrazed Hoplite after an opponent gains control of it. Your deck size is at least 2.

    Steps

    Donate control of Bloodcrazed Hoplite to an opponent. Put a +1/+1 counter on Bloodcrazed Hoplite either by proliferating or by any other method. Bloodcrazed Hoplite triggers, targeting any creature controlled by you or another opponent. When the opponent commits that crime, Patrolling Peacemaker triggers, causing you to proliferate and put a +1/+1 counter on Bloodcrazed Hoplite. Repeat from step 3.

    Commander Spellbook ↗
  • Fateful Handoff + Phage the Untouchable + Avacyn, Angel of Horror

    • Target opponent loses the game

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Before you start

    Your deck size is at least 8. You have a way to kill Phage.

    Steps

    Donate control of Avacyn to an opponent using Fateful Handoff. Kill Phage by any method. At the beginning of the next end step, Avacyn triggers, returning Phage from your graveyard to the battlefield under the opponent's control. When Phage enters, its first ability triggers, causing the opponent to lose the game.

    Commander Spellbook ↗
  • Fateful Handoff + Body of Knowledge + Orcish Bowmasters

    • Target opponent loses the game
    • Infinite card draw for target opponent
    • Near-infinite +1/+1 counters on a creature token

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    An opponent has two or more cards in hand. Your deck size is 5 or larger. You have a way to deal nonlethal damage to Body of Knowledge after it is donated to an opponent.

    Steps

    Donate Body of Knowledge to an opponent that has two or more cards in hand, then deal nonlethal damage to it. Body of Knowledge triggers, causing its controller to draw that many cards. Orcish Bowmaster triggers for each card drawn. Resolve the first trigger, dealing 1 damage to Body of Knowledge and causing you to amass Orcs 1. Repeat from step 2.

    Commander Spellbook ↗
  • Fateful Handoff + Altanak, the Thrice-Called + Martyrdom

    • Target opponent loses the game
    • Infinite card draw for target opponent

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Your deck size is at least 7.

    Steps

    Cast Martyrdom by paying {1}{W}{W}, targeting Altanak. Cast Fateful Handoff by paying {3}{B}, causing you to draw seven cards and give control of Altanak to an opponent. Activate Altanak an arbitrarily large number of times by paying {0}, targeting itself. Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Fateful Handoff + Altanak, the Thrice-Called + Soltari Guerrillas

    • Target opponent loses the game
    • Infinite card draw for target opponent

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Your deck size is at least 7.

    Steps

    Cast Fateful Handoff by paying {3}{B}, causing you to draw seven cards and give control of Altanak to an opponent. Activate Soltari Guerrillas an arbitrarily large number of times by paying {0}, targeting Altanak. Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Imotekh the StormlordImotekh the Stormlord is an Artifact, which Fateful Handoff can use.
  2. Breya, Etherium ShaperBreya, Etherium Shaper is an Artifact, which Fateful Handoff can use.
  3. Mr. House, President and CEOMr. House, President and CEO is an Artifact, which Fateful Handoff can use.
  4. Urtet, Remnant of MemnarchUrtet, Remnant of Memnarch is an Artifact, which Fateful Handoff can use.
  5. Davros, Dalek CreatorDavros, Dalek Creator is an Artifact, which Fateful Handoff can use.
  6. Ultron, UnlimitedUltron, Unlimited is an Artifact, which Fateful Handoff can use.
  7. The Dalek EmperorThe Dalek Emperor is an Artifact, which Fateful Handoff can use.
  8. Cult of SkaroCult of Skaro is an Artifact, which Fateful Handoff can use.
  9. Ultron the AnnihilatorUltron the Annihilator is an Artifact, which Fateful Handoff can use.
  10. Soundwave, Sonic Spy // Soundwave, Superior CaptainSoundwave, Sonic Spy // Soundwave, Superior Captain is an Artifact, which Fateful Handoff can use.

View Fateful Handoff on Scryfall