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Jon Irenicus, Shattered One

Jon Irenicus, Shattered One

Legendary Creature — Elf Wizard3/3$0.24

At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card.

Legal in Commander

Is

Does

Combos 26

  • Jon Irenicus, Shattered One + Archfiend of the Dross + Heartless Act

    • Target opponent loses the game at the beginning of their next upkeep

    Mana needed: 567 decks on Commander Spellbook

    How it works

    Before you start

    Archfiend of the Dross has no more than four oil counters on it.

    Steps

    Cast Heartless Act by paying {1}{B}, removing up to three oil counters from Archfiend of the Dross. At the beginning of your end step, Jon Irenicus triggers, giving an opponent control of Archfiend of the Dross. At the beginning of the opponent's next upkeep, Archfiend of the Dross triggers, causing the opponent to remove an oil counter from it and lose the game.

    Commander Spellbook ↗
  • Jon Irenicus, Shattered One + Bronze Bombshell

    • Draw the game

    420 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your end step, Jon Irenicus triggers, causing an opponent to gain control of Bronze Bombshell. Bronze Bombshell triggers, causing the opponent to sacrifice it. However, Bronze Bombshell cannot be sacrificed due to its ability granted by Jon Irenicus. Bronze Bombshell triggers again, creating a mandatory infinite loop that causes the game to end in a draw.

    Commander Spellbook ↗
  • Jon Irenicus, Shattered One + Phylactery Lich

    • Draw the game

    224 decks on Commander Spellbook

    How it works

    Before you start

    An opponent does not control a permanent with a phylactery counter on it.

    Steps

    At the beginning of your end step, Jon Irenicus triggers, giving control of Phylactery Lich to an opponent who controls no permanents with a phylactery counter on them. When Phylactery Lich's controller controls no permanents with a phylactery counter on them, Phylactery Lich triggers, causing them to sacrifice it. However, Phylactery Lich cannot be sacrificed due to its ability. Phylactery Lich triggers again, creating a mandatory infinite loop that causes the game to end in a draw.

    Commander Spellbook ↗
  • Jon Irenicus, Shattered One + Dandân

    • Draw the game

    193 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls no Islands.

    Steps

    At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Dandân. Dandân triggers, causing the opponent to sacrifice it. However, Dandân cannot be sacrificed due to its ability granted by Jon Irenicus. Dandân triggers again, creating a mandatory infinite loop that causes the game to end in a draw.

    Commander Spellbook ↗
  • Jon Irenicus, Shattered One + Seasinger

    • Draw the game

    153 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls no Islands.

    Steps

    At the beginning of your end step, Jon Irenicus triggers, causing an opponent who controls no Islands to gain control of Seasinger. Seasinger triggers, causing the opponent to sacrifice it. However, Seasinger cannot be sacrificed due to its ability granted by Jon Irenicus. Seasinger triggers again, creating a mandatory infinite loop that causes the game to end in a draw.

    Commander Spellbook ↗
  • Jon Irenicus, Shattered One + Serendib Djinn

    • Draw the game

    146 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls no lands.

    Steps

    At the beginning of your end step, Jon Irenicus triggers, giving control of Serendib Djinn to an opponent who controls no lands. When Serendib Djinn's controller controls no lands, Serendib Djinn triggers, causing them to sacrifice it. However, Serendib Djinn cannot be sacrificed due to its ability. Serendib Djinn triggers again, creating a mandatory infinite loop that causes the game to end in a draw.

    Commander Spellbook ↗
  • Jon Irenicus, Shattered One + Manta Ray

    • Draw the game

    130 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls no Islands.

    Steps

    At the beginning of your end step, Jon Irenicus triggers, giving control of Manta Ray to an opponent who controls no Islands. When Manta Ray's controller controls no Islands, Manta Ray triggers, causing them to sacrifice it. However, Manta Ray cannot be sacrificed due to its ability. Manta Ray triggers again, creating a mandatory infinite loop that causes the game to end in a draw.

    Commander Spellbook ↗
  • Jon Irenicus, Shattered One + Lurebound Scarecrow

    • Draw the game

    125 decks on Commander Spellbook

    How it works

    Before you start

    An opponent does not control a creature that matches the color chosen with Lurebound Scarecrow.

    Steps

    At the beginning of your end step, Jon Irenicus triggers, giving control of Lurebound Scarecrow to an opponent who controls no creatures which match the color named by Lurebound Scarecrow. When Lurebound Scarecrow's controller controls no creatures which match the color named by it, Lurebound Scarecrow triggers, causing them to sacrifice it. However, Lurebound Scarecrow cannot be sacrificed due to its ability. Lurebound Scarecrow triggers again, creating a mandatory infinite loop that causes the game to end in a draw.

    Commander Spellbook ↗
  • Jon Irenicus, Shattered One + Vodalian Knights

    • Draw the game

    85 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls no Islands.

    Steps

    At the beginning of your end step, Jon Irenicus triggers, giving control of Vodalian Knights to an opponent who controls no Islands. When Vodalian Knights's controller controls no Islands, Vodalian Knights triggers, causing them to sacrifice it. However, Vodalian Knights cannot be sacrificed due to its ability. Vodalian Knights triggers again, creating a mandatory infinite loop that causes the game to end in a draw.

    Commander Spellbook ↗
  • Jon Irenicus, Shattered One + Kukemssa Serpent

    • Draw the game

    84 decks on Commander Spellbook

    How it works

    Before you start

    Assault Suit attached to Kukemssa Serpent. A player controls no Islands.

    Steps

    At the beginning of your end step, Jon Irenicus triggers, giving control of Kukemssa Serpent to an opponent who controls no Islands. When Kukemssa Serpent's controller controls no Islands, Kukemssa Serpent triggers, causing them to sacrifice it. However, Kukemssa Serpent cannot be sacrificed due to its ability. Kukemssa Serpent triggers again, creating a mandatory infinite loop that causes the game to end in a draw.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The RaniJon Irenicus, Shattered One goads opponents' creatures, which The Rani can use.
  2. Arna Kennerüd, SkycaptainJon Irenicus, Shattered One puts +1/+1 counters on your creatures and Arna Kennerüd, Skycaptain doubles counters.
  3. Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and Jon Irenicus, Shattered One puts +1/+1 counters on your creatures.
  4. Xavier Sal, Infested CaptainXavier Sal, Infested Captain proliferates and Jon Irenicus, Shattered One puts +1/+1 counters on your creatures.
  5. Tam, the PossibilityTam, the Possibility proliferates and Jon Irenicus, Shattered One puts +1/+1 counters on your creatures.
  6. Thranduil, the ElvenkingJon Irenicus, Shattered One is an Elf, which Thranduil, the Elvenking can use.
  7. Marchesa, the Black RoseJon Irenicus, Shattered One puts +1/+1 counters on your creatures, which Marchesa, the Black Rose can use.
  8. Ramos, Dragon EngineJon Irenicus, Shattered One puts +1/+1 counters on your creatures, which Ramos, Dragon Engine can use.
  9. Inalla, Archmage RitualistJon Irenicus, Shattered One is a Wizard, which Inalla, Archmage Ritualist can use.
  10. The Destined WarriorJon Irenicus, Shattered One is a Wizard, which The Destined Warrior can use.

View Jon Irenicus, Shattered One on Scryfall