
Delusions of Mediocrity
Enchantment$1.69
When this enchantment enters, you gain 10 life. When this enchantment leaves the battlefield, you lose 10 life.
Legal in Commander
Is
Does
Rewards
Combos 2
Delusions of Mediocrity + The Archimandrite + True Conviction
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
The Archimandrite is your commander, does not have summoning sickness and cannot be blocked by an opponent.
Steps
Cast Delusions of Mediocrity by paying {3}{U}. Delusions of Mediocrity enters the battlefield, causing you to gain 10 life. When you gain life, The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +10/+0 until end of turn. Deal first strike combat damage to an opponent using The Archimandrite and gain an equal amount of life due to lifelink. When you gain life, The Archimandrite triggers again, giving Advisors, Monks, and Artificers you control at least +10/+0 until end of turn. Deal normal combat damage to the same opponent with The Archimandrite. The opponent loses the game due to being dealt at least 21 damage by your commander.
Delusions of Mediocrity + Sway of the Stars + Fractured Identity
- Each opponent loses the game
- Near-infinite lifeloss for all players
- Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
Commander Spellbook ↗How it works
Before you start
Your life total is 11 or higher.
Steps
Cast Fractured Identity by paying {3}{W}{U}, exiling Delusions of Mediocrity and causing each opponent to create a token copy of it. Each opponent's Delusions of Mediocrity's first ability triggers, and your Delusions of Mediocrity's second ability triggers, causing each opponent to gain 10 life and you to lose 10 life. Cast Sway of the Stars by paying {8}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7. Each opponent's Delusions of Mediocrity's second ability triggers, causing each opponent to lose 10 life. Each opponent loses the game due to having 0 life.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Delusions of Mediocrity can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Delusions of Mediocrity can use because it has an enter-the-battlefield trigger.
- Moritte of the FrostMoritte of the Frost copies creatures, which Delusions of Mediocrity can use because it has an enter-the-battlefield trigger.
- The MimeoplasmThe Mimeoplasm copies creatures, which Delusions of Mediocrity can use because it has an enter-the-battlefield trigger.
- The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Delusions of Mediocrity can use because it has an enter-the-battlefield trigger.
- Hope EstheimDelusions of Mediocrity gains you life, which Hope Estheim can use.
- Will, Scion of PeaceDelusions of Mediocrity gains you life, which Will, Scion of Peace can use.
- Oloro, Ageless AsceticDelusions of Mediocrity gains you life, which Oloro, Ageless Ascetic can use.
- Shanna, Purifying BladeDelusions of Mediocrity gains you life, which Shanna, Purifying Blade can use.
- The ArchimandriteDelusions of Mediocrity gains you life, which The Archimandrite can use.