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Hushbringer

Hushbringer

Creature — Faerie1/2$0.39

Flying, lifelink Creatures entering or dying don't cause abilities to trigger.

Legal in Commander

Is

Does

Hinders

Combos 35

  • Hushbringer + Intruder Alarm

    • Creatures do not untap
    • Lock

    293 decks on Commander Spellbook

    How it works

    Steps

    Intruder Alarm's first ability prevents creatures from untapping during their controller's untap step. Because Hushbringer prevents abilities from triggering whenever a creature enters the battlefield, Intruder Alarm's second ability does not trigger to untap them.

    Commander Spellbook ↗
  • Hushbringer + Wormfang Manta + Soulherder

    • Infinite turns

    19 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Soulherder. Wormfang Manta's first ability won't trigger due to Hushbringer. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Hushbringer + Wormfang Manta + Conjurer's Closet

    • Infinite turns

    16 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Conjurer's Closet. Wormfang Manta's first ability won't trigger due to Hushbringer. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Hushbringer + Wormfang Manta + Brago, King Eternal

    • Infinite turns

    14 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block Brago.

    Steps

    Blink Wormfang Manta using Brago. Wormfang Manta's first ability won't trigger due to Hushbringer. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Hushbringer + Wormfang Manta + Thassa, Deep-Dwelling

    • Infinite turns

    14 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Thassa. Wormfang Manta's first ability won't trigger due to Hushbringer. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Hushbringer + Wormfang Manta + Roon of the Hidden Realm

    • Infinite turns

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Roon of the Hidden Realm. Wormfang Manta's first ability won't trigger due to Hushbringer. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Hushbringer + Wormfang Manta + Mistmeadow Witch

    • Infinite turns

    Mana needed: 13 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Mistmeadow Witch. Wormfang Manta's first ability won't trigger due to Hushbringer. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Hushbringer + Wormfang Manta + Teleportation Circle

    • Infinite turns

    13 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Teleportation Circle. Wormfang Manta's first ability won't trigger due to Hushbringer. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Hushbringer + Wormfang Manta + Abuelo, Ancestral Echo

    • Infinite turns

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Abuelo. Wormfang Manta's first ability won't trigger due to Hushbringer. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Hushbringer + Wormfang Manta + Venser, the Sojourner

    • Infinite turns

    6 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Venser, the Sojourner. Wormfang Manta's first ability won't trigger due to Hushbringer. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Heliod, Sun-CrownedHushbringer gains you life, which Heliod, Sun-Crowned can use.
  2. The GafferHushbringer gains you life, which The Gaffer can use.
  3. Aerith GainsboroughHushbringer gains you life, which Aerith Gainsborough can use.
  4. Celestine, the Living SaintHushbringer gains you life, which Celestine, the Living Saint can use.
  5. Lathiel, the Bounteous DawnHushbringer gains you life, which Lathiel, the Bounteous Dawn can use.
  6. Astarion, the DecadentHushbringer gains you life, which Astarion, the Decadent can use.
  7. Karlov of the Ghost CouncilHushbringer gains you life, which Karlov of the Ghost Council can use.
  8. Sorin of House Markov // Sorin, Ravenous NeonateHushbringer gains you life, which Sorin of House Markov // Sorin, Ravenous Neonate can use.
  9. Amalia Benavides AguirreHushbringer gains you life, which Amalia Benavides Aguirre can use.
  10. Frodo, Adventurous HobbitHushbringer gains you life, which Frodo, Adventurous Hobbit can use.

View Hushbringer on Scryfall