leylines
My decksNew deck
Roon of the Hidden Realm

Roon of the Hidden Realm

Legendary Creature — Rhino Soldier4/4$0.33

Vigilance, trample , : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Legal in Commander

Is

Does

Combos 17

  • Roon of the Hidden Realm + Eternal Witness + Time Warp

    • Infinite turns

    Mana needed: 189 decks on Commander Spellbook

    How it works

    Before you start

    Roon does not have summoning sickness.

    Steps

    Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one. Activate Roon by paying {2} and tapping it, exiling Eternal Witness until the beginning of your end step. At the beginning of your end step, Roon triggers, returning Eternal Witness from exile to the battlefield. Eternal Witness enters the battlefield, putting Time Warp into your hand from your graveyard. Repeat each turn.

    Commander Spellbook ↗
  • Roon of the Hidden Realm + Archaeomancer + Time Warp

    • Infinite turns

    Mana needed: 121 decks on Commander Spellbook

    How it works

    Before you start

    Roon does not have summoning sickness.

    Steps

    Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one. Activate Roon by paying {2} and tapping it, exiling Archaeomancer until the beginning of your end step. At the beginning of your end step, Roon triggers, returning Archaeomancer from exile to the battlefield. Archaeomancer enters the battlefield, putting Time Warp into your hand from your graveyard. Repeat each turn.

    Commander Spellbook ↗
  • Roon of the Hidden Realm + Eternal Witness + Temporal Manipulation

    • Infinite turns

    Mana needed: 60 decks on Commander Spellbook

    How it works

    Before you start

    Roon does not have summoning sickness.

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one. Activate Roon by paying {2} and tapping it, exiling Eternal Witness until the beginning of your end step. At the beginning of your end step, Roon triggers, returning Eternal Witness from exile to the battlefield. Eternal Witness enters the battlefield, putting Temporal Manipulation into your hand from your graveyard. Repeat each turn.

    Commander Spellbook ↗
  • Roon of the Hidden Realm + Archaeomancer + Temporal Manipulation

    • Infinite turns

    Mana needed: 39 decks on Commander Spellbook

    How it works

    Before you start

    Roon does not have summoning sickness.

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one. Activate Roon by paying {2} and tapping it, exiling Archaeomancer until the beginning of your end step. At the beginning of your end step, Roon triggers, returning Archaeomancer from exile to the battlefield. Archaeomancer enters the battlefield, putting Temporal Manipulation into your hand from your graveyard. Repeat each turn.

    Commander Spellbook ↗
  • Roon of the Hidden Realm + Eternal Witness + Walk the Aeons

    • Infinite turns

    Mana needed: 25 decks on Commander Spellbook

    How it works

    Before you start

    Roon does not have summoning sickness.

    Steps

    Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one. Activate Roon by paying {2} and tapping it, exiling Eternal Witness until the beginning of your end step. At the beginning of your end step, Roon triggers, returning Eternal Witness from exile to the battlefield. Eternal Witness enters the battlefield, putting Walk the Aeons into your hand from your graveyard. Repeat each turn.

    Commander Spellbook ↗
  • Roon of the Hidden Realm + Archaeomancer + Walk the Aeons

    • Infinite turns

    Mana needed: 20 decks on Commander Spellbook

    How it works

    Before you start

    Roon does not have summoning sickness.

    Steps

    Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one. Activate Roon by paying {2} and tapping it, exiling Archaeomancer until the beginning of your end step. At the beginning of your end step, Roon triggers, returning Archaeomancer from exile to the battlefield. Archaeomancer enters the battlefield, putting Walk the Aeons into your hand from your graveyard. Repeat each turn.

    Commander Spellbook ↗
  • Roon of the Hidden Realm + Wormfang Manta + Hushwing Gryff

    • Infinite turns

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Roon of the Hidden Realm. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Roon of the Hidden Realm + Wormfang Manta + Hushbringer

    • Infinite turns

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Roon of the Hidden Realm. Wormfang Manta's first ability won't trigger due to Hushbringer. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Roon of the Hidden Realm + Wormfang Manta + Torpor Orb

    • Infinite turns

    Mana needed: 13 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Roon of the Hidden Realm. Wormfang Manta's first ability won't trigger due to Torpor Orb. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Roon of the Hidden Realm + Wormfang Manta + Tocatli Honor Guard

    • Infinite turns

    Mana needed: 12 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Roon of the Hidden Realm. Wormfang Manta's first ability won't trigger due to Tocatli Honor Guard. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aang and KataraRoon of the Hidden Realm taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  2. Derevi, Empyrial TacticianDerevi, Empyrial Tactician untaps your creatures and Roon of the Hidden Realm taps your creatures.
  3. Estrid, the MaskedEstrid, the Masked untaps your creatures and Roon of the Hidden Realm taps your creatures.
  4. Esika, God of the Tree // The Prismatic BridgeRoon of the Hidden Realm is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  5. Jodah, the UnifierRoon of the Hidden Realm is a Legendary permanent, which Jodah, the Unifier can use.
  6. Sisay, Weatherlight CaptainRoon of the Hidden Realm is a Legendary permanent, which Sisay, Weatherlight Captain can use.
  7. Peter Parker // Amazing Spider-ManRoon of the Hidden Realm is a Legendary permanent, which Peter Parker // Amazing Spider-Man can use.
  8. Hei Bai, Forest GuardianRoon of the Hidden Realm is a Legendary permanent, which Hei Bai, Forest Guardian can use.
  9. Alistair, the BrigadierRoon of the Hidden Realm is a Legendary permanent, which Alistair, the Brigadier can use.
  10. Jedit Ojanen, MercenaryRoon of the Hidden Realm is a Legendary permanent, which Jedit Ojanen, Mercenary can use.

View Roon of the Hidden Realm on Scryfall