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Hushwing Gryff

Hushwing Gryff

Creature — Hippogriff2/1$0.35

Flash Flying Creatures entering don't cause abilities to trigger.

Legal in Commander

Is

Does

Hinders

Combos 36

  • Hushwing Gryff + Intruder Alarm

    • Creatures do not untap
    • Lock

    72 decks on Commander Spellbook

    How it works

    Steps

    Intruder Alarm's first ability prevents creatures from untapping during their controller's untap step. Because Hushwing Gryff prevents abilities from triggering whenever a creature enters the battlefield, Intruder Alarm's second ability does not trigger to untap them.

    Commander Spellbook ↗
  • Hushwing Gryff + Wormfang Manta + Conjurer's Closet

    • Infinite turns

    49 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Conjurer's Closet. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Hushwing Gryff + Wormfang Manta + Soulherder

    • Infinite turns

    18 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Soulherder. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Hushwing Gryff + Wormfang Manta + Brago, King Eternal

    • Infinite turns

    16 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block Brago.

    Steps

    Blink Wormfang Manta using Brago. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Hushwing Gryff + Wormfang Manta + Roon of the Hidden Realm

    • Infinite turns

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Roon of the Hidden Realm. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Hushwing Gryff + Wormfang Manta + Mistmeadow Witch

    • Infinite turns

    Mana needed: 11 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Mistmeadow Witch. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Hushwing Gryff + Wormfang Manta + Thassa, Deep-Dwelling

    • Infinite turns

    11 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Thassa. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Hushwing Gryff + Wormfang Manta + Teleportation Circle

    • Infinite turns

    10 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Teleportation Circle. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Hushwing Gryff + Wormfang Manta + Abuelo, Ancestral Echo

    • Infinite turns

    Mana needed: 10 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Abuelo. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Hushwing Gryff + Kiki-Jiki, Mirror Breaker + Wormfang Manta

    • Infinite turns

    7 decks on Commander Spellbook

    How it works

    Steps

    Activate Kiki-Jiki by tapping it, creating a token copy of Wormfang Manta with haste. The Wormfang Manta token's first ability does not trigger due to Hushwing Gryff. At the beginning of your end step, Kiki-Jiki triggers, causing you to sacrifice Wormfang Manta. When Wormfang Manta dies, its second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

View Hushwing Gryff on Scryfall