
Hushwing Gryff
Creature — Hippogriff2/1$0.35
Flash Flying Creatures entering don't cause abilities to trigger.
Legal in Commander
Is
Does
Hinders
Combos 36
Hushwing Gryff + Intruder Alarm
- Creatures do not untap
- Lock
Commander Spellbook ↗How it works
Steps
Intruder Alarm's first ability prevents creatures from untapping during their controller's untap step. Because Hushwing Gryff prevents abilities from triggering whenever a creature enters the battlefield, Intruder Alarm's second ability does not trigger to untap them.
Hushwing Gryff + Wormfang Manta + Conjurer's Closet
- Infinite turns
Commander Spellbook ↗How it works
Steps
Blink Wormfang Manta using Conjurer's Closet. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Hushwing Gryff + Wormfang Manta + Soulherder
- Infinite turns
Commander Spellbook ↗How it works
Steps
Blink Wormfang Manta using Soulherder. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Hushwing Gryff + Wormfang Manta + Brago, King Eternal
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block Brago.
Steps
Blink Wormfang Manta using Brago. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Hushwing Gryff + Wormfang Manta + Roon of the Hidden Realm
- Infinite turns
Commander Spellbook ↗How it works
Steps
Blink Wormfang Manta using Roon of the Hidden Realm. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Hushwing Gryff + Wormfang Manta + Mistmeadow Witch
- Infinite turns
Commander Spellbook ↗How it works
Steps
Blink Wormfang Manta using Mistmeadow Witch. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Hushwing Gryff + Wormfang Manta + Thassa, Deep-Dwelling
- Infinite turns
Commander Spellbook ↗How it works
Steps
Blink Wormfang Manta using Thassa. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Hushwing Gryff + Wormfang Manta + Teleportation Circle
- Infinite turns
Commander Spellbook ↗How it works
Steps
Blink Wormfang Manta using Teleportation Circle. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Hushwing Gryff + Wormfang Manta + Abuelo, Ancestral Echo
- Infinite turns
Commander Spellbook ↗How it works
Steps
Blink Wormfang Manta using Abuelo. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Hushwing Gryff + Kiki-Jiki, Mirror Breaker + Wormfang Manta
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate Kiki-Jiki by tapping it, creating a token copy of Wormfang Manta with haste. The Wormfang Manta token's first ability does not trigger due to Hushwing Gryff. At the beginning of your end step, Kiki-Jiki triggers, causing you to sacrifice Wormfang Manta. When Wormfang Manta dies, its second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.