
Mistmeadow Witch
Creature — Kithkin Wizard1/1$0.08
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Legal in Commander
Is
Combos 13
Mistmeadow Witch + Wormfang Manta + Hushbringer
- Infinite turns
Commander Spellbook ↗How it works
Steps
Blink Wormfang Manta using Mistmeadow Witch. Wormfang Manta's first ability won't trigger due to Hushbringer. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Mistmeadow Witch + Wormfang Manta + Hushwing Gryff
- Infinite turns
Commander Spellbook ↗How it works
Steps
Blink Wormfang Manta using Mistmeadow Witch. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Mistmeadow Witch + Wormfang Manta + Doorkeeper Thrull
- Infinite turns
Commander Spellbook ↗How it works
Steps
Blink Wormfang Manta using Mistmeadow Witch. Wormfang Manta's first ability won't trigger due to Doorkeeper Thrull. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Mistmeadow Witch + Wormfang Manta + Tocatli Honor Guard
- Infinite turns
Commander Spellbook ↗How it works
Steps
Blink Wormfang Manta using Mistmeadow Witch. Wormfang Manta's first ability won't trigger due to Tocatli Honor Guard. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Mistmeadow Witch + Wormfang Manta + Torpor Orb
- Infinite turns
Commander Spellbook ↗How it works
Steps
Blink Wormfang Manta using Mistmeadow Witch. Wormfang Manta's first ability won't trigger due to Torpor Orb. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Mistmeadow Witch + Realm Razer + Faeburrow Elder
- Exile all lands opponents control during each of your turns
Commander Spellbook ↗How it works
Before you start
Faeburrow Elder does not have summoning sickness.
Steps
On the end step prior to your turn, activate Faeburrow Elder by tapping it, adding at least {W}{U}{R}{G}. Activate Mistmeadow Witch by paying {2}{W}{U}, exiling Realm Razer until the beginning of your end step. When Realm Razer leaves the battlefield, its second ability triggers, returning the exiled lands to the battlefield tapped under their owner's control. At the beginning of your end step, Mistmeadow Witch triggers, returning Realm Razer from exile to the battlefield. When Realm Razer enters the battlefield, its first ability triggers, exiling all lands. Repeat.
Mistmeadow Witch + Medomai the Ageless + The Wondrous Wasp
- Infinite turns
Commander Spellbook ↗How it works
Steps
Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. Cast The Wondrous Wasp by paying {1}{U}. When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield. Move to your next turn. Declare Medomai as an attacker. Holding priority, activate Mistmeadow Witch by paying {2}{W}{U}, exiling The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities. Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. At the beginning of your end step, Mistmeadow Witch triggers, returning The Wondrous Wasp from exile to the battlefield. Repeat from step 3.
Mistmeadow Witch + Realm Razer + Bloom Tender
- Exile all lands opponents control during each of your turns
Commander Spellbook ↗How it works
Before you start
Bloom Tender does not have summoning sickness.
Steps
On the end step prior to your turn, activate Bloom Tender by tapping it, adding at least {W}{U}{R}{G}. Activate Mistmeadow Witch by paying {2}{W}{U}, exiling Realm Razer until the beginning of your end step. When Realm Razer leaves the battlefield, its second ability triggers, returning the exiled lands to the battlefield tapped under their owner's control. At the beginning of your end step, Mistmeadow Witch triggers, returning Realm Razer from exile to the battlefield. When Realm Razer enters the battlefield, its first ability triggers, exiling all lands. Repeat.
Mistmeadow Witch + Thor, God of Thunder + Capture of Jingzhou
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Capture of Jingzhou by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Capture of Jingzhou, causing you to take an extra turn after this one Blink Thor using Mistmeadow Witch. When Thor enters, it triggers, exiling Capture of Jingzhou from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your next turn. Cast Capture of Jingzhou from exile by paying its mana cost. Repeat from step 2.
Mistmeadow Witch + Thor, God of Thunder + Temporal Manipulation
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Temporal Manipulation by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Temporal Manipulation, causing you to take an extra turn after this one Blink Thor using Mistmeadow Witch. When Thor enters, it triggers, exiling Temporal Manipulation from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your next turn. Cast Temporal Manipulation from exile by paying its mana cost. Repeat from step 2.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- The Destined WarriorMistmeadow Witch is a Wizard, which The Destined Warrior can use.
- Gandalf, Party GuestMistmeadow Witch is a Wizard, which Gandalf, Party Guest can use.