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Realm Razer

Realm Razer

Creature — Beast4/2$0.51

When this creature enters, exile all lands. When this creature leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.

Legal in Commander

Is

Does

Rewards

Combos 3

  • Realm Razer + Ashaya, Soul of the Wild

    • Draw the game

    Mana needed: 171 decks on Commander Spellbook

    How it works

    Steps

    Cast Realm Razer by paying {3}{R}{G}{W}. When Realm Razer enters the battlefield, its first ability triggers. Holding priority, you may activate any number of lands you control by tapping them, adding at least {1}. Resolve the Realm Razer trigger, exiling all lands. When Realm Razer leaves the battlefield, its second ability triggers, returning all cards exiled with it from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Realm Razer + Mistmeadow Witch + Faeburrow Elder

    • Exile all lands opponents control during each of your turns

    1 decks on Commander Spellbook

    How it works

    Before you start

    Faeburrow Elder does not have summoning sickness.

    Steps

    On the end step prior to your turn, activate Faeburrow Elder by tapping it, adding at least {W}{U}{R}{G}. Activate Mistmeadow Witch by paying {2}{W}{U}, exiling Realm Razer until the beginning of your end step. When Realm Razer leaves the battlefield, its second ability triggers, returning the exiled lands to the battlefield tapped under their owner's control. At the beginning of your end step, Mistmeadow Witch triggers, returning Realm Razer from exile to the battlefield. When Realm Razer enters the battlefield, its first ability triggers, exiling all lands. Repeat.

    Commander Spellbook ↗
  • Realm Razer + Mistmeadow Witch + Bloom Tender

    • Exile all lands opponents control during each of your turns

    0 decks on Commander Spellbook

    How it works

    Before you start

    Bloom Tender does not have summoning sickness.

    Steps

    On the end step prior to your turn, activate Bloom Tender by tapping it, adding at least {W}{U}{R}{G}. Activate Mistmeadow Witch by paying {2}{W}{U}, exiling Realm Razer until the beginning of your end step. When Realm Razer leaves the battlefield, its second ability triggers, returning the exiled lands to the battlefield tapped under their owner's control. At the beginning of your end step, Mistmeadow Witch triggers, returning Realm Razer from exile to the battlefield. When Realm Razer enters the battlefield, its first ability triggers, exiling all lands. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mister FantasticMister Fantastic copies your triggered abilities, which Realm Razer can use because it has an enter-the-battlefield trigger.
  2. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Realm Razer can use because it has an enter-the-battlefield trigger.
  3. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Realm Razer can use because it has an enter-the-battlefield trigger.
  4. Jandor, Fortuned TravelerRealm Razer is a Beast, which Jandor, Fortuned Traveler can use.

View Realm Razer on Scryfall