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The Wondrous Wasp

The Wondrous Wasp

Legendary Creature — Human Hero2/1$0.87

Flash Flying Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.

Legal in Commander

Is

Does

Rewards

Combos 6

  • The Wondrous Wasp + Medomai the Ageless + Phelia, Exuberant Shepherd

    • Infinite turns

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill Phelia. An opponent cannot block Medomai.

    Steps

    Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. Cast The Wondrous Wasp by paying {1}{U}. When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield. Move to your next turn. Declare Medomai and Phelia as attackers. Phelia triggers, exiling The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities. Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. At the beginning of your end step, Phelia triggers, returning The Wondrous Wasp from exile to the battlefield. Repeat from step 3.

    Commander Spellbook ↗
  • The Wondrous Wasp + Medomai the Ageless + Abuelo, Ancestral Echo

    • Infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block Medomai.

    Steps

    Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. Cast The Wondrous Wasp by paying {1}{U}. When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield. Move to your next turn. Declare Medomai as an attacker. Holding priority, activate Abuelo by paying {1}{W}{U}, exiling The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities. Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. At the beginning of your end step, Abuelo triggers, returning The Wondrous Wasp from exile to the battlefield. Repeat from step 3.

    Commander Spellbook ↗
  • The Wondrous Wasp + Medomai the Ageless + Mistmeadow Witch

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. Cast The Wondrous Wasp by paying {1}{U}. When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield. Move to your next turn. Declare Medomai as an attacker. Holding priority, activate Mistmeadow Witch by paying {2}{W}{U}, exiling The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities. Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. At the beginning of your end step, Mistmeadow Witch triggers, returning The Wondrous Wasp from exile to the battlefield. Repeat from step 3.

    Commander Spellbook ↗
  • The Wondrous Wasp + Medomai the Ageless + Roon of the Hidden Realm

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block Medomai.

    Steps

    Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. Cast The Wondrous Wasp by paying {1}{U}. When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield. Move to your next turn. Declare Medomai as an attacker. Holding priority, activate Roon of the Hidden Realm by paying {2} and tapping it, exiling The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities. Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. At the beginning of your end step, Roon of the Hidden Realm triggers, returning The Wondrous Wasp from exile to the battlefield. Repeat from step 3.

    Commander Spellbook ↗
  • The Wondrous Wasp + Medomai the Ageless + Flickerform

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block Medomai.

    Steps

    Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. Cast The Wondrous Wasp by paying {1}{U}. When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield. Cast Flickerform by paying {1}{W}, attaching it to The Wondrous Wasp. Move to your next turn. Declare Medomai as an attacker. Holding priority, activate Flickerform by paying {2}{W}{W}, exiling it and The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities. Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. At the beginning of your end step, Flickerform triggers, returning The Wondrous Wasp from exile to the battlefield, and then returning Flickerform from exile to the battlefield attached to The Wondrous Wasp. When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield. Repeat from step 5.

    Commander Spellbook ↗
  • The Wondrous Wasp + Medomai the Ageless + Baboon Spirit

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block Medomai.

    Steps

    Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. Cast The Wondrous Wasp by paying {1}{U}. When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield. Move to your next turn. Declare Medomai as an attacker. Holding priority, activate Baboon Spirit by paying {3}{U}, exiling The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities. Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. At the beginning of your end step, Baboon Spirit triggers, returning The Wondrous Wasp from exile to the battlefield. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Sakashima of a Thousand FacesSakashima of a Thousand Faces copies creatures, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.
  2. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.
  3. Mister FantasticMister Fantastic copies your triggered abilities, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.
  4. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.
  5. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.
  6. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.
  7. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.
  8. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.
  9. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.
  10. Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.

View The Wondrous Wasp on Scryfall