
The Wondrous Wasp
Legendary Creature — Human Hero2/1$0.87
Flash Flying Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.
Legal in Commander
Is
Does
Rewards
Combos 6
The Wondrous Wasp + Medomai the Ageless + Phelia, Exuberant Shepherd
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill Phelia. An opponent cannot block Medomai.
Steps
Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. Cast The Wondrous Wasp by paying {1}{U}. When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield. Move to your next turn. Declare Medomai and Phelia as attackers. Phelia triggers, exiling The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities. Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. At the beginning of your end step, Phelia triggers, returning The Wondrous Wasp from exile to the battlefield. Repeat from step 3.
The Wondrous Wasp + Medomai the Ageless + Abuelo, Ancestral Echo
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block Medomai.
Steps
Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. Cast The Wondrous Wasp by paying {1}{U}. When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield. Move to your next turn. Declare Medomai as an attacker. Holding priority, activate Abuelo by paying {1}{W}{U}, exiling The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities. Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. At the beginning of your end step, Abuelo triggers, returning The Wondrous Wasp from exile to the battlefield. Repeat from step 3.
The Wondrous Wasp + Medomai the Ageless + Mistmeadow Witch
- Infinite turns
Commander Spellbook ↗How it works
Steps
Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. Cast The Wondrous Wasp by paying {1}{U}. When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield. Move to your next turn. Declare Medomai as an attacker. Holding priority, activate Mistmeadow Witch by paying {2}{W}{U}, exiling The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities. Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. At the beginning of your end step, Mistmeadow Witch triggers, returning The Wondrous Wasp from exile to the battlefield. Repeat from step 3.
The Wondrous Wasp + Medomai the Ageless + Roon of the Hidden Realm
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block Medomai.
Steps
Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. Cast The Wondrous Wasp by paying {1}{U}. When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield. Move to your next turn. Declare Medomai as an attacker. Holding priority, activate Roon of the Hidden Realm by paying {2} and tapping it, exiling The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities. Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. At the beginning of your end step, Roon of the Hidden Realm triggers, returning The Wondrous Wasp from exile to the battlefield. Repeat from step 3.
The Wondrous Wasp + Medomai the Ageless + Flickerform
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block Medomai.
Steps
Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. Cast The Wondrous Wasp by paying {1}{U}. When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield. Cast Flickerform by paying {1}{W}, attaching it to The Wondrous Wasp. Move to your next turn. Declare Medomai as an attacker. Holding priority, activate Flickerform by paying {2}{W}{W}, exiling it and The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities. Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. At the beginning of your end step, Flickerform triggers, returning The Wondrous Wasp from exile to the battlefield, and then returning Flickerform from exile to the battlefield attached to The Wondrous Wasp. When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield. Repeat from step 5.
The Wondrous Wasp + Medomai the Ageless + Baboon Spirit
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block Medomai.
Steps
Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. Cast The Wondrous Wasp by paying {1}{U}. When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield. Move to your next turn. Declare Medomai as an attacker. Holding priority, activate Baboon Spirit by paying {3}{U}, exiling The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities. Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. At the beginning of your end step, Baboon Spirit triggers, returning The Wondrous Wasp from exile to the battlefield. Repeat from step 3.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Sakashima of a Thousand FacesSakashima of a Thousand Faces copies creatures, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.
- Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.
- Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.
- Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which The Wondrous Wasp can use because it has an enter-the-battlefield trigger.