
Flickerform
Enchantment — Aura$1.10
Enchant creature : Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Legal in Commander
Is
Does
Combos 7
Flickerform + Wormfang Manta + Tocatli Honor Guard
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Flickerform attached to Wormfang Manta.
Steps
Activate Flickerform by paying {2}{W}{W}, exiling Wormfang Manta and all Auras attached to it. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. At the beginning of your end step, Flickerform triggers, returning Wormfang Manta from exile to the battlefield, and then returning all Auras that were attached to Wormfang Manta from exile to the battlefield attached to Wormfang Manta. Wormfang Manta's first ability does not trigger due to Tocatli Honor Guard. Repeat each turn.
Flickerform + Wormfang Manta + Torpor Orb
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Flickerform attached to Wormfang Manta.
Steps
Activate Flickerform by paying {2}{W}{W}, exiling Wormfang Manta and all Auras attached to it. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. At the beginning of your end step, Flickerform triggers, returning Wormfang Manta from exile to the battlefield, and then returning all Auras that were attached to Wormfang Manta from exile to the battlefield attached to Wormfang Manta. Wormfang Manta's first ability does not trigger due to Torpor Orb. Repeat each turn.
Flickerform + Wormfang Manta + Hushbringer
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Flickerform attached to Wormfang Manta.
Steps
Activate Flickerform by paying {2}{W}{W}, exiling Wormfang Manta and all Auras attached to it. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. At the beginning of your end step, Flickerform triggers, returning Wormfang Manta from exile to the battlefield, and then returning all Auras that were attached to Wormfang Manta from exile to the battlefield attached to Wormfang Manta. Wormfang Manta's first ability does not trigger due to Hushbringer. Repeat each turn.
Flickerform + Wormfang Manta + Hushwing Gryff
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Flickerform attached to Wormfang Manta.
Steps
Activate Flickerform by paying {2}{W}{W}, exiling Wormfang Manta and all Auras attached to it. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. At the beginning of your end step, Flickerform triggers, returning Wormfang Manta from exile to the battlefield, and then returning all Auras that were attached to Wormfang Manta from exile to the battlefield attached to Wormfang Manta. Wormfang Manta's first ability does not trigger due to Hushwing Gryff. Repeat each turn.
Flickerform + Wormfang Manta + Doorkeeper Thrull
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Flickerform attached to Wormfang Manta.
Steps
Activate Flickerform by paying {2}{W}{W}, exiling Wormfang Manta and all Auras attached to it. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. At the beginning of your end step, Flickerform triggers, returning Wormfang Manta from exile to the battlefield, and then returning all Auras that were attached to Wormfang Manta from exile to the battlefield attached to Wormfang Manta. Wormfang Manta's first ability does not trigger due to Doorkeeper Thrull. Repeat each turn.
Flickerform + Medomai the Ageless + The Wondrous Wasp
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block Medomai.
Steps
Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. Cast The Wondrous Wasp by paying {1}{U}. When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield. Cast Flickerform by paying {1}{W}, attaching it to The Wondrous Wasp. Move to your next turn. Declare Medomai as an attacker. Holding priority, activate Flickerform by paying {2}{W}{W}, exiling it and The Wondrous Wasp until your end step. This will also cause Medomai to regain its abilities. Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. At the beginning of your end step, Flickerform triggers, returning The Wondrous Wasp from exile to the battlefield, and then returning Flickerform from exile to the battlefield attached to The Wondrous Wasp. When The Wondrous Wasp enters, it triggers, tapping Medomai and causing it to lose all its abilities until The Wondrous Wasp leaves the battlefield. Repeat from step 5.
Flickerform + Wormfang Manta + Karn, Argent Defender
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Flickerform attached to Wormfang Manta.
Steps
Activate Flickerform by paying {2}{W}{W}, exiling and returning (at end step) itself and Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Karn. Repeat each turn. Activate Flickerform by paying {2}{W}{W}, exiling Wormfang Manta and all Auras attached to it. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. At the beginning of your end step, Flickerform triggers, returning Wormfang Manta from exile to the battlefield, and then returning all Auras that were attached to Wormfang Manta from exile to the battlefield attached to Wormfang Manta. Wormfang Manta's first ability does not trigger due to Karn. Repeat each turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Calix, Guided by FateFlickerform blinks / re-enters your creatures, which Calix, Guided by Fate can use because it has an enter-the-battlefield trigger.
- Black Panther, Wakandan KingFlickerform blinks / re-enters your creatures, which Black Panther, Wakandan King can use because it has an enter-the-battlefield trigger.
- Overseer of Vault 76Flickerform blinks / re-enters your creatures, which Overseer of Vault 76 can use because it has an enter-the-battlefield trigger.
- Gylwain, Casting DirectorFlickerform blinks / re-enters your creatures, which Gylwain, Casting Director can use because it has an enter-the-battlefield trigger.
- Massimo, the MagicianFlickerform blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
- Mabel, Valley HeroFlickerform blinks / re-enters your creatures, which Mabel, Valley Hero can use because it has an enter-the-battlefield trigger.
- Ellivere of the Wild CourtFlickerform blinks / re-enters your creatures, which Ellivere of the Wild Court can use because it has an enter-the-battlefield trigger.
- Dogmeat, Ever LoyalFlickerform blinks / re-enters your creatures, which Dogmeat, Ever Loyal can use because it has an enter-the-battlefield trigger.
- Siona, Captain of the PyleasFlickerform blinks / re-enters your creatures, which Siona, Captain of the Pyleas can use because it has an enter-the-battlefield trigger.
- Galea, Kindler of HopeFlickerform blinks / re-enters your creatures, which Galea, Kindler of Hope can use because it has an enter-the-battlefield trigger.