
Karn, Argent Defender
Legendary Artifact Creature — Golem1/3$0.48
Artifacts and creatures entering the battlefield don't cause abilities to trigger.
colorlessLegal in Commander
Is
Does
Hinders
Combos 27
Karn, Argent Defender + Wormfang Manta + Thassa, Deep-Dwelling
- Infinite turns
Commander Spellbook ↗How it works
Steps
At the beginning of your end step, Thassa triggers, blinking Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Karn. Repeat each turn.
Karn, Argent Defender + Wormfang Manta + Teleportation Circle
- Infinite turns
Commander Spellbook ↗How it works
Steps
At the beginning of your end step, Teleportation Circle triggers, blinking Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Karn. Repeat each turn.
Karn, Argent Defender + Wormfang Manta + Y'shtola Rhul
- Infinite turns
Commander Spellbook ↗How it works
Steps
At the beginning of your end step, Y'shtola Rhul triggers, blinking Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Karn. Repeat each turn.
Karn, Argent Defender + Wormfang Manta + Conjurer's Closet
- Infinite turns
Commander Spellbook ↗How it works
Steps
At the beginning of your end step, Conjurer's Closet triggers, blinking Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Karn. Repeat each turn.
Karn, Argent Defender + Wormfang Manta + Soulherder
- Infinite turns
Commander Spellbook ↗How it works
Steps
At the beginning of your end step, Soulherder triggers, blinking Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Karn. Repeat each turn.
Karn, Argent Defender + Wormfang Manta + Brago, King Eternal
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block Brago.
Steps
Declare Brago as an attacker attacking a player who cannot block it. When Brago deals combat damage to a player, it triggers, blinking Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Karn. Repeat each turn.
Karn, Argent Defender + Wormfang Manta + Roon of the Hidden Realm
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate Roon of the Hidden Realm by paying {2} and tapping it, exiling and returning (at end step) Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Karn. Repeat each turn.
Karn, Argent Defender + Wormfang Manta + Airbender Ascension
- Infinite turns
Commander Spellbook ↗How it works
Steps
At the beginning of your end step, Airbender Ascension's last ability triggers, blinking Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Karn. Repeat each turn.
Karn, Argent Defender + Wormfang Manta + Don & Leo, Problem Solvers
- Infinite turns
Commander Spellbook ↗How it works
Steps
At the beginning of your end step, Don & Leo triggers, blinking Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Karn. Repeat each turn.
Karn, Argent Defender + Wormfang Manta + The Mind Stone
- Infinite turns
Commander Spellbook ↗How it works
Steps
At the beginning of your end step, The Mind Stone triggers, blinking Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Karn. Repeat each turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Ich-Tekik, Salvage SplicerKarn, Argent Defender is a Golem, which Ich-Tekik, Salvage Splicer can use.
- Jhoira, Weatherlight CaptainKarn, Argent Defender is an Artifact, which Jhoira, Weatherlight Captain can use.
- Teshar, Ancestor's ApostleKarn, Argent Defender is an Artifact, which Teshar, Ancestor's Apostle can use.
- Samwise GamgeeKarn, Argent Defender is an Artifact, which Samwise Gamgee can use.
- Glóin, Dwarf EmissaryKarn, Argent Defender is an Artifact, which Glóin, Dwarf Emissary can use.
- Gandalf the WhiteKarn, Argent Defender is an Artifact, which Gandalf the White can use.
- Basim Ibn IshaqKarn, Argent Defender is an Artifact, which Basim Ibn Ishaq can use.
- Traxos, Scourge of KroogKarn, Argent Defender is an Artifact, which Traxos, Scourge of Kroog can use.
- Bayek of SiwaKarn, Argent Defender is an Artifact, which Bayek of Siwa can use.
- Aya of AlexandriaKarn, Argent Defender is an Artifact, which Aya of Alexandria can use.