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Pir, Imaginative Rascal

Pir, Imaginative Rascal

Legendary Creature — Human1/1$4.30

Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.

Legal in Commander

Is

Does

Combos 51

  • Pir, Imaginative Rascal + Vigor + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    524 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Pir, Imaginative Rascal + Magistrate's Scepter + Contagion Engine

    • Infinite turns

    Mana needed: 298 decks on Commander Spellbook

    How it works

    Before you start

    Magistrate's Scepter has at least one charge counter on it.

    Steps

    Activate Contagion Engine by paying {4} and tapping it, putting four charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Pir, Imaginative Rascal + Ichormoon Gauntlet + Jace, Cunning Castaway

    • Infinite copies of a specific planeswalker
    • Infinite proliferate
    • Infinite turns after one turn cycle

    244 decks on Commander Spellbook

    How it works

    Before you start

    Jace has at least five loyalty counters on it.

    Steps

    Activate Jace's third loyalty ability by removing five loyalty counters from it, creating two token copies of it that aren't legendary. Activate a Jace token using the first ability from Ichormoon Gauntlet by putting zero loyalty counters on it, proliferating and putting two loyalty counters onto each Jace. Activate the second Jace token's third ability by removing five loyalty counters from it, creating two token copies of itself that aren't legendary. Repeat from step 2. Once you have infinite Jace tokens with infinite loyalty counters, starting on your next turn, you may activate any number of instances of the second ability granted by Ichormoon Gauntlet by removing loyalty counters from Jace tokens to take infinite turns.

    Commander Spellbook ↗
  • Pir, Imaginative Rascal + Gatta and Luzzu + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 192 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Pir. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Pir, Imaginative Rascal + Marath, Will of the Wild + Cryptic Trilobite

    • Infinite colorless mana that can only be spent to activate abilities
    • Infinite creature tokens
    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 156 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least two +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, giving itself two +1/+1 counters. Activate Marath by paying {1} and removing a +1/+1 counter from it, giving Cryptic Trilobite two +1/+1 counters. Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding {C}{C} that can only be spent to activate abilities. Repeat for infinite +1/+1 counters on Cryptic Trilobite. Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding {C}{C} that can only be spent to activate abilities. Activate Marath's ability by paying {1} and removing a +1/+1 counter from it, giving itself two +1/+1 counters. Repeat from step 5 to get infinite {C} that can only be spent to activate abilities and to put infinite +1/+1 counters on Marath, with which you can use to activate Marath's ability infinite times.

    Commander Spellbook ↗
  • Pir, Imaginative Rascal + Vigor + Triskelion

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    117 decks on Commander Spellbook

    How it works

    Before you start

    Triskelion has a +1/+1 counter on it.

    Steps

    Activate Triskelion by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Triskelion by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Pir, Imaginative Rascal + Marath, Will of the Wild + Mana Echoes

    • Infinite colorless mana
    • Infinite creature tokens
    • Infinite damage
    • Infinite creature tokens that are infinitely large
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 100 decks on Commander Spellbook

    How it works

    Before you start

    Marath has at least three +1/+1 counters on it.

    Steps

    Activate Marath by paying {1} and removing a +1/+1 counter from it, creating a 1/1 Elemental creture token. The Elemental enters the battlefield, triggering Mana Echoes, adding {C} for each Elemental you control. Activate Marath by paying {1} and removing a +1/+1 counter from it, putting two +1/+1 counters on it. Repeat. Once you have infinite {C}, you may repeat step 3 to give Marath infinite +1/+1 counters, then use them to deal infinite damage to any target(s).

    Commander Spellbook ↗
  • Pir, Imaginative Rascal + Rite of Passage + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    93 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗
  • Pir, Imaginative Rascal + Strength of Will + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 79 decks on Commander Spellbook

    How it works

    Steps

    Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to Pir. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.

    Commander Spellbook ↗
  • Pir, Imaginative Rascal + Jace, Cunning Castaway + Nicol Bolas, Dragon-God

    • Exile all permanents opponents control
    • Infinite card draw
    • Infinite creature tokens
    • Infinite copies of a specific planeswalker

    72 decks on Commander Spellbook

    How it works

    Before you start

    Nicol Bolas has at least five loyalty counters on it.

    Steps

    Activate Nicol Bolas using Jace's third loyalty ability by removing five loyalty counters from it, creating two copies of Nicol Bolas that enter with five loyalty counters each. Repeat using a Nicol Bolas token instead.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Torgal, A Fine HoundTorgal, A Fine Hound puts +1/+1 counters on your creatures and Pir, Imaginative Rascal doubles counters.
  2. Arwen, Weaver of HopeArwen, Weaver of Hope puts +1/+1 counters on your creatures and Pir, Imaginative Rascal doubles counters.
  3. Renata, Called to the HuntRenata, Called to the Hunt puts +1/+1 counters on your creatures and Pir, Imaginative Rascal doubles counters.
  4. Tromell, Seymour's ButlerTromell, Seymour's Butler puts +1/+1 counters on your creatures and Pir, Imaginative Rascal doubles counters.
  5. Grumgully, the GenerousGrumgully, the Generous puts +1/+1 counters on your creatures and Pir, Imaginative Rascal doubles counters.
  6. Moritte of the FrostMoritte of the Frost puts +1/+1 counters on your creatures and Pir, Imaginative Rascal doubles counters.
  7. Runadi, Behemoth CallerRunadi, Behemoth Caller puts +1/+1 counters on your creatures and Pir, Imaginative Rascal doubles counters.
  8. Mikey & Don, Party PlannersMikey & Don, Party Planners puts +1/+1 counters on your creatures and Pir, Imaginative Rascal doubles counters.
  9. Slinza, the Spiked StampedeSlinza, the Spiked Stampede puts +1/+1 counters on your creatures and Pir, Imaginative Rascal doubles counters.
  10. Chorus of the ConclaveChorus of the Conclave puts +1/+1 counters on your creatures and Pir, Imaginative Rascal doubles counters.

View Pir, Imaginative Rascal on Scryfall