
Simic Ascendancy
Enchantment$0.58
: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Legal in Commander
Is
Does
Rewards
Combos 14
Simic Ascendancy + Body of Research
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Before you start
Your library size is at least twenty.
Steps
Cast Body of Research by paying {G}{G}{G}{U}{U}{U}, creating a 0/0 Fractal creature token, then putting a +1/+1 counter on it for each card in your library. Simic Ascendancy triggers, putting that many growth counters on itself. At the beginning of your next upkeep, Simic Ascendancy triggers, causing you to win the game.
Simic Ascendancy + Conclave Sledge-Captain
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Before you start
You control a creature with power 3 or greater that can attack this turn and that cannot be blocked an opponent.
Steps
Cast Conclave Sledge-Captain by paying {5}{G}. When Conclave Sledge-Captain enters the battlefield, its backup ability triggers three times. Resolve the first trigger, putting a +1/+1 counter on the creature with power 3 or greater, and causing it to gain the printed abilities until end of turn. Simic Ascendancy's first ability triggers, putting a growth counter on it. Repeat from step 3 for each remaining trigger. Deal combat damage with the creature that was targeted in step 3, triggering the creature's ability three times. Resolve the first trigger, putting a number of +1/+1 counters on the creature equal to the damage dealt. Simic Ascendancy's first ability triggers, putting that many growth counters on it. Repeat from step 7 for each remaining trigger. At the beginning of your next upkeep, Simic Ascendancy's second ability triggers, causing you to win the game.
Simic Ascendancy + Crystalline Crawler + Freed from the Real
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Before you start
Crystalline Crawler does not have summoning sickness. Freed from the Real attached to Crystalline Crawler.
Steps
Activate Crystalline Crawler's second ability by tapping it, putting a +1/+1 counter on it. Simic Ascendancy's second ability triggers, putting a growth counter on it. Activate Crystalline Crawler's first ability by removing a +1/+1 counter from it, adding {U}. Activate Freed from the Real's second ability by paying {U}, untapping Crystalline Crawler. Repeat until Simic Ascendancy has at least twenty growth counters on it. At the beginning of your next upkeep, Simic Ascendancy's third ability triggers, causing you to win the game.
Simic Ascendancy + Crystalline Crawler + Pemmin's Aura
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Before you start
Crystalline Crawler does not have summoning sickness. Pemmin's Aura attached to Crystalline Crawler.
Steps
Activate Crystalline Crawler's second ability by tapping it, putting a +1/+1 counter on it. Simic Ascendancy's second ability triggers, putting a growth counter on it. Activate Crystalline Crawler's first ability by removing a +1/+1 counter from it, adding {U}. Activate Pemmin's Aura's first ability by paying {U}, untapping Crystalline Crawler. Repeat until Simic Ascendancy has at least twenty growth counters on it. At the beginning of your next upkeep, Simic Ascendancy's third ability triggers, causing you to win the game.
Simic Ascendancy + Master Biomancer + Colossification
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Before you start
Colossification attached to Master Biomancer. You have a way to cause another creature to enter the battlefield under your control.
Steps
Cause another creature to enter the battlefield under your control with at least 22 +1/+1 counters on it due to Master Biomancer. Simic Ascendancy's second ability triggers, putting 22 growth counters on Simic Ascendancy. At the beginning of your next upkeep, Simic Ascendancy's third ability triggers, causing you to win the game.
Simic Ascendancy + Slurrk, All-Ingesting + Rite of Replication
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Steps
Cast Rite of Replication kicked by paying {7}{U}{U}, creating five token copies of Slurrk. Put each Slurrk token into your graveyard due to the legend rule. Each Slurrk token triggers four times, the nontoken Slurrk triggers five times, and Simic Ascendancy's first ability triggers five times. Resolve all Simic Ascendancy triggers, putting 25 growth counters on it. Resolve the first Slurrk trigger, putting a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Simic Ascendacy's first ability triggers for each counter placed this way, putting that many growth counters on it. Repeat from step 5 for each remaining trigger. At the beginning of your upkeep, Simic Ascendancy's second ability triggers, causing you to win the game.
Simic Ascendancy + Colossus of Akros + Branching Evolution
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Before you start
Colossus of Akros is not monstrous.
Steps
Activate Colossus of Akros by paying {10}, putting twenty +1/+1 counters on it and causing it to become monstrous. Simic Ascendancy triggers, putting twenty growth counters on itself. At the beginning of your upkeep, Simic Ascendancy triggers, causing you to win the game.
Simic Ascendancy + Colossus of Akros + Doubling Season
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Before you start
Colossus of Akros is not monstrous.
Steps
Activate Colossus of Akros by paying {10}, putting twenty +1/+1 counters on it and causing it to become monstrous. Simic Ascendancy triggers, putting forty growth counters on itself. At the beginning of your upkeep, Simic Ascendancy triggers, causing you to win the game.
Simic Ascendancy + Slurrk, All-Ingesting + Saw in Half
- Win the game
Commander Spellbook ↗How it works
Before you start
You control at least four other creatures with +1/+1 counters on them.
Steps
On the end step prior to your turn, cast Saw in Half by paying {2}{B}, destroying Slurrk and creating two token copies of it with base power equal to half the destroyed creature's power and base toughness equal to half the destroyed creature's toughness, rounding up each time. Put one Slurrk token into your graveyard due to the legend rule. Each Slurrk triggers once, and Simic Ascendancy's first ability triggers twice. Resolve both Simic Ascendancy triggers, putting ten growth counters on it. Resolve the first Slurrk trigger, putting a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Simic Ascendacy's first ability triggers for each counter placed this way, putting that many growth counters on it. Repeat from step 5 for the remaining trigger. At the beginning of your upkeep, Simic Ascendancy's second ability triggers, causing you to win the game.
Simic Ascendancy + Colossus of Akros + Vorinclex, Monstrous Raider
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Before you start
Colossus of Akros is not monstrous.
Steps
Activate Colossus of Akros by paying {10}, putting twenty +1/+1 counters on it and causing it to become monstrous. Simic Ascendancy triggers, putting forty growth counters on itself. At the beginning of your upkeep, Simic Ascendancy triggers, causing you to win the game.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Zimone, Paradox SculptorSimic Ascendancy puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
- Tanazir QuandrixSimic Ascendancy puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
- Roalesk, Apex HybridRoalesk, Apex Hybrid proliferates and Simic Ascendancy puts +1/+1 counters on your creatures.
- The ThingSimic Ascendancy puts +1/+1 counters on your creatures and The Thing doubles counters.
- Elrond, Master of HealingElrond, Master of Healing puts +1/+1 counters on your creatures, which Simic Ascendancy can use.
- Experiment KrajSimic Ascendancy puts +1/+1 counters on your creatures, which Experiment Kraj can use.
- Ant-Man, Colony CommanderSimic Ascendancy puts +1/+1 counters on your creatures, which Ant-Man, Colony Commander can use.
- Marcus, Mutant MayorSimic Ascendancy puts +1/+1 counters on your creatures, which Marcus, Mutant Mayor can use.
- Zegana, Utopian SpeakerSimic Ascendancy puts +1/+1 counters on your creatures, which Zegana, Utopian Speaker can use.
- Vorel of the Hull CladeSimic Ascendancy puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.