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Rootborn Defenses

Rootborn Defenses

Instant$0.14

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Legal in Commander

Is

Does

Combos 6

  • Rootborn Defenses + Apex Altisaur + Wrathful Raptors

    • Near-infinite damage

    Mana needed: 897 decks on Commander Spellbook

    How it works

    Steps

    Cast Apex Altisaur by paying {7}{G}{G}. When Apex Altisaur enters, its first ability triggers. Holding priority, cast Rootborn Defenses by paying its mana cost, giving creatures you control indestructible until end of turn. Resolve the Apex Altisaur trigger, causing it to fight a creature you don't control. If the opposing creature dealt damage to Apex Altisaur, Apex Altisaur's second ability and Wrathful Raptors trigger. Resolve the Wrathful Raptors trigger, dealing damage to any opponent. Resolve the Apex Altisaur trigger, causing it to fight a creature you don't control. Repeat from step 4 until your opponents control no creatures. If they happen to control an indestructible creature with power above 0, this loop can be done infinitely.

    Commander Spellbook ↗
  • Rootborn Defenses + Red Hulk + Boros Reckoner

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 15 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Boros Reckoner indestructible using Rootborn Defenses. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Boros Reckoner. Boros Reckoner triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Rootborn Defenses + Sonic the Hedgehog + Krark-Clan Shaman

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Cast Rootborn Defenses by paying {2}{W}, giving creatures you control indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗
  • Rootborn Defenses + Red Hulk + Spitemare

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 11 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Spitemare indestructible using Rootborn Defenses. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Spitemare. Spitemare triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Rootborn Defenses + Red Hulk + Screaming Nemesis

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 9 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Screaming Nemesis indestructible using Rootborn Defenses. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Screaming Nemesis. Screaming Nemesis triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Rootborn Defenses + Red Hulk + Ill-Tempered Loner // Howlpack Avenger

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Ill-Tempered Loner // Howlpack Avenger indestructible using Rootborn Defenses. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Ill-Tempered Loner // Howlpack Avenger. Ill-Tempered Loner // Howlpack Avenger triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Ghave, Guru of SporesRootborn Defenses makes creature tokens and Ghave, Guru of Spores sacrifices your creatures.
  2. Mondrak, Glory DominusRootborn Defenses makes creature tokens and Mondrak, Glory Dominus doubles tokens.
  3. Ojer Taq, Deepest Foundation // Temple of CivilizationRootborn Defenses makes creature tokens and Ojer Taq, Deepest Foundation // Temple of Civilization doubles tokens.
  4. Bard, King of DaleRootborn Defenses makes creature tokens and Bard, King of Dale doubles tokens.
  5. Bartolomé del PresidioRootborn Defenses makes creature tokens and Bartolomé del Presidio sacrifices your creatures.
  6. Ayli, Eternal PilgrimRootborn Defenses makes creature tokens and Ayli, Eternal Pilgrim sacrifices your creatures.
  7. Denethor, Ruling StewardRootborn Defenses makes creature tokens and Denethor, Ruling Steward sacrifices your creatures.
  8. Shilgengar, Sire of FamineRootborn Defenses makes creature tokens and Shilgengar, Sire of Famine sacrifices your creatures.
  9. Zahur, Glory's PastRootborn Defenses makes creature tokens and Zahur, Glory's Past sacrifices your creatures.
  10. Vish Kal, Blood ArbiterRootborn Defenses makes creature tokens and Vish Kal, Blood Arbiter sacrifices your creatures.

View Rootborn Defenses on Scryfall