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Heroic Intervention

Heroic Intervention

Instant$5.39

Permanents you control gain hexproof and indestructible until end of turn.

Legal in Commander

Is

Does

Combos 8

  • Heroic Intervention + Apex Altisaur + Wrathful Raptors

    • Near-infinite damage

    Mana needed: 19,847 decks on Commander Spellbook

    How it works

    Steps

    Cast Apex Altisaur by paying {7}{G}{G}. When Apex Altisaur enters, its first ability triggers. Holding priority, cast Heroic Intervention by paying its mana cost, giving creatures you control indestructible until end of turn. Resolve the Apex Altisaur trigger, causing it to fight a creature you don't control. If the opposing creature dealt damage to Apex Altisaur, Apex Altisaur's second ability and Wrathful Raptors trigger. Resolve the Wrathful Raptors trigger, dealing damage to any opponent. Resolve the Apex Altisaur trigger, causing it to fight a creature you don't control. Repeat from step 4 until your opponents control no creatures. If they happen to control an indestructible creature with power above 0, this loop can be done infinitely.

    Commander Spellbook ↗
  • Heroic Intervention + Red Hulk + Screaming Nemesis

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 355 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Screaming Nemesis indestructible using Heroic Intervention. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Screaming Nemesis. Screaming Nemesis triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Heroic Intervention + Red Hulk + Boros Reckoner

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 278 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Boros Reckoner indestructible using Heroic Intervention. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Boros Reckoner. Boros Reckoner triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Heroic Intervention + Red Hulk + Spitemare

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 164 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Spitemare indestructible using Heroic Intervention. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Spitemare. Spitemare triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Heroic Intervention + Red Hulk + Ill-Tempered Loner // Howlpack Avenger

    • Infinite +1/+1 counters on a creature
    • Infinite damage to one opponent

    Mana needed: 127 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Red Hulk.

    Steps

    Give Red Hulk and Ill-Tempered Loner // Howlpack Avenger indestructible using Heroic Intervention. Deal damage to Red Hulk. Red Hulk triggers, putting a +1/+1 counter on it and dealing damage to Ill-Tempered Loner // Howlpack Avenger. Ill-Tempered Loner // Howlpack Avenger triggers, dealing damage to Red Hulk. Repeat from step 3.

    Commander Spellbook ↗
  • Heroic Intervention + Twinning Staff + Chain of Acid

    • Destroy all noncreature permanents opponents control
    • Infinite magecraft triggers
    • Mass Land Denial

    Mana needed: 17 decks on Commander Spellbook

    How it works

    Steps

    Cast Heroic Intervention by paying {1}{G}, giving permanents you control hexproof and indestructible until end of turn. Cast Chain of Acid paying {3}{G} targeting a permanent you control. Resolve Chain of Acid, failing to destroy the indestructible permanent you control and copying Chain of Acid targeting the same permanent. Twinning Staff triggers, copying Chain of Acid an additional time, targeting a noncreature permanent an opponent controls. Resolve a Chain of Acid copy, destroying the permanent an opponent controls; that opponent may copy the spell but cannot target your permanents. Repeat from step 3.

    Commander Spellbook ↗
  • Heroic Intervention + Cacophodon + Hammerfist Giant

    • Infinite damage

    Mana needed: 9 decks on Commander Spellbook

    How it works

    Before you start

    Hammerfist Giant does not have summoning sickness. Your life total is at least four greater than each opponent's life total.

    Steps

    Cast Heroic Intervention by paying {1}{G}, giving permanents you control hexproof and indestructible until end of turn. Activate Hammerfist Giant by tapping it, dealing 4 damage to each creature without flying and each player. Cacophodon triggers, untapping Hammerfist Giant. Repeat from step 2.

    Commander Spellbook ↗
  • Heroic Intervention + Sonic the Hedgehog + Krark-Clan Shaman

    • Infinite artifact tokens
    • Infinite tapped Treasure tokens

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional artifact. You control at least one additional creature that has haste and/or flash.

    Steps

    Cast Heroic Intervention by paying {1}{G}, giving permanents you control hexproof and indestructible until end of turn. Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying. Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aeve, Progenitor OozeHeroic Intervention is an Instant or sorcery, which Aeve, Progenitor Ooze can use.
  2. Storm, Force of NatureHeroic Intervention is an Instant or sorcery, which Storm, Force of Nature can use.
  3. Kalamax, the StormsireHeroic Intervention is an Instant or sorcery, which Kalamax, the Stormsire can use.
  4. Riku of Two ReflectionsHeroic Intervention is an Instant or sorcery, which Riku of Two Reflections can use.
  5. Wort, the RaidmotherHeroic Intervention is an Instant or sorcery, which Wort, the Raidmother can use.
  6. Ivy, Gleeful SpellthiefIvy, Gleeful Spellthief copies your spells and Heroic Intervention is an Instant or sorcery.
  7. Magus Lucea KaneMagus Lucea Kane copies your spells and Heroic Intervention is an Instant or sorcery.
  8. Gandalf, Westward VoyagerGandalf, Westward Voyager copies your spells and Heroic Intervention is an Instant or sorcery.
  9. Verazol, the Split CurrentVerazol, the Split Current copies your spells and Heroic Intervention is an Instant or sorcery.

View Heroic Intervention on Scryfall