
Corpsejack Menace
Creature — Fungus4/4$0.30
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Legal in Commander
Is
Does
Combos 43
Corpsejack Menace + Ghave, Guru of Spores + Cryptic Trilobite
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
- Infinite creature sacrifice triggers
Commander Spellbook ↗How it works
Before you start
Cryptic Trilobite has at least three +1/+1 counters.
Steps
Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding {C}{C}. Activate Ghave's first ability by paying {1} and removing a +1/+1 counter from Cryptic Trilobite, creating a 1/1 Saproling creature token. Activate Ghave's second ability by paying {1} and sacrificing the Saproling token, putting two +1/+1 counters on Cryptic Trilobite. Repeat.
Corpsejack Menace + Vigor + Walking Ballista
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Walking Ballista has a +1/+1 counter on it.
Steps
Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.
Corpsejack Menace + Resourceful Defense + Crystalline Crawler
- Infinite colored mana
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
A creature you control besides Crystalline Crawler has at least five +1/+1 counters on it.
Steps
Activate Resourceful Defense by paying {4}{W}, removing at least five +1/+1 counters from a creature you control and putting at least ten +1/+1 counters on Crystalline Crawler. Activate Crystalline Crawler's first ability five times by removing five +1/+1 counters, adding {4}{W}. Activate Resourceful Defense by paying {4}{W}, removing five +1/+1 counters from Crystalline Crawler and putting ten +1/+1 counters on another creature you control. Activate Resourceful Defense by paying {4}{W}, removing ten +1/+1 counters from that creature and putting twenty +1/+1 counters on Crystalline Crawler. Activate Crystalline Crawler's first ability ten times by removing ten +1/+1 counters, adding {8}{W}{W}. Repeat from step 3 any number of times. Activate Crystalline Crawler's first ability any number of times.
Corpsejack Menace + Vigor + Triskelion
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Triskelion has a +1/+1 counter on it.
Steps
Activate Triskelion by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Triskelion by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.
Corpsejack Menace + Spike Feeder + Unspeakable Symbol
- Infinite lifegain
- Infinite lifegain triggers
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Your life total is at least 4.
Steps
Activate Unspeakable Symbol by paying 3 life, putting two +1/+1 counters on Spike Feeder. Activate Spike Feeder's second ability twice by removing two +1/+1 counters from it, causing you to gain 4 life. Repeat.
Corpsejack Menace + Rite of Passage + Walking Ballista
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Steps
Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.
Corpsejack Menace + Gatta and Luzzu + Walking Ballista
- Infinite damage
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Corpsejack Menace. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Corpsejack Menace + Rite of Passage + Triskelion
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Steps
Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Triskelion. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.
Corpsejack Menace + Vigor + Deathbringer Thoctar
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Deathbringer Thoctar has a +1/+1 counter on it.
Steps
Activate Deathbringer Thoctar by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Deathbringer Thoctar by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.
Corpsejack Menace + Experiment Kraj + Devoted Druid
- Infinite green mana
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Experiment Kraj does not have summoning sickness.
Steps
Activate Experiment Kraj by tapping it, putting two +1/+1 counters onto Devoted Druid. Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. Activate Experiment Kraj's own ability, putting two +1/+1 counters on itself. Remove the -1/-1 counter and one of the +1/+1 counters from Experiment Kraj as a state-based action. Repeat steps 2 through 4 any number of times, resulting in any number of +1/+1 counters on Experiment Kraj. Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. Activate Experiment Kraj using Devoted Druid's first ability by tapping it, add {G}. Repeat steps 6 and 7 any number of times. You may also activate Experiment Kraj's own ability any number of times instead of step 7, putting any number of +1/+1 counters onto creatures.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Mazirek, Kraul Death PriestMazirek, Kraul Death Priest puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.
- Camellia, the SeedmiserCamellia, the Seedmiser puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.
- Kenrith, the Returned KingKenrith, the Returned King puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.
- The Wise MothmanThe Wise Mothman puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.
- Szarel, Genesis ShepherdSzarel, Genesis Shepherd puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.
- Jenova, Ancient CalamityJenova, Ancient Calamity puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.
- Betor, Ancestor's VoiceBetor, Ancestor's Voice puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.
- Dina, Essence BrewerDina, Essence Brewer puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.
- Greta, Sweettooth ScourgeGreta, Sweettooth Scourge puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.
- Reyhan, Last of the AbzanReyhan, Last of the Abzan puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.