leylines
My decksNew deck
Corpsejack Menace

Corpsejack Menace

Creature — Fungus4/4$0.30

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

Legal in Commander

Is

Does

Combos 43

  • Corpsejack Menace + Ghave, Guru of Spores + Cryptic Trilobite

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite death triggers
    • Infinite creature sacrifice triggers

    1,953 decks on Commander Spellbook

    How it works

    Before you start

    Cryptic Trilobite has at least three +1/+1 counters.

    Steps

    Activate Cryptic Trilobite's first ability by removing a +1/+1 counter from it, adding {C}{C}. Activate Ghave's first ability by paying {1} and removing a +1/+1 counter from Cryptic Trilobite, creating a 1/1 Saproling creature token. Activate Ghave's second ability by paying {1} and sacrificing the Saproling token, putting two +1/+1 counters on Cryptic Trilobite. Repeat.

    Commander Spellbook ↗
  • Corpsejack Menace + Vigor + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    1,532 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Corpsejack Menace + Resourceful Defense + Crystalline Crawler

    • Infinite colored mana
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 474 decks on Commander Spellbook

    How it works

    Before you start

    A creature you control besides Crystalline Crawler has at least five +1/+1 counters on it.

    Steps

    Activate Resourceful Defense by paying {4}{W}, removing at least five +1/+1 counters from a creature you control and putting at least ten +1/+1 counters on Crystalline Crawler. Activate Crystalline Crawler's first ability five times by removing five +1/+1 counters, adding {4}{W}. Activate Resourceful Defense by paying {4}{W}, removing five +1/+1 counters from Crystalline Crawler and putting ten +1/+1 counters on another creature you control. Activate Resourceful Defense by paying {4}{W}, removing ten +1/+1 counters from that creature and putting twenty +1/+1 counters on Crystalline Crawler. Activate Crystalline Crawler's first ability ten times by removing ten +1/+1 counters, adding {8}{W}{W}. Repeat from step 3 any number of times. Activate Crystalline Crawler's first ability any number of times.

    Commander Spellbook ↗
  • Corpsejack Menace + Vigor + Triskelion

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    297 decks on Commander Spellbook

    How it works

    Before you start

    Triskelion has a +1/+1 counter on it.

    Steps

    Activate Triskelion by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Triskelion by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Corpsejack Menace + Spike Feeder + Unspeakable Symbol

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite +1/+1 counters on creatures you control

    281 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is at least 4.

    Steps

    Activate Unspeakable Symbol by paying 3 life, putting two +1/+1 counters on Spike Feeder. Activate Spike Feeder's second ability twice by removing two +1/+1 counters from it, causing you to gain 4 life. Repeat.

    Commander Spellbook ↗
  • Corpsejack Menace + Rite of Passage + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    185 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗
  • Corpsejack Menace + Gatta and Luzzu + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on a creature

    Mana needed: 176 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Corpsejack Menace. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Corpsejack Menace + Rite of Passage + Triskelion

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    90 decks on Commander Spellbook

    How it works

    Steps

    Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Triskelion. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗
  • Corpsejack Menace + Vigor + Deathbringer Thoctar

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    43 decks on Commander Spellbook

    How it works

    Before you start

    Deathbringer Thoctar has a +1/+1 counter on it.

    Steps

    Activate Deathbringer Thoctar by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Deathbringer Thoctar by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Corpsejack Menace + Experiment Kraj + Devoted Druid

    • Infinite green mana
    • Infinite +1/+1 counters on creatures you control

    26 decks on Commander Spellbook

    How it works

    Before you start

    Experiment Kraj does not have summoning sickness.

    Steps

    Activate Experiment Kraj by tapping it, putting two +1/+1 counters onto Devoted Druid. Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. Activate Experiment Kraj's own ability, putting two +1/+1 counters on itself. Remove the -1/-1 counter and one of the +1/+1 counters from Experiment Kraj as a state-based action. Repeat steps 2 through 4 any number of times, resulting in any number of +1/+1 counters on Experiment Kraj. Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. Activate Experiment Kraj using Devoted Druid's first ability by tapping it, add {G}. Repeat steps 6 and 7 any number of times. You may also activate Experiment Kraj's own ability any number of times instead of step 7, putting any number of +1/+1 counters onto creatures.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mazirek, Kraul Death PriestMazirek, Kraul Death Priest puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.
  2. Camellia, the SeedmiserCamellia, the Seedmiser puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.
  3. Kenrith, the Returned KingKenrith, the Returned King puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.
  4. The Wise MothmanThe Wise Mothman puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.
  5. Szarel, Genesis ShepherdSzarel, Genesis Shepherd puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.
  6. Jenova, Ancient CalamityJenova, Ancient Calamity puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.
  7. Betor, Ancestor's VoiceBetor, Ancestor's Voice puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.
  8. Dina, Essence BrewerDina, Essence Brewer puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.
  9. Greta, Sweettooth ScourgeGreta, Sweettooth Scourge puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.
  10. Reyhan, Last of the AbzanReyhan, Last of the Abzan puts +1/+1 counters on your creatures and Corpsejack Menace doubles counters.

View Corpsejack Menace on Scryfall