
Fathom Mage
Creature — Human Wizard1/1$0.25
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.
Legal in Commander
Is
Does
Rewards
Combos 39
Fathom Mage + Wizard Class
- Infinite card draw
- Near-infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Draw a card. Wizard Class triggers, putting a +1/+1 counter on Fathom Mage. Fathom Mage triggers, causing you to draw a card. Repeat from step 2.
Fathom Mage + Lyla, Holographic Assistant
- Infinite card draw
- Near-infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Draw a card. Lyla triggers, putting a +1/+1 counter on Fathom Mage. Fathom Mage triggers, causing you to draw a card. Repeat from step 2.
Fathom Mage + Iron Man, Armored Avenger
- Infinite card draw
- Near-infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Draw a card. Iron Man triggers, putting a +1/+1 counter on Fathom Mage. Fathom Mage triggers, causing you to draw a card. Repeat from step 2.
Fathom Mage + Stark's Ingenuity
- Infinite card draw
- Near-infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have a way to draw a card.
Steps
Draw a card. Stark's Ingenuity triggers, putting a +1/+1 counter on Fathom Mage. Fathom Mage triggers, causing you to draw a card. Repeat from step 2.
Fathom Mage + Archangel of Thune + Horizon Chimera
- Near-infinite lifegain
- Infinite card draw
- Near-infinite lifegain triggers
- Near-infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Fathom Mage's power is 2 or less.
Steps
Cast Horizon Chimera by paying {2}{G}{U}. Horizon Chimera enters the battlefield, triggering Fathom Mage. Resolve Fathom Mage's trigger, putting a +1/+1 counter on Fathom Mage and drawing a card. Horizon Chimera triggers, gaining you 1 life. Archangel of Thune triggers, putting a +1/+1 counter on each creatures you control. Repeat from step 3.
Fathom Mage + Heliod, Sun-Crowned + Horizon Chimera
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Infinite card draw
- Near-infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
Fathom Mage's power is 2 or less.
Steps
Cast Horizon Chimera by paying {2}{U}{G}. Horizon Chimera enters the battlefield, triggering Fathom Mage. Resolve Fathom Mage's trigger, putting a +1/+1 counter on Fathom Mage and drawing a card. Horizon Chimera triggers, gaining you 1 life. Heliod triggers, putting a +1/+1 counter on Fathom Mage. Repeat from step 3.
Fathom Mage + Shabraz, the Skyshark + Archangel of Thune
- Infinite card draw
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
You have a way to gain life.
Steps
Gain life. Archangel of Thune triggers, putting a +1/+1 counter on each creature you control. Fathom Mage triggers, causing you to draw a card. Shabraz triggers, causing you to gain 1 life and put a +1/+1 counter on it Repeat from step 2.
Fathom Mage + Shabraz, the Skyshark + Heliod, Sun-Crowned
- Infinite card draw
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have a way to gain life.
Steps
Gain life. Heliod triggers, putting a +1/+1 counter on Fathom Mage. Fathom Mage triggers, causing you to draw a card. Shabraz triggers, causing you to gain 1 life and put a +1/+1 counter on it Repeat from step 2.
Fathom Mage + Cleric Class + Horizon Chimera
- Infinite card draw
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have a way to gain life.
Steps
Gain life. Cleric Class triggers, putting a +1/+1 counter on Fathom Mage. Fathom Mage triggers, causing you to draw a card. Horizon Chimera triggers, causing you to gain 2 life. Repeat from step 2.
Fathom Mage + Shabraz, the Skyshark + Cleric Class
- Infinite card draw
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have a way to gain life.
Steps
Gain life. Cleric Class triggers, putting a +1/+1 counter on Fathom Mage. Fathom Mage triggers, causing you to draw a card. Shabraz triggers, causing you to gain 2 life and put a +1/+1 counter on it. Repeat from step 2.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Zimone, Paradox SculptorZimone, Paradox Sculptor puts +1/+1 counters on your creatures, which Fathom Mage can use.
- Tanazir QuandrixTanazir Quandrix puts +1/+1 counters on your creatures, which Fathom Mage can use.
- Roalesk, Apex HybridRoalesk, Apex Hybrid proliferates, which Fathom Mage can use because it puts +1/+1 counters on your creatures.
- Elrond, Master of HealingElrond, Master of Healing puts +1/+1 counters on your creatures, which Fathom Mage can use.
- Experiment KrajExperiment Kraj puts +1/+1 counters on your creatures, which Fathom Mage can use.
- Ant-Man, Colony CommanderAnt-Man, Colony Commander puts +1/+1 counters on your creatures, which Fathom Mage can use.
- Marcus, Mutant MayorFathom Mage puts +1/+1 counters on your creatures, which Marcus, Mutant Mayor can use.
- Moritte of the FrostMoritte of the Frost puts +1/+1 counters on your creatures, which Fathom Mage can use.
- Mikey & Don, Party PlannersMikey & Don, Party Planners puts +1/+1 counters on your creatures, which Fathom Mage can use.
- Vorel of the Hull CladeFathom Mage puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.