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Fathom Mage

Fathom Mage

Creature — Human Wizard1/1$0.25

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.

Legal in Commander

Is

Does

Rewards

Combos 39

  • Fathom Mage + Wizard Class

    • Infinite card draw
    • Near-infinite +1/+1 counters on a creature

    10,181 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. Wizard Class triggers, putting a +1/+1 counter on Fathom Mage. Fathom Mage triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Fathom Mage + Lyla, Holographic Assistant

    • Infinite card draw
    • Near-infinite +1/+1 counters on a creature

    2,898 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. Lyla triggers, putting a +1/+1 counter on Fathom Mage. Fathom Mage triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Fathom Mage + Iron Man, Armored Avenger

    • Infinite card draw
    • Near-infinite +1/+1 counters on a creature

    825 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. Iron Man triggers, putting a +1/+1 counter on Fathom Mage. Fathom Mage triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Fathom Mage + Stark's Ingenuity

    • Infinite card draw
    • Near-infinite +1/+1 counters on a creature

    100 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. Stark's Ingenuity triggers, putting a +1/+1 counter on Fathom Mage. Fathom Mage triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Fathom Mage + Archangel of Thune + Horizon Chimera

    • Near-infinite lifegain
    • Infinite card draw
    • Near-infinite lifegain triggers
    • Near-infinite +1/+1 counters on creatures you control

    Mana needed: 56 decks on Commander Spellbook

    How it works

    Before you start

    Fathom Mage's power is 2 or less.

    Steps

    Cast Horizon Chimera by paying {2}{G}{U}. Horizon Chimera enters the battlefield, triggering Fathom Mage. Resolve Fathom Mage's trigger, putting a +1/+1 counter on Fathom Mage and drawing a card. Horizon Chimera triggers, gaining you 1 life. Archangel of Thune triggers, putting a +1/+1 counter on each creatures you control. Repeat from step 3.

    Commander Spellbook ↗
  • Fathom Mage + Heliod, Sun-Crowned + Horizon Chimera

    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Infinite card draw
    • Near-infinite +1/+1 counters on a creature

    Mana needed: 38 decks on Commander Spellbook

    How it works

    Before you start

    Fathom Mage's power is 2 or less.

    Steps

    Cast Horizon Chimera by paying {2}{U}{G}. Horizon Chimera enters the battlefield, triggering Fathom Mage. Resolve Fathom Mage's trigger, putting a +1/+1 counter on Fathom Mage and drawing a card. Horizon Chimera triggers, gaining you 1 life. Heliod triggers, putting a +1/+1 counter on Fathom Mage. Repeat from step 3.

    Commander Spellbook ↗
  • Fathom Mage + Shabraz, the Skyshark + Archangel of Thune

    • Infinite card draw
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite +1/+1 counters on creatures you control

    30 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to gain life.

    Steps

    Gain life. Archangel of Thune triggers, putting a +1/+1 counter on each creature you control. Fathom Mage triggers, causing you to draw a card. Shabraz triggers, causing you to gain 1 life and put a +1/+1 counter on it Repeat from step 2.

    Commander Spellbook ↗
  • Fathom Mage + Shabraz, the Skyshark + Heliod, Sun-Crowned

    • Infinite card draw
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite +1/+1 counters on a creature

    29 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to gain life.

    Steps

    Gain life. Heliod triggers, putting a +1/+1 counter on Fathom Mage. Fathom Mage triggers, causing you to draw a card. Shabraz triggers, causing you to gain 1 life and put a +1/+1 counter on it Repeat from step 2.

    Commander Spellbook ↗
  • Fathom Mage + Cleric Class + Horizon Chimera

    • Infinite card draw
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite +1/+1 counters on a creature

    27 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to gain life.

    Steps

    Gain life. Cleric Class triggers, putting a +1/+1 counter on Fathom Mage. Fathom Mage triggers, causing you to draw a card. Horizon Chimera triggers, causing you to gain 2 life. Repeat from step 2.

    Commander Spellbook ↗
  • Fathom Mage + Shabraz, the Skyshark + Cleric Class

    • Infinite card draw
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite +1/+1 counters on a creature

    16 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to gain life.

    Steps

    Gain life. Cleric Class triggers, putting a +1/+1 counter on Fathom Mage. Fathom Mage triggers, causing you to draw a card. Shabraz triggers, causing you to gain 2 life and put a +1/+1 counter on it. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Zimone, Paradox SculptorZimone, Paradox Sculptor puts +1/+1 counters on your creatures, which Fathom Mage can use.
  2. Tanazir QuandrixTanazir Quandrix puts +1/+1 counters on your creatures, which Fathom Mage can use.
  3. Roalesk, Apex HybridRoalesk, Apex Hybrid proliferates, which Fathom Mage can use because it puts +1/+1 counters on your creatures.
  4. Elrond, Master of HealingElrond, Master of Healing puts +1/+1 counters on your creatures, which Fathom Mage can use.
  5. Experiment KrajExperiment Kraj puts +1/+1 counters on your creatures, which Fathom Mage can use.
  6. Ant-Man, Colony CommanderAnt-Man, Colony Commander puts +1/+1 counters on your creatures, which Fathom Mage can use.
  7. Marcus, Mutant MayorFathom Mage puts +1/+1 counters on your creatures, which Marcus, Mutant Mayor can use.
  8. Moritte of the FrostMoritte of the Frost puts +1/+1 counters on your creatures, which Fathom Mage can use.
  9. Mikey & Don, Party PlannersMikey & Don, Party Planners puts +1/+1 counters on your creatures, which Fathom Mage can use.
  10. Vorel of the Hull CladeFathom Mage puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.

View Fathom Mage on Scryfall