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Curiosity

Curiosity

Enchantment — Aura$0.75

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Legal in Commander

Is

Does

Combos 18

  • Curiosity + Niv-Mizzet, Parun

    • Infinite card draw
    • Near-infinite damage

    69,415 decks on Commander Spellbook

    How it works

    Before you start

    Curiosity attached to Niv-Mizzet. You have a way to draw a card. Your library is greater than opponent life total.

    Steps

    Draw a card. Niv-Mizzet trigger, dealing 1 damage to any target opponent. Curiosity triggers, allowing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Curiosity + Niv-Mizzet, the Firemind

    • Infinite card draw
    • Near-infinite damage

    26,469 decks on Commander Spellbook

    How it works

    Before you start

    Curiosity attached to Niv-Mizzet. You have a way to draw a card. Your library is greater than opponent life total.

    Steps

    Draw a card. Niv-Mizzet triggers, dealing 1 damage to any target. Curiosity triggers, allowing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Curiosity + Glint-Horn Buccaneer

    • Infinite rummaging
    • Near-infinite damage

    16,858 decks on Commander Spellbook

    How it works

    Before you start

    Curiosity attached to Glint-Horn Buccaneer. You have a number of cards in hand greater than your maximum hand size.

    Steps

    Proceed to your cleanup step, causing you to discard down to your maximum hand size. Curiosity triggers for each card discarded this way. Resolve the first trigger, dealing 1 damage to each opponent. Curiosity triggers, causing you to draw a card. Repeat from step 3 for each remaining trigger. After all players pass priority, another cleanup step occurs, causing you to discard down to your maximum hand size. Repeat from step 2.

    Commander Spellbook ↗
  • Curiosity + Magmakin Artillerist

    • Near-infinite damage
    • Infinite rummaging

    6,153 decks on Commander Spellbook

    How it works

    Before you start

    You have more cards in hand than your maximum hand size.

    Steps

    During the next cleanup step, discard cards down to your maximum hand size. Magmakin Artillerist triggers, dealing 1 damage to each opponent for each card discarded this way. Curiosity triggers, causing you to draw a card. As you are still in the cleanup step, once the stack is empty and priority has been passed by all players, you will discard down to your maximum hand size again. Repeat from step 2.

    Commander Spellbook ↗
  • Curiosity + Brallin, Skyshark Rider

    • Infinite card draw
    • Near-infinite +1/+1 counters on a creature
    • Near-infinite damage

    5,277 decks on Commander Spellbook

    How it works

    Before you start

    Curiosity attached to Brallin. You have a number of cards in hand greater than your maximum hand size.

    Steps

    During your cleanup step, discard to your maximum hand size. Brallin triggers for each card discarded, getting a +1/+1 counter and dealing 1 damage to each opponent. Curiosity triggers, causing you to draw a card for each damage dealt. Pass priority, moving to an additional cleanup step. Repeat until you have no cards left in library or have won the game.

    Commander Spellbook ↗
  • Curiosity + The Locust God + Witty Roastmaster

    • Infinite card draw
    • Near-infinite damage
    • Near-infinite creature tokens with haste

    1,920 decks on Commander Spellbook

    How it works

    Before you start

    Curiosity attached to Witty Roastmaster. You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Witty Roastmaster, dealing 1 damage to each opponent. Curiosity triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Curiosity + The Locust God + Purphoros, God of the Forge

    • Near-infinite damage
    • Infinite card draw
    • Near-infinite creature tokens with haste

    1,609 decks on Commander Spellbook

    How it works

    Before you start

    Curiosity attached to Purphoros. You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Purphoros, dealing 2 damage to each opponent. Curiosity triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Curiosity + The Locust God + Molten Gatekeeper

    • Infinite card draw
    • Near-infinite creature tokens with haste
    • Near-infinite damage

    1,510 decks on Commander Spellbook

    How it works

    Before you start

    Curiosity attached to Molten Gatekeeper. You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Molten Gatekeeper, dealing 1 damage to each opponent. Curiosity triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Curiosity + The Locust God + Agate Instigator

    • Near-infinite damage
    • Infinite card draw
    • Near-infinite creature tokens with haste

    1,211 decks on Commander Spellbook

    How it works

    Before you start

    Curiosity attached to Agate Instigator. You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Agate Instigator, dealing 1 damage to each opponent. Curiosity triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Curiosity + Wizard Class + Walking Ballista

    • Infinite card draw
    • Near-infinite damage

    341 decks on Commander Spellbook

    How it works

    Before you start

    Curiosity attached to Walking Ballista. Walking Ballista has at least two +1/+1 counters. Wizard Class is level three.

    Steps

    Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to an opponent. Curiosity triggers, causing you to draw a card. Wizard Class triggers, putting a +1/+1 counter on Walking Ballista. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Estrid, the MaskedCuriosity is an Aura, which Estrid, the Masked can use.
  2. Bruna, Light of AlabasterCuriosity is an Aura, which Bruna, Light of Alabaster can use.
  3. Galea, Kindler of HopeCuriosity is an Aura, which Galea, Kindler of Hope can use.
  4. Eriette, the BeguilerCuriosity is an Aura, which Eriette, the Beguiler can use.
  5. Rayne, Academy ChancellorCuriosity is an Aura, which Rayne, Academy Chancellor can use.
  6. Hakim, LoreweaverCuriosity is an Aura, which Hakim, Loreweaver can use.
  7. Zur, Eternal SchemerCuriosity is an Enchantment, which Zur, Eternal Schemer can use.
  8. Terra, Magical Adept // Esper TerraCuriosity is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  9. Alela, Artful ProvocateurCuriosity is an Enchantment, which Alela, Artful Provocateur can use.
  10. Callaphe, Beloved of the SeaCuriosity is an Enchantment, which Callaphe, Beloved of the Sea can use.

View Curiosity on Scryfall