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Magmakin Artillerist

Magmakin Artillerist

Creature — Elemental Pirate1/4$0.56

Whenever you discard one or more cards, this creature deals that much damage to each opponent. Cycling (, Discard this card: Draw a card.) When you cycle this card, it deals 1 damage to each opponent.

Legal in Commander

Is

Does

Combos 14

  • Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin

    • Near-infinite damage
    • Infinite rummaging

    6,567 decks on Commander Spellbook

    How it works

    Before you start

    You have a number of cards in your hand that is greater than your maximum hand size.

    Steps

    Proceed to your cleanup step, causing you to discard down to your maximum hand size. Magmakin Artillerist triggers for each card discarded this way. Resolve the first Magmakin Artillerist trigger, dealing damage to each opponent. Kefka triggers, causing you to draw a card for each opponent that lost life. Repeat from step 3 as needed for all remaining Magmakin Artillerist triggers. Once all players have passed priority and the stack is empty, you will still be in your cleanup step, and will discard down to your maximum hand size. Repeat from step 2.

    Commander Spellbook ↗
  • Magmakin Artillerist + Curiosity

    • Near-infinite damage
    • Infinite rummaging

    6,153 decks on Commander Spellbook

    How it works

    Before you start

    You have more cards in hand than your maximum hand size.

    Steps

    During the next cleanup step, discard cards down to your maximum hand size. Magmakin Artillerist triggers, dealing 1 damage to each opponent for each card discarded this way. Curiosity triggers, causing you to draw a card. As you are still in the cleanup step, once the stack is empty and priority has been passed by all players, you will discard down to your maximum hand size again. Repeat from step 2.

    Commander Spellbook ↗
  • Magmakin Artillerist + Ophidian Eye

    • Near-infinite damage
    • Infinite rummaging

    2,111 decks on Commander Spellbook

    How it works

    Before you start

    You have more cards in hand than your maximum hand size.

    Steps

    During the next cleanup step, discard cards down to your maximum hand size. Magmakin Artillerist triggers, dealing 1 damage to each opponent for each card discarded this way. Ophidian Eye triggers, causing you to draw a card. As you are still in the cleanup step, once the stack is empty and priority has been passed by all players, you will discard down to your maximum hand size again. Repeat from step 2.

    Commander Spellbook ↗
  • Magmakin Artillerist + Tandem Lookout

    • Infinite rummaging
    • Near-infinite damage

    2,091 decks on Commander Spellbook

    How it works

    Before you start

    You have more cards in hand than your maximum hand size.

    Steps

    During the next cleanup step, discard cards down to your maximum hand size. Magmakin Artillerist triggers, dealing 1 damage to each opponent for each card discarded this way. Magmakin Artillerist triggers, causing you to draw a card. As you are still in the cleanup step, once the stack is empty and priority has been passed by all players, you will discard down to your maximum hand size again. Repeat from step 2.

    Commander Spellbook ↗
  • Magmakin Artillerist + Malcolm, Keen-Eyed Navigator + Quicksmith Genius

    • Infinite rummaging
    • Near-infinite Treasure tokens
    • Near-infinite colored mana
    • Near-infinite damage

    465 decks on Commander Spellbook

    How it works

    Before you start

    You have a card in hand. You can cause an artifact to enter under your control.

    Steps

    Cause an artifact to enter under your control. When the artifact enters, Quicksmith Genius triggers, causing you to rummage. Magmakin Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, creating a Treasure token for each opponent that was dealt damage. When the Treasure(s) enter, Quicksmith Genius triggers that many times. Resolve a Quicksmith Genius trigger, causing you to rummage. Repeat from step 3.

    Commander Spellbook ↗
  • Magmakin Artillerist + Keen Sense

    • Near-infinite damage
    • Infinite rummaging

    451 decks on Commander Spellbook

    How it works

    Before you start

    You have more cards in hand than your maximum hand size.

    Steps

    During the next cleanup step, discard cards down to your maximum hand size. Magmakin Artillerist triggers, dealing 1 damage to each opponent for each card discarded this way. Keen Sense triggers, causing you to draw a card. As you are still in the cleanup step, once the stack is empty and priority has been passed by all players, you will discard down to your maximum hand size again. Repeat from step 2.

    Commander Spellbook ↗
  • Magmakin Artillerist + Snake Umbra

    • Near-infinite damage
    • Infinite rummaging

    421 decks on Commander Spellbook

    How it works

    Before you start

    You have more cards in hand than your maximum hand size.

    Steps

    During the next cleanup step, discard cards down to your maximum hand size. Magmakin Artillerist triggers, dealing 1 damage to each opponent for each card discarded this way. Snake Umbra triggers, causing you to draw a card. As you are still in the cleanup step, once the stack is empty and priority has been passed by all players, you will discard down to your maximum hand size again. Repeat from step 2.

    Commander Spellbook ↗
  • Magmakin Artillerist + Malcolm, Keen-Eyed Navigator + Tortured Existence

    • Infinite damage
    • Near-infinite colored mana
    • Near-infinite Treasure tokens

    Mana needed: 66 decks on Commander Spellbook

    How it works

    Before you start

    You have a creature card in hand and a creature card in your graveyard.

    Steps

    Activate Tortured Existence by paying {B} and discarding a creature card. Magmakin Artillerist triggers, dealing 1 damage to each opponent. Malcolm triggers, creating a Treasure token for each opponent dealt damage this way. Resolve the Tortured Existence ability, returning another creature card from your graveyard to your hand. Activate the Treasure by tapping and sacrificing it, adding {B}. Repeat.

    Commander Spellbook ↗
  • Magmakin Artillerist + Benthic Biomancer + Cleric Class

    • Near-infinite damage
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Infinite looting

    1 decks on Commander Spellbook

    How it works

    Before you start

    Magmakin Artillerist has lifelink. You have a way to put a +1/+1 counter on Benthic Biomancer.

    Steps

    Put a +1/+1 counter on Benthic Biomancer. Benthic Biomancer triggers, causing you to loot. Magmakin Artillerist triggers, dealing 1 damage to each opponent and causing you to gain that much life plus 1. Cleric Class triggers, putting a +1/+1 counter on Benthic Biomancer. Repeat from step 2.

    Commander Spellbook ↗
  • Magmakin Artillerist + Benthic Biomancer + Archangel of Thune

    • Near-infinite damage
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Infinite looting
    • Near-infinite +1/+1 counters on creatures you control

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Magmakin Artillerist has lifelink. You have a way to put a +1/+1 counter on Benthic Biomancer.

    Steps

    Put a +1/+1 counter on Benthic Biomancer. Benthic Biomancer triggers, causing you to loot. Magmakin Artillerist triggers, dealing 1 damage to each opponent and causing you to gain life. Archangel of Thune triggers putting a +1/+1 counter on each creature you control. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Breeches, Brazen PlundererMagmakin Artillerist is a Pirate, which Breeches, Brazen Plunderer can use.
  2. Solphim, Mayhem DominusMagmakin Artillerist damages opponents and Solphim, Mayhem Dominus multiplies your damage.
  3. Torbran, Thane of Red FellMagmakin Artillerist damages opponents and Torbran, Thane of Red Fell multiplies your damage.
  4. Gisela, Blade of GoldnightMagmakin Artillerist damages opponents and Gisela, Blade of Goldnight multiplies your damage.
  5. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedMagmakin Artillerist damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  6. Neriv, Heart of the StormMagmakin Artillerist damages opponents and Neriv, Heart of the Storm multiplies your damage.
  7. Tor Wauki the YoungerMagmakin Artillerist damages opponents and Tor Wauki the Younger multiplies your damage.
  8. Hawkeye, Young AvengerMagmakin Artillerist damages opponents and Hawkeye, Young Avenger multiplies your damage.
  9. Rem Karolus, Stalwart SlayerMagmakin Artillerist damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.
  10. Taii Wakeen, Perfect ShotMagmakin Artillerist damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.

View Magmakin Artillerist on Scryfall