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Keen Sense

Keen Sense

Enchantment — Aura$1.96

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Legal in Commander

Is

Does

Combos 21

  • Keen Sense + Glint-Horn Buccaneer

    • Infinite rummaging
    • Near-infinite damage

    1,770 decks on Commander Spellbook

    How it works

    Before you start

    Keen Sense attached to Glint-Horn Buccaneer. You have a number of cards in hand greater than your maximum hand size.

    Steps

    Proceed to your cleanup step, causing you to discard down to your maximum hand size. Glint-Horn Buccaneer triggers for each card discarded this way. Resolve the first trigger, dealing 1 damage to each opponent. Keen Sense triggers, causing you to draw a card. Repeat from step 3 for each remaining trigger. After all players pass priority, another cleanup step occurs, causing you to discard down to your maximum hand size. Repeat from step 2.

    Commander Spellbook ↗
  • Keen Sense + Niv-Mizzet, Parun

    • Infinite card draw
    • Near-infinite damage

    1,252 decks on Commander Spellbook

    How it works

    Before you start

    Keen Sense attached to Niv-Mizzet. You have a way to draw a card.

    Steps

    Draw a card. Niv-Mizzet triggers, dealing 1 damage to an opponent. Keen Sense triggers, allowing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Keen Sense + Niv-Mizzet, the Firemind

    • Infinite card draw
    • Near-infinite damage

    505 decks on Commander Spellbook

    How it works

    Before you start

    Keen Sense attached to Niv-Mizzet. You have a way to draw a card.

    Steps

    Draw a card. Niv-Mizzet triggers, dealing 1 damage to an opponent. Keen Sense triggers, allowing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Keen Sense + Magmakin Artillerist

    • Near-infinite damage
    • Infinite rummaging

    451 decks on Commander Spellbook

    How it works

    Before you start

    You have more cards in hand than your maximum hand size.

    Steps

    During the next cleanup step, discard cards down to your maximum hand size. Magmakin Artillerist triggers, dealing 1 damage to each opponent for each card discarded this way. Keen Sense triggers, causing you to draw a card. As you are still in the cleanup step, once the stack is empty and priority has been passed by all players, you will discard down to your maximum hand size again. Repeat from step 2.

    Commander Spellbook ↗
  • Keen Sense + Brallin, Skyshark Rider

    • Infinite card draw
    • Near-infinite +1/+1 counters on a creature
    • Near-infinite damage

    402 decks on Commander Spellbook

    How it works

    Before you start

    Keen Sense attached to Brallin.

    Steps

    During your cleanup step, discard to your maximum hand size. Brallin triggers for each card discarded, getting a +1/+1 counter and dealing 1 damage to each opponent. Keen Sense triggers, causing you to draw a card for each damage dealt. Pass priority, moving to an additional cleanup step. Repeat until you have no cards left in library or have won the game.

    Commander Spellbook ↗
  • Keen Sense + Glint-Horn Buccaneer + Ghostly Pilferer

    • Infinite card draw
    • Infinite rummaging
    • Near-infinite damage

    101 decks on Commander Spellbook

    How it works

    Before you start

    An additional card in hand. The number of cards in library is greater than each opponent's life total. Keen Sense attached to Glint-Horn Buccaneer.

    Steps

    Activate Ghostly Pilferer by discarding a card. Glint-Horn Buccaneer triggers, dealing 1 damage to each opponent. Keen Sense triggers for each opponent dealt damage. Resolve one trigger, causing you to draw a card. Holding priority, repeat. Repeat.

    Commander Spellbook ↗
  • Keen Sense + The Locust God + Witty Roastmaster

    • Infinite card draw
    • Near-infinite creature tokens with haste
    • Near-infinite damage

    51 decks on Commander Spellbook

    How it works

    Before you start

    Keen Sense attached to Witty Roastmaster. You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Witty Roastmaster, dealing 1 damage to each opponent. Keen Sense triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Keen Sense + The Locust God + Molten Gatekeeper

    • Near-infinite damage
    • Infinite card draw
    • Near-infinite creature tokens with haste

    43 decks on Commander Spellbook

    How it works

    Before you start

    Keen Sense attached to Molten Gatekeeper. You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Molten Gatekeeper, dealing 1 damage to each opponent. Keen Sense triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Keen Sense + The Locust God + Purphoros, God of the Forge

    • Near-infinite damage
    • Infinite card draw
    • Near-infinite creature tokens with haste

    39 decks on Commander Spellbook

    How it works

    Before you start

    Keen Sense attached to Purphoros. You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Purphoros, dealing 2 damage to each opponent. Keen Sense triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Keen Sense + The Locust God + Agate Instigator

    • Near-infinite damage
    • Infinite card draw
    • Near-infinite creature tokens with haste

    34 decks on Commander Spellbook

    How it works

    Before you start

    Keen Sense attached to Agate Instigator. You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Agate Instigator, dealing 1 damage to each opponent. Keen Sense triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Calix, Guided by FateKeen Sense is an Aura, which Calix, Guided by Fate can use.
  2. Estrid, the MaskedKeen Sense is an Aura, which Estrid, the Masked can use.
  3. Danitha, New Benalia's LightKeen Sense is an Aura, which Danitha, New Benalia's Light can use.
  4. Chishiro, the Shattered BladeKeen Sense is an Aura, which Chishiro, the Shattered Blade can use.
  5. Ellivere of the Wild CourtKeen Sense is an Aura, which Ellivere of the Wild Court can use.
  6. Dogmeat, Ever LoyalKeen Sense is an Aura, which Dogmeat, Ever Loyal can use.
  7. Siona, Captain of the PyleasKeen Sense is an Aura, which Siona, Captain of the Pyleas can use.
  8. Galea, Kindler of HopeKeen Sense is an Aura, which Galea, Kindler of Hope can use.
  9. Preston Garvey, MinutemanKeen Sense is an Aura, which Preston Garvey, Minuteman can use.
  10. Uril, the MiststalkerKeen Sense is an Aura, which Uril, the Miststalker can use.

View Keen Sense on Scryfall