
Duskmantle Guildmage
Creature — Human Wizard2/2$0.70
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. : Target player mills two cards.
Legal in Commander
Is
Does
Combos 3
Duskmantle Guildmage + Mindcrank
- Each opponent loses the game
- Infinite mill
- Near-infinite lifeloss
Commander Spellbook ↗How it works
Before you start
Each opponent has a life total that is less than or equal to their library size.
Steps
Activate Duskmantle Guildmage's first ability by paying {1}{U}{B}, causing your opponent to lose life whenever a card is put into their graveyard this turn. Activate Duskmantle Guildmage's second ability by paying {2}{U}{B}, causing an opponent to mill two cards. Duskmantle Guildmage triggers twice. Resolve the first trigger, causing the opponent to lose 1 life. Mindcrank triggers, causing the opponent to mill a card. Duskmantle Guildmage triggers, causing the opponent to lose 1 life. Repeat from step 5 until the opponent has a life total of zero, causing them to lose the game. Repeat from step 2 for each other opponent.
Duskmantle Guildmage + Maddening Cacophony
- Each opponent loses the game
- Near-infinite lifeloss
- Near-infinite mill
Commander Spellbook ↗How it works
Before you start
Each opponent has a life total that is less than or equal to half their library size, rounded up.
Steps
Activate Duskmantle Guildmage's first ability by paying {1}{U}{B}. Cast Maddening Cacophony with kicker by paying {4}{U}{U}, causing each opponent to mill half their library, rounded up. Duskmantle Guildmage triggers for each card milled this way. Resolve the first Duskmantle Guildmage trigger, causing the opponent to lose 1 life. Repeat step 4 until the opponent loses the game due to having zero or less life. Repeat from step 4 for each remaining trigger.
Duskmantle Guildmage + The Master of Lake-town
- Each opponent loses the game
- Infinite mill
- Near-infinite lifeloss
Commander Spellbook ↗How it works
Before you start
Each opponent has a life total that is less than or equal to their library size.
Steps
Activate Duskmantle Guildmage's first ability by paying {1}{U}{B}, causing your opponent to lose life whenever a card is put into their graveyard this turn. Activate Duskmantle Guildmage's second ability by paying {2}{U}{B}, causing an opponent to mill two cards. Duskmantle Guildmage triggers twice. Resolve the first trigger, causing the opponent to lose 1 life. The Master of Lake-town triggers, causing the opponent to mill a card. Duskmantle Guildmage triggers, causing the opponent to lose 1 life. Repeat from step 5 until the opponent has a life total of zero, causing them to lose the game. Repeat from step 2 for each other opponent.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Y'shtola, Night's BlessedDuskmantle Guildmage drains opponents' life, which Y'shtola, Night's Blessed can use.
- Kefka, Court Mage // Kefka, Ruler of RuinDuskmantle Guildmage drains opponents' life, which Kefka, Court Mage // Kefka, Ruler of Ruin can use.
- Emet-Selch of the Third SeatDuskmantle Guildmage drains opponents' life, which Emet-Selch of the Third Seat can use.
- Sygg, River CutthroatDuskmantle Guildmage drains opponents' life, which Sygg, River Cutthroat can use.
- Davros, Dalek CreatorDuskmantle Guildmage drains opponents' life, which Davros, Dalek Creator can use.
- The Wise MothmanDuskmantle Guildmage mills opponents, which The Wise Mothman can use.
- Inalla, Archmage RitualistDuskmantle Guildmage is a Wizard, which Inalla, Archmage Ritualist can use.
- The Destined WarriorDuskmantle Guildmage is a Wizard, which The Destined Warrior can use.
- Henry Wu, InGen GeneticistDuskmantle Guildmage is a Human, which Henry Wu, InGen Geneticist can use.