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Archon of Sun's Grace

Archon of Sun's Grace

Creature — Archon3/4$0.30

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

Legal in Commander

Is

Does

Makes tokens

Rewards

Combos 44

  • Archon of Sun's Grace + Secret Arcade // Dusty Parlor

    • Infinite creature tokens
    • Draw the game

    12,168 decks on Commander Spellbook

    How it works

    Steps

    Cast Archon of Sun's Grace by paying its mana cost. When Archon of Sun's Grace enters the battlefield as an enchantment due to Secret Arcade, it triggers, creating a creature token. When the creature token enters the battlefield as an enchantment due to Secret Arcade, Archon of Sun's Grace's second ability triggers, creating a creature token. Repeat step 3.

    Commander Spellbook ↗
  • Archon of Sun's Grace + Enchanted Evening

    • Draw the game
    • Infinite creature tokens

    4,941 decks on Commander Spellbook

    How it works

    Steps

    Cast Archon of Sun's Grace by paying its mana cost. When Archon of Sun's Grace enters the battlefield as an enchantment due to Enchanted Evening, it triggers, creating a creature token. When the creature token enters the battlefield as an enchantment due to Enchanted Evening, Archon of Sun's Grace's second ability triggers, creating a creature token. Repeat step 3.

    Commander Spellbook ↗
  • Archon of Sun's Grace + Myrkul, Lord of Bones + Ondu Spiritdancer

    • Infinite creature tokens
    • Infinite copies of a specific creature

    2,839 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to kill Ondu Spiritdancer.

    Steps

    Kill Ondu Spiritdancer. Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment. When the token Ondu Spiridancer enters the battlefield, it and Archon of Sun's Grace trigger. Resolve the Archon of Sun's Grace trigger, creating a 2/2 Pegasus creature token. Resolve the Ondu Spiritdancer trigger, creating a token copy of itself. Repeat from step 3.

    Commander Spellbook ↗
  • Archon of Sun's Grace + Cass, Hand of Vengeance + Goblin Bombardment

    • Infinite damage

    265 decks on Commander Spellbook

    How it works

    Before you start

    You control an Aura that is attached to another creature you control. You control at least one additional creature beyond the creature that has the Aura attached.

    Steps

    Activate Goblin Bombardment by sacrificing another creature that has an Aura attached to it. When the creature dies, Cass triggers, returning an Aura that was attached to the creature from your graveyard to the battlefield attached to another creature you control. When the Aura enters the battlefield, Archon of Sun's Grace triggers, creating a creature token. Resolve the Goblin Bombardment ability. Repeat.

    Commander Spellbook ↗
  • Archon of Sun's Grace + Cass, Hand of Vengeance + Blasting Station

    • Infinite damage

    113 decks on Commander Spellbook

    How it works

    Before you start

    You control an Aura that is attached to another creature you control. You control at least one additional creature beyond the creature that has the Aura attached.

    Steps

    Activate Blasting Station by tapping it and sacrificing another creature that has an Aura attached to it. When the creature dies, Cass triggers, returning an Aura that was attached to the creature from your graveyard to the battlefield attached to another creature you control. When the Aura enters the battlefield, Archon of Sun's Grace triggers, creating a creature token. When the creature token enters the battlefield, Blasting Station triggers, untapping Blasting Station. Resolve the Blasting Station ability from step 1. Repeat.

    Commander Spellbook ↗
  • Archon of Sun's Grace + Cass, Hand of Vengeance + Ashnod's Altar

    • Infinite colorless mana

    112 decks on Commander Spellbook

    How it works

    Before you start

    You control an Aura that is attached to another creature you control. You control at least one additional creature beyond the creature that has the Aura attached.

    Steps

    Activate Ashnod's Altar by sacrificing another creature that has an Aura attached to it. When the creature dies, Cass triggers, returning an Aura that was attached to the creature from your graveyard to the battlefield attached to another creature you control. When the Aura enters the battlefield, Archon of Sun's Grace triggers, creating a creature token. Repeat.

    Commander Spellbook ↗
  • Archon of Sun's Grace + Cass, Hand of Vengeance + Altar of Dementia

    • Infinite mill
    • Infinite self-mill

    99 decks on Commander Spellbook

    How it works

    Before you start

    You control an Aura that is attached to another creature you control. You control at least one additional creature beyond the creature that has the Aura attached.

    Steps

    Activate Altar of Dementia by sacrificing another creature that has an Aura attached to it. When the creature dies, Cass triggers, returning an Aura that was attached to the creature from your graveyard to the battlefield attached to another creature you control. When the Aura enters the battlefield, Archon of Sun's Grace triggers, creating a creature token. Resolve the Altar of Dementia ability. Repeat.

    Commander Spellbook ↗
  • Archon of Sun's Grace + Cass, Hand of Vengeance + Phyrexian Altar

    • Infinite colored mana

    71 decks on Commander Spellbook

    How it works

    Before you start

    You control an Aura that is attached to another creature you control. You control at least one additional creature beyond the creature that has the Aura attached.

    Steps

    Activate Phyrexian Altar by sacrificing another creature that has an Aura attached to it. When the creature dies, Cass triggers, returning an Aura that was attached to the creature from your graveyard to the battlefield attached to another creature you control. When the Aura enters the battlefield, Archon of Sun's Grace triggers, creating a creature token. Repeat.

    Commander Spellbook ↗
  • Archon of Sun's Grace + Cass, Hand of Vengeance + Spawning Pit

    • Infinite charge counters on a permanent
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite death triggers

    70 decks on Commander Spellbook

    How it works

    Before you start

    You control an Aura that is attached to another creature you control. You control at least one additional creature beyond the creature that has the Aura attached.

    Steps

    Activate Spawning Pit by sacrificing another creature that has an Aura attached to it. When the creature dies, Cass triggers, returning an Aura that was attached to the creature from your graveyard to the battlefield attached to another creature you control. When the Aura enters the battlefield, Archon of Sun's Grace triggers, creating a creature token. Resolve the Spawning Pit ability. Repeat.

    Commander Spellbook ↗
  • Archon of Sun's Grace + Traveling Plague + Viscera Seer

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite scry 1

    Mana needed: 53 decks on Commander Spellbook

    How it works

    Before you start

    You control another creature

    Steps

    Cast Traveling Plague by paying {3}{B}{B}, attaching it to another creature you control. When Traveling Plague enters, Archon of Sun's Grace triggers, creating a creature token. Activate Viscera Seer by sacrificing the creature Traveling Plague is attached to. When the creature dies, Traveling Plague triggers, returning itself from your graveyard to the battlefield attached to the token created in step 2. When Traveling Plague enters, Archon of Sun's Grace triggers, creating a creature token. Resolve the Viscera Seer ability. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Ghave, Guru of SporesArchon of Sun's Grace makes creature tokens and Ghave, Guru of Spores sacrifices your creatures.
  2. Mondrak, Glory DominusArchon of Sun's Grace makes creature tokens and Mondrak, Glory Dominus doubles tokens.
  3. Ojer Taq, Deepest Foundation // Temple of CivilizationArchon of Sun's Grace makes creature tokens and Ojer Taq, Deepest Foundation // Temple of Civilization doubles tokens.
  4. Bard, King of DaleArchon of Sun's Grace makes creature tokens and Bard, King of Dale doubles tokens.
  5. Bartolomé del PresidioArchon of Sun's Grace makes creature tokens and Bartolomé del Presidio sacrifices your creatures.
  6. Ayli, Eternal PilgrimArchon of Sun's Grace makes creature tokens and Ayli, Eternal Pilgrim sacrifices your creatures.
  7. Denethor, Ruling StewardArchon of Sun's Grace makes creature tokens and Denethor, Ruling Steward sacrifices your creatures.
  8. Shilgengar, Sire of FamineArchon of Sun's Grace makes creature tokens and Shilgengar, Sire of Famine sacrifices your creatures.
  9. Zahur, Glory's PastArchon of Sun's Grace makes creature tokens and Zahur, Glory's Past sacrifices your creatures.
  10. Vish Kal, Blood ArbiterArchon of Sun's Grace makes creature tokens and Vish Kal, Blood Arbiter sacrifices your creatures.

View Archon of Sun's Grace on Scryfall