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Myrkul, Lord of Bones

Myrkul, Lord of Bones

Legendary Creature — God7/5$0.29

As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.

Legal in Commander

Is

Rewards

Combos 10

  • Myrkul, Lord of Bones + Devoted Druid

    • Infinite green mana

    5,322 decks on Commander Spellbook

    How it works

    Steps

    Activate Devoted Druid's second ability by putting a -1/-1 counter on it, untapping it. Repeat step 1 until Devoted Druid dies as a state-based action due to having zero or less toughness. Myrkul triggers, causing you to exile Devoted Druid and create a token copy of Devoted Druid that is an enchantment and loses all other card types. Activate the Devoted Druid token's first ability by tapping it, adding {G}. Activate the Devoted Druid token's second ability by putting a -1/-1 counter on it, untapping it. Repeat from step 4.

    Commander Spellbook ↗
  • Myrkul, Lord of Bones + Barrenton Medic

    • Prevent all damage that would be dealt to permanents you control
    • Prevent all damage that would be dealt to you
    • Lock

    3,746 decks on Commander Spellbook

    How it works

    Steps

    Activate Barrenton Medic's second ability by putting a -1/-1 counter on it, untapping it. Repeat step 1 until Barrenton Medic dies as a state-based action due to having zero or less toughness. Myrkul triggers, causing you to exile Barrenton Medic and create a token copy of Barrenton Medic that is an enchantment and loses all other card types. Whenever damage would be dealt to you or a permanent you control, activate the Barrenton Medic token's first ability by tapping it, preventing one damage to you or that permanent. Activate the Barrenton Medic token's second ability by putting a -1/-1 counter on it, untapping it. Repeat from step 4 as necessary.

    Commander Spellbook ↗
  • Myrkul, Lord of Bones + Ondu Spiritdancer + Eidolon of Blossoms

    • Infinite card draw
    • Infinite copies of a specific creature

    3,536 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to kill Ondu Spiritdancer.

    Steps

    Kill Ondu Spiritdancer. Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment. When the token Ondu Spiridancer enters the battlefield, it and Eidolon of Blossoms trigger. Resolve the Eidolon of Blossoms trigger, causing you to draw a card. Resolve the Ondu Spiritdancer trigger, creating a token copy of itself. Repeat from step 3.

    Commander Spellbook ↗
  • Myrkul, Lord of Bones + Ondu Spiritdancer + Setessan Champion

    • Infinite card draw
    • Infinite +1/+1 counters on a creature
    • Infinite copies of a specific creature

    3,119 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to kill Ondu Spiritdancer.

    Steps

    Kill Ondu Spiritdancer. Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment. When the token Ondu Spiridancer enters the battlefield, it and Setessan Champion trigger. Resolve the Setessan Champion trigger, putting a +1/+1 counter on it and causing you to draw a card. Resolve the Ondu Spiritdancer trigger, creating a token copy of itself. Repeat from step 3.

    Commander Spellbook ↗
  • Myrkul, Lord of Bones + Ondu Spiritdancer + Archon of Sun's Grace

    • Infinite creature tokens
    • Infinite copies of a specific creature

    2,839 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to kill Ondu Spiritdancer.

    Steps

    Kill Ondu Spiritdancer. Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment. When the token Ondu Spiridancer enters the battlefield, it and Archon of Sun's Grace trigger. Resolve the Archon of Sun's Grace trigger, creating a 2/2 Pegasus creature token. Resolve the Ondu Spiritdancer trigger, creating a token copy of itself. Repeat from step 3.

    Commander Spellbook ↗
  • Myrkul, Lord of Bones + Ondu Spiritdancer + Grim Guardian

    • Infinite lifeloss
    • Infinite copies of a specific creature

    2,582 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to kill Ondu Spiritdancer.

    Steps

    Kill Ondu Spiritdancer. Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment. When the token Ondu Spiridancer enters the battlefield, it and Grim Guardian trigger. Resolve the Grim Guardian trigger, causing each opponent to lose 1 life. Resolve the Ondu Spiritdancer trigger, creating a token copy of itself. Repeat from step 3.

    Commander Spellbook ↗
  • Myrkul, Lord of Bones + Cinderhaze Wretch + Jaheira, Friend of the Forest

    • Infinite green mana

    1,589 decks on Commander Spellbook

    How it works

    Steps

    Activate Cinderhaze Wretch's second ability by putting a -1/-1 counter on it, untapping it. Repeat step 1 until Cinderhaze Wretch dies as a state-based action due to having zero or less toughness. Myrkul triggers, causing you to exile Cinderhaze Wretch and create a token copy of Cinderhaze Wretch that is an enchantment and loses all other card types. Activate the Cinderhaze Wretch token by tapping it, adding {G}. Activate the Cinderhaze Wretch token's second ability by putting a -1/-1 counter on it, untapping it. Repeat from step 4.

    Commander Spellbook ↗
  • Myrkul, Lord of Bones + Ondu Spiritdancer + Underworld Coinsmith

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite copies of a specific creature

    776 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to kill Ondu Spiritdancer.

    Steps

    Kill Ondu Spiritdancer. Myrkul triggers, creating a token copy of Ondu Spiritdancer that is an enchantment. When the token Ondu Spiridancer enters the battlefield, it and Underworld Coinsmith trigger. Resolve the Underworld Coinsmith trigger, causing you to gain 1 life. Resolve the Ondu Spiritdancer trigger, creating a token copy of itself. Repeat from step 3.

    Commander Spellbook ↗
  • Myrkul, Lord of Bones + Cinderhaze Wretch + A Realm Reborn

    • Infinite colored mana

    30 decks on Commander Spellbook

    How it works

    Steps

    Activate Cinderhaze Wretch's second ability by putting a -1/-1 counter on it, untapping it. Repeat step 1 until Cinderhaze Wretch dies as a state-based action due to having zero or less toughness. Myrkul triggers, causing you to exile Cinderhaze Wretch and create a token copy of Cinderhaze Wretch that is an enchantment and loses all other card types. Activate the Cinderhaze Wretch token by tapping it, adding one mana of any color. Activate the Cinderhaze Wretch token's second ability by putting a -1/-1 counter on it, untapping it. Repeat from step 4.

    Commander Spellbook ↗
  • Myrkul, Lord of Bones + Astral Dragon

    • Infinite copies of all noncreature permanents
    • Infinite creature tokens

    18 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause Astral Dragon to die.

    Steps

    Cause Astral Dragon to die. Myrkul triggers, exiling Astral Dragon and creating a token copy of it that's an enchantment and loses all other card types. The Astral Dragon token enters the battlefield, creating two copies of itself that are 3/3 Dragons in addition to their other types. The creature Astral Dragon tokens enter the battlefield, triggering their abilities. Resolve the first Astral Dragon trigger, creating two copies of any applicable permanent that are 3/3 Dragons in addition to their other types. Resolve the second Astral Dragon trigger, creating two copies of the noncreature Astral Dragon that are 3/3 Dragons in addition to their other types. Repeat from step 4.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Felothar the SteadfastFelothar the Steadfast sacrifices your creatures, which Myrkul, Lord of Bones can use because it rewards your creatures dying.
  2. Ghave, Guru of SporesGhave, Guru of Spores sacrifices your creatures, which Myrkul, Lord of Bones can use because it rewards your creatures dying.
  3. AtogatogAtogatog sacrifices your creatures, which Myrkul, Lord of Bones can use because it rewards your creatures dying.
  4. Felothar, Dawn of the AbzanFelothar, Dawn of the Abzan sacrifices your creatures, which Myrkul, Lord of Bones can use because it rewards your creatures dying.
  5. Esika, God of the Tree // The Prismatic BridgeMyrkul, Lord of Bones is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  6. Jodah, the UnifierMyrkul, Lord of Bones is a Legendary permanent, which Jodah, the Unifier can use.
  7. Sisay, Weatherlight CaptainMyrkul, Lord of Bones is a Legendary permanent, which Sisay, Weatherlight Captain can use.
  8. Kethis, the Hidden HandMyrkul, Lord of Bones is a Legendary permanent, which Kethis, the Hidden Hand can use.
  9. Hei Bai, Forest GuardianMyrkul, Lord of Bones is a Legendary permanent, which Hei Bai, Forest Guardian can use.

View Myrkul, Lord of Bones on Scryfall