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Armor Wars

Armor Wars

Enchantment — Saga$0.29

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may draw a card for each artifact you control. If you do, each opponent draws a card. II — Artifact spells you cast this turn cost less to cast. III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.

Legal in Commander

Is

Does

Rewards

Combos 20

  • Armor Wars + Sensei's Divining Top + Mystic Forge

    • Infinite card draw

    432 decks on Commander Spellbook

    How it works

    Before you start

    Armor Wars' second chapter ability has resolved this turn.

    Steps

    Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library. Cast Sensei's Divining Top from the top of your library by paying {0}. Repeat

    Commander Spellbook ↗
  • Armor Wars + Sensei's Divining Top + The Reality Chip

    • Infinite card draw

    227 decks on Commander Spellbook

    How it works

    Before you start

    Armor Wars' second chapter ability has resolved this turn.

    Steps

    Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library. Cast Sensei's Divining Top from the top of your library by paying {0}. Repeat

    Commander Spellbook ↗
  • Armor Wars + Sensei's Divining Top + Crystal Skull, Isu Spyglass

    • Infinite card draw

    223 decks on Commander Spellbook

    How it works

    Before you start

    Armor Wars' second chapter ability has resolved this turn.

    Steps

    Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library. Cast Sensei's Divining Top from the top of your library by paying {0}. Repeat

    Commander Spellbook ↗
  • Armor Wars + Sensei's Divining Top + Fateful Discovery

    • Infinite card draw

    82 decks on Commander Spellbook

    How it works

    Before you start

    Armor Wars' second chapter ability has resolved this turn.

    Steps

    Cast Sensei's Divining Top by paying {0} due to Armor Wars. When Sensei's Divining Top enters, Fateful Discovery triggers. Holding priority, activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library. Resolve the Fateful Discovery trigger, causing you to draw Sensei's Divining Top from your library Repeat

    Commander Spellbook ↗
  • Armor Wars + Sensei's Divining Top + Mm'menon, the Right Hand

    • Infinite card draw

    36 decks on Commander Spellbook

    How it works

    Before you start

    Armor Wars' second chapter ability has resolved this turn.

    Steps

    Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library. Cast Sensei's Divining Top from the top of your library by paying {0}. Repeat

    Commander Spellbook ↗
  • Armor Wars + Birgi, God of Storytelling // Harnfel, Horn of Bounty + Sensei's Divining Top

    • Near-infinite looting

    15 decks on Commander Spellbook

    How it works

    Before you start

    Armor Wars' second chapter ability has resolved this turn.

    Steps

    Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library. Activate Harnfel by discarding a card, exiling the top two cards of your library and allowing you to cast them this turn. Cast Sensei's Divining Top from exile by paying {0}. Repeat.

    Commander Spellbook ↗
  • Armor Wars + Sensei's Divining Top + Fortune Teller's Talent

    • Infinite card draw

    6 decks on Commander Spellbook

    How it works

    Before you start

    Armor Wars' second chapter ability has resolved this turn.

    Steps

    Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library. Cast Sensei's Divining Top from the top of your library by paying {0}. Repeat Activate Sensei's Divining Top's second ability by tapping it, causing you to draw a card and put Sensei's Divining Top from the battlefield on top of your library. Cast Sensei's Divining Top from the top of your library by paying {0} due to Fortune Teller's Talent. Repeat.

    Commander Spellbook ↗
  • Armor Wars + Sensei's Divining Top + Rook Turret

    • Infinite looting

    5 decks on Commander Spellbook

    How it works

    Before you start

    Armor Wars' second chapter ability has resolved this turn.

    Steps

    Cast Sensei's Divining Top by paying {0} due to Armor Wars. When Sensei's Divining Top enters, Rook Turret triggers. Holding priority, activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library. Resolve the Rook Turret trigger, causing you to draw Sensei's Divining Top from your library, and then discard a card other than Sensei's Divining Top. Repeat

    Commander Spellbook ↗
  • Armor Wars + Sensei's Divining Top + Elsha of the Infinite

    • Infinite card draw
    • Near-infinitely large creature until end of turn

    3 decks on Commander Spellbook

    How it works

    Before you start

    Armor Wars' second chapter ability has resolved this turn.

    Steps

    Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library. Cast Sensei's Divining Top from the top of your library by paying {0}. Elsha's prowess ability triggers, giving it +1/+1 until end of turn. Repeat

    Commander Spellbook ↗
  • Armor Wars + Sensei's Divining Top + Future Sight

    • Infinite card draw

    3 decks on Commander Spellbook

    How it works

    Before you start

    Armor Wars' second chapter ability has resolved this turn.

    Steps

    Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library. Cast Sensei's Divining Top from the top of your library by paying {0}. Repeat

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Niv-Mizzet, VisionaryArmor Wars damages opponents, which Niv-Mizzet, Visionary can use.
  2. Brudiclad, Telchor EngineerBrudiclad, Telchor Engineer is an Artifact, which Armor Wars can use.
  3. Iron Man, Titan of InnovationIron Man, Titan of Innovation is an Artifact, which Armor Wars can use.
  4. Breya, Etherium ShaperBreya, Etherium Shaper is an Artifact, which Armor Wars can use.
  5. Urtet, Remnant of MemnarchUrtet, Remnant of Memnarch is an Artifact, which Armor Wars can use.
  6. Davros, Dalek CreatorDavros, Dalek Creator is an Artifact, which Armor Wars can use.
  7. Cult of SkaroCult of Skaro is an Artifact, which Armor Wars can use.
  8. Tetzin, Gnome Champion // The Golden-Gear ColossusTetzin, Gnome Champion // The Golden-Gear Colossus is an Artifact, which Armor Wars can use.
  9. Galazeth PrismariGalazeth Prismari makes artifact tokens, which Armor Wars can use because it rewards an Artifact.
  10. Edward KenwayEdward Kenway makes artifact tokens, which Armor Wars can use because it rewards an Artifact.

View Armor Wars on Scryfall