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Armory Automaton

Armory Automaton

Artifact Creature — Construct2/2$0.29

Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

colorlessLegal in Commander

Is

Rewards

Combos 2

  • Armory Automaton + Medomai the Ageless + Assimilation Aegis

    • Infinite turns

    Mana needed: 12 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature. Armory Automaton cannot be blocked by an opponent

    Steps

    Declare Armory Automaton as an attacker. Armory Automaton triggers, attaching Assimilation Aegis to it. Assimilation Aegis' second ability triggers, causing Armory Automaton to become a copy of Medomai the Ageless. Deal combat damage with Armory Automaton. Armory Automaton triggers, causing you to take an extra turn after this one. Move to your next turn. Activate Assimilation Aegis' equip ability by paying {2}, attaching it to any other creature. Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless. Repeat.

    Commander Spellbook ↗
  • Armory Automaton + Medomai the Ageless + Paleontologist's Pick-Axe // Dinosaur Headdress

    • Infinite turns

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature. Armory Automaton does not have summoning sickness and cannot be blocked by an opponent. Medomai the Ageless exiled by Dinosaur Headdress.

    Steps

    Declare Armory Automaton as an attacker. Armory Automaton triggers, causing you to attach Dinosaur Headdress to it, and causing Armory Automaton to become a copy of Medomai the Ageless. Deal combat damage using Armory Automaton. Armory Automaton triggers, causing you to take an extra turn after this one. Move to your postcombat main phase. Activate Dinosaur Headdress' equip ability by paying {2}, attaching it to any other creature you control. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Gandalf the WhiteGandalf the White copies your triggered abilities, which Armory Automaton can use because it has an enter-the-battlefield trigger.
  2. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Armory Automaton can use because it has an enter-the-battlefield trigger.
  3. Delney, Streetwise LookoutDelney, Streetwise Lookout copies your triggered abilities, which Armory Automaton can use because it has an attack trigger.
  4. Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Armory Automaton can use because it has an enter-the-battlefield trigger.
  5. Isshin, Two Heavens as OneIsshin, Two Heavens as One copies your triggered abilities, which Armory Automaton can use because it has an attack trigger.
  6. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Armory Automaton can use because it has an enter-the-battlefield trigger.
  7. Wulfgar of Icewind DaleWulfgar of Icewind Dale copies your triggered abilities, which Armory Automaton can use because it has an attack trigger.
  8. Felix Five-BootsFelix Five-Boots copies your triggered abilities, which Armory Automaton can use because it has an attack trigger.
  9. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Armory Automaton can use because it has an attack trigger.
  10. Mister FantasticMister Fantastic copies your triggered abilities, which Armory Automaton can use because it has an attack trigger.

View Armory Automaton on Scryfall