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Assimilation Aegis

Assimilation Aegis

Artifact — Equipment$0.46

When this Equipment enters, exile up to one target creature until this Equipment leaves the battlefield. Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, that creature becomes a copy of a creature card exiled with this Equipment. Equip

Legal in Commander

Is

Does

Rewards

Combos 6

  • Assimilation Aegis + Medomai the Ageless + Forge Anew

    • Infinite turns

    Mana needed: 34 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two additional creatures, one of which does not have summoning sickness and cannot be blocked by an opponent.

    Steps

    Declare a creature you control that cannot be blocked by an opponent as an attacker. Holding priority, activate Assimilation Aegis' equip ability by paying either {0} or {2}, attaching it to the creature. Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless. Deal combat damage with the creature. The creature triggers, causing you to take an extra turn after this one. Move to your next turn. Activate Assimilation Aegis' equip ability by paying {0}, attaching it to any other creature. Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless. Repeat.

    Commander Spellbook ↗
  • Assimilation Aegis + Medomai the Ageless + Brass Squire

    • Infinite turns

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Before you start

    Brass Squire does not have summoning sickness. You control at least two additional creatures, one of which does not have summoning sickness and cannot be blocked by an opponent.

    Steps

    Declare a creature you control that cannot be blocked by an opponent as an attacker. Holding priority, activate Brass Squire by tapping it, attaching Assimilation Aegis to the attacking creature. Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless. Deal combat damage with the creature. The creature triggers, causing you to take an extra turn after this one. Move to your next turn. Activate Assimilation Aegis' equip ability by paying {2}, attaching it to any other creature you control except Brass Squire. Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless. Repeat.

    Commander Spellbook ↗
  • Assimilation Aegis + Medomai the Ageless + Armory Automaton

    • Infinite turns

    Mana needed: 12 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature. Armory Automaton cannot be blocked by an opponent

    Steps

    Declare Armory Automaton as an attacker. Armory Automaton triggers, attaching Assimilation Aegis to it. Assimilation Aegis' second ability triggers, causing Armory Automaton to become a copy of Medomai the Ageless. Deal combat damage with Armory Automaton. Armory Automaton triggers, causing you to take an extra turn after this one. Move to your next turn. Activate Assimilation Aegis' equip ability by paying {2}, attaching it to any other creature. Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless. Repeat.

    Commander Spellbook ↗
  • Assimilation Aegis + Medomai the Ageless + Balan, Wandering Knight

    • Infinite turns

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    Balan does not have summoning sickness and cannot be blocked by an oppoennt. You control at least one additional creature.

    Steps

    Declare Balan as an attacker. Holding priority, activate Balan by paying {1}{W}, attaching Assimilation Aegis to it. Assimilation Aegis' second ability triggers, causing Balan to become a copy of Medomai the Ageless. Deal combat damage with Balan. Balan triggers, causing you to take an extra turn after this one. Move to your next turn. Activate Assimilation Aegis' equip ability by paying {2}, attaching it to any other creature you control. Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless. Repeat.

    Commander Spellbook ↗
  • Assimilation Aegis + Medomai the Ageless + Leonin Shikari

    • Infinite turns

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two additional creatures, one of which does not have summoning sickness and cannot be blocked by an opponent.

    Steps

    Declare a creature you control that cannot be blocked by an opponent as an attacker. Holding priority, activate Assimilation Aegis' equip ability by paying {2}, attaching it to the creature. Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless. Deal combat damage with the creature. The creature triggers, causing you to take an extra turn after this one. Move to your next turn. Activate Assimilation Aegis' equip ability by paying {2}, attaching it to any other creature. Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless. Repeat.

    Commander Spellbook ↗
  • Assimilation Aegis + Medomai the Ageless + Auriok Windwalker

    • Infinite turns

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    Auriok Windwalker does not have summoning sickness. You control at least two additional creatures, one of which does not have summoning sickness and cannot be blocked by an opponent.

    Steps

    Declare a creature you control that cannot be blocked by an opponent as an attacker. Holding priority, activate Auriok Windwalker by tapping it, attaching Assimilation Aegis to the attacking creature. Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless. Deal combat damage with the creature. The creature triggers, causing you to take an extra turn after this one. Move to your next turn. Activate Assimilation Aegis' equip ability by paying {2}, attaching it to any other creature you control except Auriok Windwalker. Assimilation Aegis' second ability triggers, causing the creature to become a copy of Medomai the Ageless. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mister FantasticMister Fantastic copies your triggered abilities, which Assimilation Aegis can use because it has an enter-the-battlefield trigger.
  2. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Assimilation Aegis can use because it has an enter-the-battlefield trigger.
  3. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Assimilation Aegis can use because it has an enter-the-battlefield trigger.
  4. Captain America, First AvengerAssimilation Aegis is an Equipment, which Captain America, First Avenger can use.
  5. The Mighty Thor, Jane FosterAssimilation Aegis is an Equipment, which The Mighty Thor, Jane Foster can use.
  6. Galea, Kindler of HopeAssimilation Aegis is an Equipment, which Galea, Kindler of Hope can use.
  7. Noctis, Heir ApparentAssimilation Aegis is an Equipment, which Noctis, Heir Apparent can use.
  8. Sokka and SukiAssimilation Aegis is an Equipment, which Sokka and Suki can use.
  9. Ratonhnhaké꞉tonAssimilation Aegis is an Equipment, which Ratonhnhaké꞉ton can use.
  10. Nick Fury, Agent of S.H.I.E.L.D.Assimilation Aegis is an Equipment, which Nick Fury, Agent of S.H.I.E.L.D. can use.

View Assimilation Aegis on Scryfall