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Atemsis, All-Seeing

Atemsis, All-Seeing

Legendary Creature — Sphinx4/5$0.43

Flying , : Draw two cards, then discard a card. Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.

Legal in Commander

Is

Does

Combos 11

  • Atemsis, All-Seeing + Black Mage's Rod

    • Each opponent loses the game

    42 decks on Commander Spellbook

    How it works

    Before you start

    You have a noncreature, nonland card in hand with the mana to cast it and valid targets if applicable. You have at least six cards in hand that have different mana values, excluding the noncreature spell you plan to cast.

    Steps

    Cast the noncreature card by paying its mana cost. Atemsis triggers, dealing 1 damage to each opponent. Atemsis triggers once per opponent, revealing your hand and causing each opponent to lose the game.

    Commander Spellbook ↗
  • Atemsis, All-Seeing + Conflux

    • Target opponent loses the game

    33 decks on Commander Spellbook

    How it works

    Before you start

    Atemsis does not have summoning sickness. At least one of your opponents is unable to block Atemsis. You have at least one additional card in hand. You have at least one white card, blue card, black card, red card, and green card in library that together do not share a mana value with each other or at least one of the additional cards in hand.

    Steps

    Cast Conflux, searching your library for a white card, blue card, black card, red card, and green card in your library that together do not share a mana value with each other or at least one of the additional cards in your hand. Attack an opponent who is unable to block Atemsis with Atemsis. On damage, Atemsis triggers, allowing you to reveal your hand and losing that player the game.

    Commander Spellbook ↗
  • Atemsis, All-Seeing + Blade of Selves + Mirror Box

    • Each opponent loses the game

    31 decks on Commander Spellbook

    How it works

    Before you start

    Atemsis does not have summoning sickness. Blade of Selves attached to Atemsis. Opponents can not block and kill creatures you control. You have at least six cards in hand with different mana values.

    Steps

    Declare Atemsis as an attacker. Atemsis' myriad ability triggers, creating a token copy of Atemsis tapped and attacking each other opponent. Deal combat damage using each Atemsis, triggering their abilities. Resolve each Atemsis trigger, causing you to reveal your hand and causing each opponent to lose the game.

    Commander Spellbook ↗
  • Atemsis, All-Seeing + Blade of Selves + Sakashima of a Thousand Faces

    • Each opponent loses the game

    26 decks on Commander Spellbook

    How it works

    Before you start

    Atemsis does not have summoning sickness. Blade of Selves attached to Atemsis. Opponents can not block and kill creatures you control. You have at least six cards in hand with different mana values.

    Steps

    Declare Atemsis as an attacker. Atemsis' myriad ability triggers, creating a token copy of Atemsis tapped and attacking each other opponent. Deal combat damage using each Atemsis, triggering their abilities. Resolve each Atemsis trigger, causing you to reveal your hand and causing each opponent to lose the game.

    Commander Spellbook ↗
  • Atemsis, All-Seeing + Livewire Lash + Artful Dodge

    • Each opponent loses the game

    Mana needed: 16 decks on Commander Spellbook

    How it works

    Before you start

    Livewire Lash attached to Atemsis. You have at most three opponents. If you have three opponents, Atemsis cannot have summoning sickness. You have at least six cards in hand with different mana values excluding Artful Dodge.

    Steps

    Cast Artful Dodge by paying {U}, targeting Atemsis. Atemsis triggers, dealing 2 damage to an opponent. Atemsis triggers, causing you to reveal your hand, and causing the damaged opponent to lose the game. Resolve Artful Dodge, causing Atemsis to be unblockable this turn. If you have one opponent remaining, skip to step 9. Otherwise, cast Artful Dodge from your graveyard for its flashback cost by paying {U}, targeting Atemsis. Repeat steps 2 and 3 one additional time. Resolve Artful Dodge, exiling it. Deal combat damage to the remaining opponent using Atemsis. Atemsis triggers, causing you to reveal your hand, and causing the damaged opponent to lose the game.

    Commander Spellbook ↗
  • Atemsis, All-Seeing + Diabolic Revelation

    • Target opponent loses the game

    Mana needed: 16 decks on Commander Spellbook

    How it works

    Before you start

    Atemsis does not have summoning sickness. You have at least six different cards with different mana values in library and/or hand. An opponent cannot block and kill Atemsis.

    Steps

    Cast Diabolic Revelation by paying at most {9}{B}{B}, searching your library for at most six cards with differing mana values and putting them into your hand. Move to your combat phase, and deal combat damage to an opponent with Atemsis. Atemsis triggers, revealing your hand and causing the opponent dealt combat damage to lose the game.

    Commander Spellbook ↗
  • Atemsis, All-Seeing + Blade of Selves + Mirror Gallery

    • Each opponent loses the game

    10 decks on Commander Spellbook

    How it works

    Before you start

    Atemsis does not have summoning sickness. Blade of Selves attached to Atemsis. Opponents can not block and kill creatures you control. You have at least six cards in hand with different mana values.

    Steps

    Declare Atemsis as an attacker. Atemsis' myriad ability triggers, creating a token copy of Atemsis tapped and attacking each other opponent. Deal combat damage using each Atemsis, triggering their abilities. Resolve each Atemsis trigger, causing you to reveal your hand and causing each opponent to lose the game.

    Commander Spellbook ↗
  • Atemsis, All-Seeing + Weird Harvest

    • Target opponent loses the game

    Mana needed: 8 decks on Commander Spellbook

    How it works

    Before you start

    Atemsis does not have summoning sickness. You have at least six different cards with different mana values between your hand and creature cards in library. An opponent cannot block and kill Atemsis.

    Steps

    Cast Weird Harvest by paying at most {6}{G}{G}, searching your library for at most six creature cards with differing mana values, putting them into your hand, and allowing each opponent to do the same. Move to your combat phase, and deal combat damage to an opponent with Atemsis. Atemsis triggers, revealing your hand and causing the opponent dealt combat damage to lose the game.

    Commander Spellbook ↗
  • Atemsis, All-Seeing + Legion Loyalty + Mirror Box

    • Each opponent loses the game

    4 decks on Commander Spellbook

    How it works

    Before you start

    Atemsis does not have summoning sickness. Opponents can not block and kill creatures you control. You have at least six cards in hand with different mana values.

    Steps

    Declare Atemsis as an attacker. Atemsis' myriad ability triggers, creating a token copy of Atemsis tapped and attacking each other opponent. Deal combat damage using each Atemsis, triggering their abilities. Resolve each Atemsis trigger, causing you to reveal your hand and causing each opponent to lose the game.

    Commander Spellbook ↗
  • Atemsis, All-Seeing + Legion Loyalty + Sakashima of a Thousand Faces

    • Each opponent loses the game

    3 decks on Commander Spellbook

    How it works

    Before you start

    Atemsis does not have summoning sickness. Opponents can not block and kill creatures you control. You have at least six cards in hand with different mana values.

    Steps

    Declare Atemsis as an attacker. Atemsis' myriad ability triggers, creating a token copy of Atemsis tapped and attacking each other opponent. Deal combat damage using each Atemsis, triggering their abilities. Resolve each Atemsis trigger, causing you to reveal your hand and causing each opponent to lose the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Sefris of the Hidden WaysAtemsis, All-Seeing fills your graveyard, which Sefris of the Hidden Ways can use because it counts cards in your graveyard.
  2. Oskar, Rubbish ReclaimerAtemsis, All-Seeing fills your graveyard, which Oskar, Rubbish Reclaimer can use because it casts cards from your graveyard.
  3. The Eighth DoctorAtemsis, All-Seeing fills your graveyard, which The Eighth Doctor can use because it casts cards from your graveyard.
  4. Aang and KataraAtemsis, All-Seeing taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  5. Jace, Vryn's Prodigy // Jace, Telepath UnboundAtemsis, All-Seeing fills your graveyard, which Jace, Vryn's Prodigy // Jace, Telepath Unbound can use because it casts cards from your graveyard.
  6. Kenrith, the Returned KingAtemsis, All-Seeing fills your graveyard, which Kenrith, the Returned King can use because it reanimates creatures.
  7. Sauron, Lord of the RingsAtemsis, All-Seeing fills your graveyard, which Sauron, Lord of the Rings can use because it reanimates creatures.
  8. Nicol Bolas, the Ravager // Nicol Bolas, the ArisenAtemsis, All-Seeing fills your graveyard, which Nicol Bolas, the Ravager // Nicol Bolas, the Arisen can use because it reanimates creatures.
  9. The Master, TranscendentAtemsis, All-Seeing fills your graveyard, which The Master, Transcendent can use because it reanimates creatures.
  10. Sidar Jabari of ZhalfirAtemsis, All-Seeing fills your graveyard, which Sidar Jabari of Zhalfir can use because it reanimates creatures.

View Atemsis, All-Seeing on Scryfall