
Biorhythm
Sorcery$16.35
Each player's life total becomes the number of creatures they control.
Legal in Commander
Is
Combos 12
Biorhythm + Damnation
- Draw the game
- Each opponent loses the game
Commander Spellbook ↗How it works
Steps
Cast Damnation by paying its mana cost, destroying all creatures. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.
Biorhythm + Austere Command
- Draw the game
- Each opponent loses the game
Commander Spellbook ↗How it works
Steps
Cast Austere Command by paying its mana cost, destroying all creatures. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.
Biorhythm + Wrath of God
- Draw the game
- Each opponent loses the game
Commander Spellbook ↗How it works
Steps
Cast Wrath of God by paying its mana cost, destroying all creatures. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.
Biorhythm + Nevinyrral's Disk
- Draw the game
- Each opponent loses the game
Commander Spellbook ↗How it works
Steps
Activate Nevinyrral's Disk by paying {1} and tapping it, destroying all artifacts, enchantments and creatures. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.
Biorhythm + Supreme Verdict
- Draw the game
- Each opponent loses the game
Commander Spellbook ↗How it works
Steps
Cast Supreme Verdict by paying its mana cost, destroying all creatures. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.
Biorhythm + Damn
- Draw the game
- Each opponent loses the game
Commander Spellbook ↗How it works
Steps
Cast Damn for its overload cost, destroying all creatures. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.
Biorhythm + Cleansing Nova
- Draw the game
- Each opponent loses the game
Commander Spellbook ↗How it works
Steps
Cast Cleansing Nova by paying its mana cost, destroying all creatures. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.
Biorhythm + Kindred Judgment
- Draw the game
- Each opponent loses the game
Commander Spellbook ↗How it works
Steps
Cast Kindred Judgment by paying its mana cost, choosing a creature type that no opponent controls a creature of, destroying all creatures not of the chosen type. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.
Biorhythm + Rout
- Draw the game
- Each opponent loses the game
Commander Spellbook ↗How it works
Steps
Cast Rout by paying its mana cost, destroying all creatures. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.
Biorhythm + Magus of the Disk
- Draw the game
- Each opponent loses the game
Commander Spellbook ↗How it works
Steps
Activate Magus of the Disk by paying {1} and tapping it, destroying all creatures, enchantments and artifacts. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Aeve, Progenitor OozeBiorhythm is an Instant or sorcery, which Aeve, Progenitor Ooze can use.
- Storm, Force of NatureBiorhythm is an Instant or sorcery, which Storm, Force of Nature can use.
- Kalamax, the StormsireBiorhythm is an Instant or sorcery, which Kalamax, the Stormsire can use.
- Riku of Two ReflectionsBiorhythm is an Instant or sorcery, which Riku of Two Reflections can use.
- Wort, the RaidmotherBiorhythm is an Instant or sorcery, which Wort, the Raidmother can use.
- Ivy, Gleeful SpellthiefIvy, Gleeful Spellthief copies your spells and Biorhythm is an Instant or sorcery.
- Magus Lucea KaneMagus Lucea Kane copies your spells and Biorhythm is an Instant or sorcery.
- Gandalf, Westward VoyagerGandalf, Westward Voyager copies your spells and Biorhythm is an Instant or sorcery.
- Verazol, the Split CurrentVerazol, the Split Current copies your spells and Biorhythm is an Instant or sorcery.