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Biorhythm

Biorhythm

Sorcery$16.35

Each player's life total becomes the number of creatures they control.

Legal in Commander

Is

Combos 12

  • Biorhythm + Damnation

    • Draw the game
    • Each opponent loses the game

    Mana needed: 350 decks on Commander Spellbook

    How it works

    Steps

    Cast Damnation by paying its mana cost, destroying all creatures. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.

    Commander Spellbook ↗
  • Biorhythm + Austere Command

    • Draw the game
    • Each opponent loses the game

    Mana needed: 242 decks on Commander Spellbook

    How it works

    Steps

    Cast Austere Command by paying its mana cost, destroying all creatures. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.

    Commander Spellbook ↗
  • Biorhythm + Wrath of God

    • Draw the game
    • Each opponent loses the game

    Mana needed: 162 decks on Commander Spellbook

    How it works

    Steps

    Cast Wrath of God by paying its mana cost, destroying all creatures. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.

    Commander Spellbook ↗
  • Biorhythm + Nevinyrral's Disk

    • Draw the game
    • Each opponent loses the game

    Mana needed: 150 decks on Commander Spellbook

    How it works

    Steps

    Activate Nevinyrral's Disk by paying {1} and tapping it, destroying all artifacts, enchantments and creatures. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.

    Commander Spellbook ↗
  • Biorhythm + Supreme Verdict

    • Draw the game
    • Each opponent loses the game

    Mana needed: 101 decks on Commander Spellbook

    How it works

    Steps

    Cast Supreme Verdict by paying its mana cost, destroying all creatures. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.

    Commander Spellbook ↗
  • Biorhythm + Damn

    • Draw the game
    • Each opponent loses the game

    Mana needed: 59 decks on Commander Spellbook

    How it works

    Steps

    Cast Damn for its overload cost, destroying all creatures. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.

    Commander Spellbook ↗
  • Biorhythm + Cleansing Nova

    • Draw the game
    • Each opponent loses the game

    Mana needed: 50 decks on Commander Spellbook

    How it works

    Steps

    Cast Cleansing Nova by paying its mana cost, destroying all creatures. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.

    Commander Spellbook ↗
  • Biorhythm + Kindred Judgment

    • Draw the game
    • Each opponent loses the game

    Mana needed: 23 decks on Commander Spellbook

    How it works

    Steps

    Cast Kindred Judgment by paying its mana cost, choosing a creature type that no opponent controls a creature of, destroying all creatures not of the chosen type. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.

    Commander Spellbook ↗
  • Biorhythm + Rout

    • Draw the game
    • Each opponent loses the game

    Mana needed: 17 decks on Commander Spellbook

    How it works

    Steps

    Cast Rout by paying its mana cost, destroying all creatures. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.

    Commander Spellbook ↗
  • Biorhythm + Magus of the Disk

    • Draw the game
    • Each opponent loses the game

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Steps

    Activate Magus of the Disk by paying {1} and tapping it, destroying all creatures, enchantments and artifacts. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control. Each player that controls no creatures loses the game due to having 0 life.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aeve, Progenitor OozeBiorhythm is an Instant or sorcery, which Aeve, Progenitor Ooze can use.
  2. Storm, Force of NatureBiorhythm is an Instant or sorcery, which Storm, Force of Nature can use.
  3. Kalamax, the StormsireBiorhythm is an Instant or sorcery, which Kalamax, the Stormsire can use.
  4. Riku of Two ReflectionsBiorhythm is an Instant or sorcery, which Riku of Two Reflections can use.
  5. Wort, the RaidmotherBiorhythm is an Instant or sorcery, which Wort, the Raidmother can use.
  6. Ivy, Gleeful SpellthiefIvy, Gleeful Spellthief copies your spells and Biorhythm is an Instant or sorcery.
  7. Magus Lucea KaneMagus Lucea Kane copies your spells and Biorhythm is an Instant or sorcery.
  8. Gandalf, Westward VoyagerGandalf, Westward Voyager copies your spells and Biorhythm is an Instant or sorcery.
  9. Verazol, the Split CurrentVerazol, the Split Current copies your spells and Biorhythm is an Instant or sorcery.

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