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Cenote Scout

Cenote Scout

Creature — Merfolk Scout1/1$0.24

When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Legal in Commander

Is

Does

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawCenote Scout puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Lily Bowen, Raging GrandmaCenote Scout puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
  3. Mowu, Loyal CompanionCenote Scout puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
  4. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Cenote Scout can use because it has an enter-the-battlefield trigger.
  5. Mister FantasticMister Fantastic copies your triggered abilities, which Cenote Scout can use because it has an enter-the-battlefield trigger.
  6. Bristly Bill, Spine SowerCenote Scout puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
  7. Vorinclex, Monstrous RaiderCenote Scout puts +1/+1 counters on your creatures and Vorinclex, Monstrous Raider doubles counters.
  8. Zimone, Paradox SculptorCenote Scout puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  9. Vorel of the Hull CladeCenote Scout puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
  10. Michelangelo, Weirdness to 11Cenote Scout puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.

View Cenote Scout on Scryfall