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Cephalid Aristocrat

Cephalid Aristocrat

Creature — Octopus Noble3/3$0.16

Whenever this creature becomes the target of a spell or ability, mill two cards.

Legal in Commander

Is

Does

Combos 14

  • Cephalid Aristocrat + Lightning Greaves

    • Infinite self-mill

    203 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional creature.

    Steps

    Activate Lightning Greaves's equip ability by paying {0}, targeting Cephalid Aristocrat. Cephalid Aristocrat triggers, causing you to mill two cards. Resolve Lightning Greaves's ability, attaching it to Cephalid Aristrocrat. Activate Lightning Greaves's equip ability by paying {0}, attaching it to another creature you control. Repeat.

    Commander Spellbook ↗
  • Cephalid Aristocrat + Shuko

    • Infinite self-mill

    101 decks on Commander Spellbook

    How it works

    Steps

    Activate Shuko's equip ability by paying {0}, targeting Cephalid Aristocrat. Cephalid Aristocrat triggers, causing you to mill two cards. Resolve Shuko's ability, attaching it to Cephalid Aristrocrat. Repeat.

    Commander Spellbook ↗
  • Cephalid Aristocrat + Nomads en-Kor

    • Infinite self-mill

    23 decks on Commander Spellbook

    How it works

    Steps

    Activate Nomads en-Kor by paying {0}, targeting Cephalid Aristocrat. Cephalid Aristocrat triggers, causing you to mill two cards. Repeat.

    Commander Spellbook ↗
  • Cephalid Aristocrat + Grafted Wargear

    • Infinite self-mill

    13 decks on Commander Spellbook

    How it works

    Steps

    Activate Grafted Wargear's equip ability by paying {0}, targeting Cephalid Aristocrat. Cephalid Aristocrat triggers, causing you to mill two cards. Resolve Grafted Wargear's ability, attaching it to Cephalid Aristrocrat. Repeat.

    Commander Spellbook ↗
  • Cephalid Aristocrat + Shaman en-Kor

    • Infinite self-mill

    11 decks on Commander Spellbook

    How it works

    Steps

    Activate Shaman en-Kor by paying {0}, targeting Cephalid Aristocrat. Cephalid Aristocrat triggers, causing you to mill two cards. Repeat.

    Commander Spellbook ↗
  • Cephalid Aristocrat + Outrider en-Kor

    • Infinite self-mill

    10 decks on Commander Spellbook

    How it works

    Steps

    Activate Outrider en-Kor by paying {0}, targeting Cephalid Aristocrat. Cephalid Aristocrat triggers, causing you to mill two cards. Repeat.

    Commander Spellbook ↗
  • Cephalid Aristocrat + Warrior en-Kor

    • Infinite self-mill

    10 decks on Commander Spellbook

    How it works

    Steps

    Activate Warrior en-Kor by paying {0}, targeting Cephalid Aristocrat. Cephalid Aristocrat triggers, causing you to mill two cards. Repeat.

    Commander Spellbook ↗
  • Cephalid Aristocrat + Arm-Mounted Anchor

    • Infinite self-mill

    7 decks on Commander Spellbook

    How it works

    Before you start

    You have one or fewer cards in hand.

    Steps

    Activate Arm-Mounted Anchor's equip ability by paying {0}, targeting Cephalid Aristocrat. Cephalid Aristocrat triggers, causing you to mill two cards. Resolve Arm-Mounted Anchor's ability, attaching it to Cephalid Aristrocrat. Repeat.

    Commander Spellbook ↗
  • Cephalid Aristocrat + Reconnaissance

    • Infinite self-mill

    6 decks on Commander Spellbook

    How it works

    Before you start

    Cephalid Aristocrat does not have summoning sickness.

    Steps

    Attack with Cephalid Aristocrat. Pay {0} to Reconnaissance targeting Cephalid Aristocrat. Mill 2. With the trigger on the stack, repeat.

    Commander Spellbook ↗
  • Cephalid Aristocrat + Puresteel Paladin

    • Infinite self-mill

    5 decks on Commander Spellbook

    How it works

    Before you start

    You control three or more artifacts including an Equipment.

    Steps

    Activate an Equipment's equip ability by paying {0}, targeting Cephalid Aristocrat. Cephalid Aristocrat triggers, causing you to mill two cards. Resolve the Equipment's ability, attaching it to Cephalid Aristrocrat. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Sefris of the Hidden WaysCephalid Aristocrat fills your graveyard, which Sefris of the Hidden Ways can use because it counts cards in your graveyard.
  2. Oskar, Rubbish ReclaimerCephalid Aristocrat fills your graveyard, which Oskar, Rubbish Reclaimer can use because it casts cards from your graveyard.
  3. Jace, Vryn's Prodigy // Jace, Telepath UnboundCephalid Aristocrat fills your graveyard, which Jace, Vryn's Prodigy // Jace, Telepath Unbound can use because it casts cards from your graveyard.
  4. Kenrith, the Returned KingCephalid Aristocrat fills your graveyard, which Kenrith, the Returned King can use because it reanimates creatures.
  5. Sauron, Lord of the RingsCephalid Aristocrat fills your graveyard, which Sauron, Lord of the Rings can use because it reanimates creatures.
  6. Nicol Bolas, the Ravager // Nicol Bolas, the ArisenCephalid Aristocrat fills your graveyard, which Nicol Bolas, the Ravager // Nicol Bolas, the Arisen can use because it reanimates creatures.
  7. The Master, TranscendentCephalid Aristocrat fills your graveyard, which The Master, Transcendent can use because it reanimates creatures.
  8. Sidar Jabari of ZhalfirCephalid Aristocrat fills your graveyard, which Sidar Jabari of Zhalfir can use because it reanimates creatures.
  9. Admiral Brass, UnsinkableCephalid Aristocrat fills your graveyard, which Admiral Brass, Unsinkable can use because it reanimates creatures.
  10. Mirko, Obsessive TheoristCephalid Aristocrat fills your graveyard, which Mirko, Obsessive Theorist can use because it reanimates creatures.

View Cephalid Aristocrat on Scryfall