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Nomads en-Kor

Nomads en-Kor

Creature — Kor Nomad Soldier1/1$0.50

: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.

Legal in Commander

Is

Combos 27

  • Nomads en-Kor + Monk Gyatso + Semblance Anvil

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count

    1,939 decks on Commander Spellbook

    How it works

    Before you start

    There is a creature card exiled with Semblance Anvil.

    Steps

    Activate Nomads en-Kor by paying {0}, targeting itself. Monk Gyatso triggers, airbending Nomads en-Kor. The Nomads en-Kor ability fizzles due to no longer having a legal target. Cast Nomads en-Kor from exile by paying {0} due to Semblance Anvil. Repeat.

    Commander Spellbook ↗
  • Nomads en-Kor + Cephalid Illusionist

    • Infinite self-mill

    700 decks on Commander Spellbook

    How it works

    Steps

    Activate Nomads en-Kor by paying {0}, targeting Cephalid Illusionist. Cephalid Illusionist triggers, causing you to mill three cards. Resolve the Nomads en-Kor ability. Repeat.

    Commander Spellbook ↗
  • Nomads en-Kor + Monk Gyatso + Planar Gate

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count

    250 decks on Commander Spellbook

    How it works

    Steps

    Activate Nomads en-Kor by paying {0}, targeting itself. Monk Gyatso triggers, airbending Nomads en-Kor. The Nomads en-Kor ability fizzles due to no longer having a legal target. Cast Nomads en-Kor from exile by paying {0} due to Planar Gate. Repeat.

    Commander Spellbook ↗
  • Nomads en-Kor + Crackdown Construct

    • Infinitely large creature

    211 decks on Commander Spellbook

    How it works

    Steps

    Activate Nomads en-Kor's ability. Crackdown Construct gets +1/+1 until end of turn. Repeat.

    Commander Spellbook ↗
  • Nomads en-Kor + Task Force + Worthy Cause

    • Infinite lifegain

    Mana needed: 120 decks on Commander Spellbook

    How it works

    Steps

    Activate Nomads en-Kor by paying {0}, targeting Task Force. Task Force triggers, giving itself +0/+3 until end of turn. Resolve Nomads en-Kor's ability, causing the next one damage dealt to Nomads en-Kor this turn to be dealt to Task Force instead. Repeat an arbitrarily large number of times. Cast Worthy Cause by paying {W} and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.

    Commander Spellbook ↗
  • Nomads en-Kor + Daru Spiritualist + Worthy Cause

    • Infinite lifegain

    Mana needed: 114 decks on Commander Spellbook

    How it works

    Steps

    Activate Nomads en-Kor's first ability by paying {0}, targeting Daru Spiritualist. Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn. Resolve the Nomads en-Kor ability, causing the next one damage dealt to Nomads en-Kor this turn to be dealt to Daru Spiritualist instead. Repeat an arbitrarily large number of times. Cast Worthy Cause by paying {W} and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.

    Commander Spellbook ↗
  • Nomads en-Kor + Task Force + Animal Boneyard

    • Infinite lifegain

    92 decks on Commander Spellbook

    How it works

    Steps

    Activate Nomads en-Kor by paying {0}. Task Force triggers, giving it +0/+3 until end of turn. Repeat an arbitrarily large number of times. Activate the land with Animal Boneyard attached by tapping it and sacrificing Task Force, causing you to gain life equal to Task Force's toughness.

    Commander Spellbook ↗
  • Nomads en-Kor + Ayli, Eternal Pilgrim + Daru Spiritualist

    • Infinite lifegain

    Mana needed: 89 decks on Commander Spellbook

    How it works

    Steps

    Activate Nomads en-Kor's first ability by paying {0}, targeting Daru Spiritualist. Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn. Resolve the Nomads en-Kor ability, causing the next one damage dealt to Nomads en-Kor this turn to be dealt to Daru Spiritualist instead. Repeat an arbitrarily large number of times. Activate Ayli's first ability by paying {1} and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.

    Commander Spellbook ↗
  • Nomads en-Kor + Daru Spiritualist + Animal Boneyard

    • Infinite lifegain

    85 decks on Commander Spellbook

    How it works

    Steps

    Activate Nomads en-Kor by paying {0}, targeting Daru Spiritualist. Daru Spiritualist triggers, giving it +0/+2 until end of turn. Repeat an arbitrarily large number of times. Activate the land with Animal Boneyard attached by tapping it and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.

    Commander Spellbook ↗
  • Nomads en-Kor + Daru Spiritualist + Starlit Sanctum

    • Infinite lifegain

    Mana needed: 77 decks on Commander Spellbook

    How it works

    Steps

    Activate Nomads en-Kor by paying {0}, targeting Daru Spiritualist. Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn. Repeat an arbitrarily large number of times. Activate Starlit Sanctum's second ability by paying {W}, tapping it and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Myrel, Shield of ArgiveNomads en-Kor is a Soldier, which Myrel, Shield of Argive can use.
  2. Commander MustardNomads en-Kor is a Soldier, which Commander Mustard can use.
  3. Heidegger, Shinra ExecutiveNomads en-Kor is a Soldier, which Heidegger, Shinra Executive can use.
  4. Captain America, UnbowedNomads en-Kor is a Soldier, which Captain America, Unbowed can use.
  5. Bucky Barnes, Eager AllyNomads en-Kor is a Soldier, which Bucky Barnes, Eager Ally can use.
  6. The Howling CommandosNomads en-Kor is a Soldier, which The Howling Commandos can use.

View Nomads en-Kor on Scryfall